RIFTCOMBO

Combo · ENGINE

The Academy grants [Repeat] to a spell that has none — Ezreal makes it free, and a doubled Gust empties a garrison

5 cards · chaos · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Steps

  1. Take The Academy and keep a body on it. 315.2.b.2 Holds only battlefields you Control and 323.6 takes Control back at the next Cleanup if the battlefield is empty.
  2. Play Ezreal, Prodigy (E3 + 1 Chaos Power). His play effect discards 1 and draws 2, so he costs no cards.
  3. Your Beginning Phase, Scoring Step (315.2.b.2): you Hold The Academy and it gives your next spell this turn [Repeat] equal to its base cost.
  4. Main Phase: play Gust (E1) as the first spell of the turn and choose to pay the additional cost at step 2 of playing (356.2.b.1). The [Repeat] cost is 1 Energy; Ezreal's discount is applied to the additional cost as soon as it is added (356.4.c), taking it to 0, and 356.6 floors it there.
  5. 820.1.d.1 executes Gust's instructions a second time and 820.2.a lets the second execution pick a different unit: two bodies of 3 Might or less at battlefields return to their owners' hands for one Energy.
  6. Repeat next turn — the Hold is free and recurs every Beginning Phase for as long as you keep the battlefield.

Per iteration

one free extra execution of the turn's first spell — with Gust, a second bounce for 0 additional cost

How it ends

engine only — one doubled spell per turn for as long as you hold The Academy; 820.1.b gives exactly one extra execution and 820.1.c.3 forbids paying the same Repeat cost twice, so nothing here loops and nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07, issue #171. Card text verbatim from data/corpus_flat.txt. The Academy was in no entry; the mechanism it shares with ezreal-marai-spire-free-repeat is deliberately cross-referenced in both directions rather than duplicated, and the two are stated as mutually exclusive on 485.4.a + 103.4.c. Trap check: 820.1.b and 820.1.c.3 are cited so [Repeat] is not mistaken for an engine; the evacuation half cites 323.9 and the cast-before-the-move rule of #58 rather than claiming an attack, so 807.1.d / 383.4.e / 461 never come up; 190.6.d and 190.1 are cited for the Hold, which is a real cost; exactly one battlefield is named, so 485.4.a is respected.

Walked against Core Rules 2026-07-16

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