Combos
779 catalogued Riftbound lines (768 walked by hand) against the card text and the Core Rules, with the paragraphs and sources behind each step. They are grouped by class, the ones that end the game first.
ALT WIN 32
- A Towering Combatant holds The Grand Plaza from turn two and a hidden Mischievous Marai is its seventh unit for no Energy — seven behind a six-Might Tank for a turn-four Hold The Grand Plaza + Towering Combatant + Mischievous Marai + Pit Rookie
- A Towering Combatant holds The Grand Plaza from turn two and Up from the Deep fills it on turn three — seven units behind a six-Might Tank for a turn-four Hold The Grand Plaza + Towering Combatant + Up from the Deep + Pit Rookie
- Arise! — one 2-Might body per Equipment, straight onto The Grand Plaza The Grand Plaza + Arise! + Doran's Shield + Soul Sword + Eye of the Herald
- Corina Veraza × Svellsongur — the two-card Grand Plaza The Grand Plaza + Corina Veraza + Svellsongur
- Desert's Call recycled by Vi, drawn back by the Stellacorn — unbounded Sand Soldiers onto the Plaza Twilight Reveler + Svellsongur + Jhin, Murderous Artist + Stellacorn Herder + Vi, Destructive + Desert's Call + Back Off + The Grand Plaza
- Ferrous Forerunner × two Karthus — six 3-Might Mechs onto The Grand Plaza Ferrous Forerunner + Karthus, Eternal + Renata Glasc, Industrialist + Blade of the Ruined King + The Grand Plaza
- Flash and Gust — the two dial vectors Mind cannot produce Gutter Palace + Flash + Gust
- Flurry of Feathers on the opponent's turn — four Birds at Reaction speed, out of reach of their attacks only if cast in their last window The Grand Plaza + Flurry of Feathers
- Galio, Indefatigable holds The Grand Plaza from turn two and a Vanguard Captain makes three on turn three — eight units behind a seven-Might Tank for a turn-four Hold The Grand Plaza + Galio, Indefatigable + Pit Rookie + Vanguard Captain
- Gutter Palace — exactly 4 and 4 Gutter Palace
- Gutter Palace × Keeper of Masks × Invert Timelines — 4/4 in one turn Gutter Palace + Keeper of Masks + Invert Timelines + Time Warp + Ekko, Recurrent + Malzahar, Fanatic
- Gutter Palace held at exactly 4/4 — both counters moved at Reaction speed Gutter Palace + Chakram Dancer + Retreat + Premonition
- Heimerdinger × Ultrasoft Poro — four Birds a turn onto The Grand Plaza Heimerdinger, Inventor + Ultrasoft Poro + The Grand Plaza
- Heimerdinger copying the Vanguard Armory — ten bodies at the Plaza for one Armory Vanguard Armory + Heimerdinger, Inventor + The Grand Plaza
- Herald of the Arcane + Heimerdinger + one Vanguard Armory — seven Recruits at the Grand Plaza for 1 Energy The Grand Plaza + Herald of the Arcane + Heimerdinger, Inventor + Vanguard Armory
- LeBlanc keeps Temporary bodies alive — The Grand Plaza with Keeper of Masks LeBlanc, Everywhere at Once + Keeper of Masks + The Grand Plaza
- LeBlanc keeps the Sprites, so Bashful Bloom's ability ratchets to zero — The Grand Plaza on the third Hold Bashful Bloom + LeBlanc, Everywhere at Once + Trevor Snoozebottom + The Grand Plaza
- Machine Evangel dies three times over — nine ready Recruits into The Grand Plaza The Grand Plaza + Machine Evangel + Karthus, Eternal + Renata Glasc, Industrialist + Blade of the Ruined King
- Miss Fortune readies the Vanguard Armory — ten bodies at The Grand Plaza, and the finishing turn costs 0 Energy The Grand Plaza + Vanguard Armory + Miss Fortune, Captain
- Noxian Drummer × Eye of the Herald × Svellsongur — eight Recruits on one move The Grand Plaza + Noxian Drummer + Eye of the Herald + Svellsongur
- Renata Glasc, Industrialist and The Grand Plaza — any token engine wins, without Time Warp Renata Glasc, Industrialist + The Grand Plaza
- Spiderling swarm on The Grand Plaza — the one card in the pool that ignores the 3-copy limit Spiderling + The Grand Plaza
- Sprite Mother and Sprite Burst under LeBlanc — nine 3-Might bodies on the Plaza, mono-Mind Sprite Mother + Sprite Burst + LeBlanc, Everywhere at Once + The Grand Plaza
- The [Temporary] trigger IS the window: a Sprite dying in the Beginning Phase lets you add seven bodies before the Plaza counts The Grand Plaza + Keeper of Masks + Flurry of Feathers + Bashful Bloom
- The Dragonstorm walks onto The Grand Plaza — fourteen ready bodies, zero Energy The Grand Plaza + Confront
- The Grand Plaza + Recruit the Vanguard — seven units, win The Grand Plaza + Recruit the Vanguard
- The Grand Plaza under the loop — seven ready Recruits, then Time Warp The Grand Plaza + Forge of the Future + Renata Glasc, Industrialist + Time Warp
- Trevor Snoozebottom × three Svellsongur under LeBlanc — eight permanent Sprites on the first Hold Trevor Snoozebottom + Svellsongur + LeBlanc, Everywhere at Once + The Grand Plaza
- Two Frisky Hunters and their Birds fill The Grand Plaza on turns two and three — seven units, no spell, for a turn-four Hold The Grand Plaza + Frisky Hunter
- Up from the Deep and its Flow put four Tentacles on The Grand Plaza on turn three — seven units for a turn-four Hold The Grand Plaza + Up from the Deep
- Vanguard Captain × Faithful Manufactor — eight bodies played straight onto The Grand Plaza Vanguard Captain + Faithful Manufactor + The Grand Plaza
- Zed × Shadow Clone × Eye of the Herald — two ready Recruits per swap Zed, Without a Sound + Eye of the Herald + Renata Glasc, Industrialist + The Grand Plaza
CHAIN · 8 points 22
- Bard relocates the whole pack — the same Swain trigger paid twice, at two battlefields, in one Main Phase Swain, Visionary + Red Brambleback + Bard, Mercurial
- Both phases of one turn — a Hold that pays and an attack that pays, in the pair that can do both Trinity Force + Tryndamere, Barbarian + Red Brambleback
- Bottled Constellation ×3 + Time Warp ×3 — fodder from the loop Bottled Constellation + Time Warp
- Draven and Yasuo under Battle Mistress — eight points that only exist on a board the opponent holds Draven, Audacious + Yasuo, Windrider + On the Hunt
- Eight in one turn with no Conquer and no combat: two Holds, three Trinity Forces, three third moves Trinity Force + Yasuo, Windrider + On the Hunt
- Four off the Hold, three off the combat and the eighth off the Conquer that combat wins: Calm/Chaos had a combat plan, a conquer plan and NO Hold plan of its own domains Ahri, Alluring + Draven, Audacious + Alpha Wildclaw
- Power Nexus × Eminent Benefactor × Time Warp — the Mind/Order body that carries its own Gold Power Nexus + Blue Sentinel + Eminent Benefactor + Time Warp
- Power Nexus × World Atlas × Time Warp — eight points across two uninterrupted Beginning Phases Power Nexus + Blue Sentinel + World Atlas + Time Warp
- Power Nexus and two Blue Sentinels across three Time Warps — eight from ten runes, every Nexus firing paid with rune recycles Power Nexus + Blue Sentinel + Time Warp
- Power Nexus, two Blue Sentinels and Renata, Mastermind across three Time Warps — the runes the chain stops needing pay the Nexus Power Nexus + Blue Sentinel + Renata Glasc, Mastermind + Time Warp
- Renata, Mastermind with two Time Warps — Ekko readies the runes, and a second body keeps his battlefield Time Warp + Renata Glasc, Mastermind + Ekko, Recurrent + Trusty Ramhound + Hidden Blade + Chem-Baroness
- Seven off the Hold and two off the combat: the two halves of Chaos/Order want opposite boards Ivern, Friend to All + Reckoner's Arena + Draven, Audacious + Wind and Ghosts + Daring Poro
- Shen's fragility is free inside a Time Warp — nine points across three uninterrupted turns Shen, Leader of the Kinkou Order + Blue Sentinel + Time Warp
- Shurelya's Requiem carries the Swains across — the double conquer off one ordinary turn Swain, Visionary + Shurelya's Requiem + Cloth Armor + Decree of Insight + Watchful Sentry
- Swain, Visionary ×3 — conquer both battlefields in one turn Swain, Visionary + Jayce, Brilliant Inventor + Retreat
- The Blue Sentinel pays for its own Time Warp — nine points across three uninterrupted turns Blue Sentinel + Trinity Force + Applied Researchers + Time Warp
- The same three Iverns pay at both Conquers — the Bard trick in Chaos, for the identity that had nothing Ivern, Friend to All + Daring Poro + Ride the Wind
- The seven that was refused: the eighth point is the other battlefield, and 471.1.b.1 pays it Trinity Force + Skyfall of Areion + Reckoner's Arena + Determined Sentry
- Three Iverns walk in twice — the cheapest CHAIN in the conquer bucket, and one Power in the whole line Ivern, Friend to All + Daring Poro + Bard, Mercurial
- Three moves, three points: the legend walks Yasuo in, Ganking takes the second, Ride the Wind is the third move Unforgiven + Yasuo, Windrider + Ride the Wind
- Time Warp ×3 — three extra turns of Hold points Time Warp + The Ruination + Sprite Burst + Soaring Scout
- Yasuo, Windrider played on turn three and shuttled with Ride the Wind from turn four, on top of the Hold curve — two points no board of theirs can switch off, for a turn-five eight Yasuo, Windrider + Ride the Wind
BURST · 8 points 23
- Ahri × Trinity Force × Svellsongur — nine points in one Hold, no Sentinel Ahri, Alluring + Trinity Force + Svellsongur
- Ahri, Alluring × Blue Sentinel — multiplied Hold points Ahri, Alluring + Blue Sentinel
- Blue Sentinel × Trinity Force — multiplied Hold points Blue Sentinel + Trinity Force
- Eight points off one combat nobody fights: three Svellsongur on Draven, and the garrison removed inside the Showdown Draven, Audacious + Svellsongur + Alpha Wildclaw + Wind and Ghosts
- Ivern under Reckoner's Arena — the four-tag point cashed twice per Hold Ivern, Friend to All + Blue Sentinel + Reckoner's Arena + Soaring Scout + Daring Poro
- Ivern under Red Brambleback — ten points on one Conquer, and no excess damage to find Ivern, Friend to All + Red Brambleback + Soaring Scout
- Ivern, Friend to All × Blue Sentinel — multiplied Hold points Ivern, Friend to All + Blue Sentinel + Soaring Scout
- Nasus, Ascended × Red Brambleback — nine points on one Conquer, in two cards Nasus, Ascended + Red Brambleback
- Nasus, Ascended under Reckoner's Arena — nine points on one Hold, on an M8 body Nasus, Ascended + Blue Sentinel + Reckoner's Arena
- Nasus, Ascended under three Svellsongur — nine points on one Conquer Nasus, Ascended + Svellsongur
- One Swain wearing three swords — nine points on a Conquer, and the condition cannot be answered Swain, Visionary + Svellsongur + Steel Paws + Bellows Breath
- Red Brambleback × Trinity Force × Skyfall of Areion — Conquer burst Red Brambleback + Trinity Force + Skyfall of Areion
- Shen, Leader of the Kinkou Order × three Svellsongur — nine points behind a Shield 8 Shen, Leader of the Kinkou Order + Svellsongur + Trusty Ramhound
- Skyfall Ahri — Hold points paid out on Conquer Ahri, Alluring + Skyfall of Areion + Red Brambleback
- Svellsongur copies — multiplied Hold points Svellsongur + Ahri, Alluring + Blue Sentinel
- Swain under Red Brambleback — the conquer payoff the BURST sweep missed, ten points on one bloodless Conquer Swain, Visionary + Red Brambleback
- Ten in one Hold with no Blue Sentinel: the Arena pays each Ivern twice and the Trinity Forces pay once more Ivern, Friend to All + Reckoner's Arena + Trinity Force + Daring Poro
- The Calm/Fury loop finally buys something — nine points in one Conquer Nasus, Ascended + Red Brambleback
- The Dragonstorm buys the Conquer burst — 30 Energy for 10 points in one scoring event Red Brambleback + Trinity Force + Skyfall of Areion
- Three Ivern, three Svellsongur on one of them — eleven points in a single Hold Ivern, Friend to All + Svellsongur + Ultrasoft Poro
- Trinity Force attached for nothing, and carried off the Sentinels Blue Sentinel + Trinity Force + Veteran Poro
- Tryndamere, Barbarian × Red Brambleback — multiplied Conquer points Tryndamere, Barbarian + Red Brambleback
- Two Tryndamere, one wearing three swords — the last cell of the Svellsongur family Tryndamere, Barbarian + Svellsongur
INFINITE 14
- Dragonstorm — six Dragons a pass, Vi recycles them one at a time, the Henge reconverts Gentle Gemdragon + Herald of Scales + Blazing Scorcher + Dune Drake + Kadregrin the Infernal + Vi, Destructive + Dancing Grenade + Detonate + Show of Strength + Confront + Ancient Henge
- Forge / Ekko recycle loop — infinite Energy Forge of the Future + Ekko, Recurrent + Shadow's Call + Sacrifice
- Garen, Commander and a buffed Malzahar trade Fiora readies — infinite Recruits without Stealthy Pursuer Garen, Commander + Eye of the Herald + Fiora, Worthy + Malzahar, Fanatic + Stupefy + Facebreaker
- Jhin, Murderous Artist recalled by Facebreaker — Fiora readies him for infinite Energy and Recruits Jhin, Murderous Artist + Fiora, Worthy + Facebreaker + Serrated Dirk + Eye of the Herald
- Lady of Luminosity pays for the loop's fourth recycle slot — a Falling Comet every pass Lady of Luminosity - Starter + Falling Comet + Forge of the Future + Ekko, Recurrent + Shadow's Call + Sacrifice
- Renata Glasc, Mastermind bounce — score to 8 Renata Glasc, Mastermind + Retreat + Fiora, Worthy + Rally the Troops
- Renata, Mastermind readied by Bubble Bot — alternative point loop Renata Glasc, Mastermind + Experimental Hexplate + Bubble Bot + Retreat
- Renata, Mastermind readied by Jayce — all-Mind point loop Renata Glasc, Mastermind + Jayce, Brilliant Inventor + Mesmerize
- Retreat / Lecturing Yordle — infinite Power Forge of the Future + Retreat + Lecturing Yordle
- Stealthy Pursuer / Eye of the Herald — infinite ready Recruits Stealthy Pursuer + Eye of the Herald + Renata Glasc, Industrialist
- Svellsongur doubles the ready — Jhin moves on the spare one for Energy AND Power, with no deck to burn Twilight Reveler + Svellsongur + Jhin, Murderous Artist + Back Off
- The Jhinpendium — Virtuoso, Ekko, Malzahar and Vi loop into Renata's points Virtuoso + Ekko, Recurrent + Malzahar, Fanatic + Upstage Comedy + Vi, Destructive + Consult the Past + Progress Day + Renata Glasc, Mastermind
- Threshold of the Gray pays every combat — two Revelers attack forever, 1 Energy a pass Threshold of the Gray + Twilight Reveler + Back Off
- Two Twilight Revelers ready each other — one Facebreaker, unbounded Recruits Twilight Reveler + Eye of the Herald + Facebreaker
ENGINE 688
- 'Can't be chosen' is a prohibition and [Deflect] is a tax - and Akali's is switched off by the one thing that usually protects a body Akali, Silent + Twilight Shroud
- 'Cards you've played this turn' never counts a token — 185.2.a is why a token engine cannot pay either of these two Fury discounts Battering Ram + Undying Legion + Hextech Ray
- 'When I conquer or hold' is two triggers, and Lunar Boon is what puts the unit in the trash for them Last Rites + Lunar Boon + Scryer's Bloom
- "1 Energy or 1 rainbow less" is a choice, and at nine Energy per Power the answer is always the Power Irelia, Graceful + Perfect Execution
- "If this was attached to me this turn" — the Grandmaster re-attaches the Brutalizer every turn to renew it Grandmaster at Arms + Brutalizer
- "Starting with the next player" means you choose LAST on a symmetric bounce, and 355.10.e means nobody pays [Deflect] Whirlwind + Cemetery Attendant
- "Then do this:" is a SEPARATE chain item, so there is a priority window between Dragon's Rage's move and its mutual kill - and that is where the pump goes Dragon's Rage + Discipline + Blind Monk
- "Trashes" is plural and "their owners' hands" is the catch — picking from theirs is a gift, so the value has to be stocked by you Shadows of the Past + Evershade Stalker
- [Accelerate]'s Power is domain-locked, and Riot's own worked example is that it survives being played for free Sharkling + Legion Rearguard
- [Ambush] is how a Mighty unit gets played on the opponent's turn — Relentless Storm channels on both halves of the round trip Relentless Storm + Rengar, Trophy Hunter + Lord Broadmane
- [Backline] is the self-protecting mirror of [Tank], and 465.2.c.6 prints the whole order - Caitlyn pings every turn from behind a wall she is assigned damage after Caitlyn, Patrolling + Taric, Protector
- [Deflect] is a tax and 'can't be chosen' is a prohibition — and the Monument's [Temporary] covers exactly the opponent's turn Petricite Monument + Ruin Runner
- [Equip] is payable once per ATTACHMENT, not once per game — 719.5 detaches the Blade onto the board when its carrier dies and 457.1 walks it home Blade of the Ruined King + Vanguard Armory
- [Flow] is the only way to choose Jae twice with one card — and Dragon Form is the spell whose effect does nothing to him Jae Medarda + Dragon Form
- [Hunt] pays per battlefield HELD, so the XP rate is a question of how many battlefields survive the opponent's turn Herald of Spring + Navori Scout
- [Predict 2] then Draw 1 is a certainty, and [Flow] is what makes the draw available twice Dramatic Visionary + Dredge Up
- [Weaponmaster] DISCOUNTS an Equip cost by one rainbow, [Quick-Draw] never DETERMINES one at all - so a granted Quick-Draw is the pool's only way to delete the non-resource half of an Equip cost, and Last Rites is the card that has one Jax, Unmatched + Last Rites
- [Weaponmaster] equips "to me", so the only Equipment it can ever free is one whose text does not care who carries it Doran's Ring + Master Bingwen
- 107.3.c and 107.3.d price a facedown card in CONTROL, and 190.4.b is the one window that freezes it - so the Mushroom Pouch draws a card a turn for a spell you never play, and the only thing that can take it is losing the battlefield outside a combat Mushroom Pouch + Smoke and Mirrors
- 135.2.b.3 and 820.1.d.2: a [Repeat] duplicates only the RESOLUTION instructions, so an as-you-play additional cost is paid ONCE and its upgrade is read TWICE - The Academy turns Ruthless Strike's one discard into ten damage The Academy + Ruthless Strike
- 142.4.b: lethal is measured against CURRENT Might and re-checked, so a -Might turns damage already marked into a kill - and Riot's worked example is Frigid Touch Bellows Breath + Frigid Touch
- 155 is what separates the Order removal ladder — Vengeance is cheaper and wider and can never take a battlefield, because the Conquer happens inside the Showdown Blast of Power + Vanguard Sergeant
- 158.2: [Legion] REPLACES the Guillotine's delayed kill rather than adding to it - so played first in the turn it is a Might-blind kill that a +0 Might Bonus gear arms Noxian Guillotine + Recurve Bow + Hand of Noxus
- 182 lets an effect name a DIFFERENT player as a token's controller - Card Sharp is symmetric on paper, and Renata's "Your tokens" is what breaks the symmetry Card Sharp + Renata Glasc, Industrialist + Chem-Baroness
- 187.4 gives a Mech token its tag by rule, so the first token pays for the second spell Iterative Design + Production Surge
- 187.9 + 485.4: the Baron Pit is a THIRD battlefield in a Duel, so the per-turn Score ceiling is 3 and not 2 - and 471.1.a.1 keeps the Hold half of it free Baron Nashor + Illaoi, Prophet of the Great Kraken
- 187.9: the Baron Pit is the ONE destination in the pool a unit may Standard-Move to from anywhere, so a battlefield-to-battlefield walk costs one leg instead of two and needs no [Ganking] Baron Nashor + Fae Porter + Treasure Hunter
- 191.3.d: the unit you drag out of their hand is THEIRS as it enters, so THEY get its 'when you play me' - and the same rule makes Bone Skewer the pool's only way to fire a 'when an opponent plays a unit' punisher on YOUR turn Bone Skewer + Vex, Apathetic
- 204.3.a against 204.3.b: WHERE a 'pay X to do Y' sits inside a trigger decides finalization or resolution - so the 2 XP Insightful Investigator asks for CAN be funded by triggers of the same event, and Riot names the card Insightful Investigator + Blood Rose
- 204.3.a makes the Reaper's Fury a FINALIZATION cost, and 312.2.c leaves no window to find it — so a 0-Energy Seal is the whole answer Seal of Rage + Baccai Reaper
- 204.3.b names Bullet Time — the Power is paid on RESOLUTION, so you choose the size after they have responded Bullet Time + Seal of Discord + Seal of Strength
- 206 at its widest: a body whose real cost falls to 6 still reads as a 10, so the legend refunds two runes for it Curator of the Sands + Needlessly Large Yordle
- 206 reads the PRINTED cost, so a discounted Singularity still pumps Lux — and 715.2 makes it two targets, individually Lux, Illuminated + Singularity
- 206's own third worked example: a Reflection carries the COPIED cost, so a token that was going to die anyway pays Atakhan's whole discount Mirror Image + Atakhan + Plaza Guardian
- 316.8.b.1.a - a bloodless conquer is not safe: one body moved in during the Non-Combat Showdown turns it into a Combat Ride the Wind + Overzealous Fan
- 345: the ATTACKER gains Focus as the Showdown begins, so the [Action] removal that empties the garrison resolves before the defender may answer Drag Under + Noxian Drummer
- 355.10.e - the only removal in the pool that neither targets nor chooses, so it reaches the six bodies that can't be chosen; and the Sandshifter beside it is the targeted half that a single +1 Might defeats King's Edict + Sandshifter
- 355.10.e is why a symmetric offer costs the opponent nothing to refuse - and taking it is what pays you Card Sharp + Dropboarder
- 355.11.b - a group target that stops fitting its restriction does NOT fizzle, so an eight-Might drag onto your own battlefield survives a pump and makes THEM the attacker on YOUR turn Tricksy Tentacles + Yuumi, Magical Cat
- 355.14.h.1 stops a shrunken split from being concentrated - pump one body and shrink the source, and the attacker must still spread 1 damage per target Feral Strength + Frigid Touch
- 355.5.b - an ETB choice is made when the TRIGGER fires, not when the body is played, so the Apothecary can return Morgana (or himself) and every Morgana replay doubles the damage already marked Hextech Ray + Morgana, Vindictive + Grim Apothecary
- 356.1.b.3 — playing from face down ignores the BASE cost only, so Pyke still buys his ready and +2 for one Fury Power Katarina, Reckless + Pyke, Dockside Butcher
- 356.1.b.3's worked example IS this pairing — a body reanimated 'ignoring its cost' can still buy its own [Accelerate] and come back READY Heedless Resurrection + Legion Rearguard
- 357.2.a: a cost replaced by a Replacement Effect is STILL CONSIDERED PAID - so Cruel Patron's kill buys a 6-Might body without anything dying, and Riot works this exact pair Cruel Patron + Zhonya's Hourglass
- 358.3.a: a prohibition does not make a card illegal to play, it makes the instruction fizzle - so a blanked spell is still a card played this turn, and Riot's example is Here to Help into a Mageseeker Warden Here to Help + Battering Ram
- 359.2 - a permanent is a Game Object BEFORE its own rules text runs, so the Musicians pump themselves across Mighty and Fiora readies them onto a battlefield the turn they land Field Musicians + Fiora, Worthy
- 359.3.e.11 - the discard on Undercover Agent is EFFECT text, so an empty hand ignores it and the Deathknell is a clean draw 2, doubled by Karthus into four cards off one death Undercover Agent + Karthus, Eternal
- 359.3.e.14.b: a plain second sentence executes even when the first instruction's action was REPLACED - so save your own unit from your own Hidden Blade and still draw 2 Hidden Blade + Tactical Retreat
- 359.3.e.16: a delayed ability whose duration has already ended is never generated - and Targon's Peak's end-of-turn ready is the pool's one free source of off-turn Energy on a battlefield Targon's Peak + Defy
- 359.3.e.4 - a body that leaves the battlefield stops being a legal target, so the pool's two cheapest Reaction bounces are counterspells, and 359.3.e.12 makes the same bounce blank a Might-checking payload Windsinger + Gust
- 359.3.e.9.a: moving your other bodies away does NOT shrink a trigger's target count, but killing them does - which is the difference between Repulse fizzling and countering Repulse + Heedless Resurrection
- 359.3.f.3: a trigger's information is read when its CONDITION is fulfilled, so Lillia's Sprite lands at the battlefield she left even if she is gone by the time it resolves Lillia, Fae Fawn + Forgotten Signpost
- 366.2.a makes a cost-altering passive live in every zone the card can be played from - Void Drone is 1 Energy out of the Sarcophagus, and 206 is why it is still 3 for any cost gate Cursed Sarcophagus + Void Drone
- 369.2 - Burning Out is a Replacement Effect inside one resolution, so its four steps are atomic and the refill lands before the rest of the draw Shadow Temple + Progress Day
- 370.1.a.2 and 465.2.c.1.a - two different paragraphs make damage simultaneous, and a sweep is the SPELL one Keeper of Masks + Flurry of Blades + Spectral Centaur
- 370.1.b.1 - Nocturne's 'as you look at me' is a REPLACEMENT EFFECT, not a trigger, so under a mass [Vision] grant he deploys with no chain item and, by 312.1.b.1, with no priority at all Gemcraft Seer + Nocturne, Horrifying
- 370.4: a Replacement Effect still applies to everything that dies SIMULTANEOUSLY with its source leaving the board - so Soraka saves the swarm out of the wipe that kills her Soraka, Wanderer + Vanguard Armory
- 373.2: a Replacement Effect is applied ONCE per sequence, to any number of qualifying events - so stacking Guardian Angel on Soraka is a choice of which half of the board to save Soraka, Wanderer + Guardian Angel
- 377.2 is what makes 'play an activated ability' mean activating one, and 377.2.a puts the rune rebate AFTER the seven Energy has already gone - so the only reliable trigger is an Empower cost nothing can shrink Curator of the Sands + Steel Paws
- 381 and 813.1.c.1 split movement into your turn and theirs — and a base is the one place an "all units at battlefields" effect cannot reach Flash + Gem Jammer
- 381 bars the legend's own answer while Mel's trigger is still on the Chain, so the -2 Might has to come from an EARLIER empower Rebuttal + Mel, Defiant Soul + Soul's Reflection
- 383.1.b's worked example IS Wraith of Echoes — one card a turn however many die, so the right partner kills exactly one and buys a Might 6 body for it Wraith of Echoes + Cruel Patron
- 383.2.a.1: "if I'm at a battlefield" sits immediately after the Condition, so it is TRIGGER CONDITION - removing Sona in response does not stop the four runes Sona, Harmonious + Wind Wall
- 383.3.a.3: a "you may" later in a trigger's effect is decided ON RESOLUTION and the ability is always finalized - so Ornn looks at four cards before choosing, and a leading "you may" never does Ornn, Blacksmith + Doran's Shield
- 383.4.a.4 - a Reflection loses only the copied card's OWN play triggers, so Viktor's 'when you play a card' survives the copy Deceiver + Viktor, Innovator
- 383.4.e with 383.4.f - 'when I attack or defend' is BOTH triggers, so it fires twice a turn cycle and the catalogue prices it at half Recurve Bow + Loyal Pup
- 385.2's worked example is Super Mega Death Rocket! — every copy in your trash answers the same conquer Super Mega Death Rocket! + Flame Chompers + Loose Cannon
- 411.4 - Blast Cone's stun fires on ANY enemy move you are responsible for, and Iascylla supplies one free every turn Blast Cone + Iascylla
- 415.3.a leaves your runes dead on the opponent's turn — the Anomaly turns the Power they can still pay into the Energy a hard counter needs Hextech Anomaly + Wind Wall
- 416.1.c is why a symmetric-looking recycle is one-sided - and the second mode is why the card is never dead Disposal Order
- 417.6.b.3 names Challenge — its damage is dealt by the units, so a blanket 'prevent all spell and ability damage' leaves your own removal working Unyielding Spirit + Challenge
- 422.1.b turns a discard cost into a 3 Might body — Flame Chompers is already in the trash when it tells you to play it Flame Chompers + Chemtech Enforcer + Jinx, Demolitionist + Super Mega Death Rocket! + Loose Cannon
- 424.3.a.1 - a hand reveal is a SNAPSHOT that never updates, so Ashe's banish is confined to it, and the one hole it leaves is the facedown card exactly one card in the pool can see Ashe, Focused + Scuttle Crab
- 425.1.c does not refund the [Deflect] tax — Allay makes every removal pay it and Not So Fast is the only card in Calm or Mind that also counters an ABILITY Not So Fast + Allay, Eager Admirer
- 428.1.a.1.b snapshots a dying unit's location and attributes BEFORE the Kill Instruction completes - so Deathgrip's own requirement guarantees the Poro did not die alone Loyal Poro + Deathgrip
- 428.5.c: a unit that dies in the CLEANUP was killed by the spell that damaged it - which is the only reason a damage spell ever triggers "when you kill a unit with a spell" Immortal Phoenix + Falling Star
- 437.3 - a Prevent Value is a POOL that is spent down and survives, so Ki Barrier's seven covers several small hits, and on a [Tank] it is a toll the whole garrison hides behind Ki Barrier + Shen, Kinkou
- 441.1.b makes every 'when I become Empowered' payoff a once-per-copy event — so the partner set of the whole family is the DISEMPOWERERS, and Sanction is the cheapest Apprentice Mage + Sanction
- 441.1.c.1 has exactly one user in the pool — Kayle, Justified is the only Game Object that may be Empowered more than once, and Aurok General is the only card that pays for a board of Empowered units Kayle, Justified + Aurok General
- 444.2.c - a [Reaction] Add may be activated at the instant you are told to Pay, so a trigger's base cost needs nothing banked Shakedown + Immortal Phoenix
- 466.3.a is stricter than Nidalee's own reminder text - she draws only when your side is the ONLY side left Nidalee, Cat Form + Towering Combatant
- 477.3.b snapshots a floored reduction at the size of the body you aim it at - so shrink AFTER their pump, never before Smoke Screen + Orb of Regret
- 477.3.e.1 puts both increases first, so Last Stand doubles a Might that has already been pumped — and Zhonya's Hourglass is the card the rules themselves use to answer the drawback Whiteflame Protector + Last Stand + Zhonya's Hourglass
- 715.4.a puts Bonus Damage INSIDE the reduction, so the Void Gate erodes a Prevent by 1 per Deal action - and never touches its combat half Void Gate + Ki Barrier
- 718.2 makes an [Equip] Inactive only WHILE attached, so a bounce to hand is the legal way to move Equipment to a new carrier Factory Recall + Brittle Steel
- 718.2 makes an attached Equipment's [Equip] Inactive — so the only repeatable gear activation is one that is never attached, and the Gold token is it Prize of Progress + World Atlas + Renata Glasc, Industrialist
- 718.2 makes an attached Equipment's text unusable and 718.5.b keeps the card KILLABLE — which is why an [Action] gear kill answers an Equipment BURST inside its own combat Salvage + Zaun Punk
- 718.5.e and 718.5.f: an Equipment's Controller does not change when its CARRIER's does - so stealing an equipped body hands you the text and the Might while the opponent keeps a card they cannot use, and the Forge recovers yours if they steal first Conscription + Forge of the Fluft
- 725.3 is the rule behind "even if it's already attached" — the Weaponmaster keyword may read an Equip ability that 718.2 has made Inactive Riven, Shattered + Svellsongur
- 727.1.b.3 - a chained Dependent Keyword needs BOTH conditions met, and one Empower payment buys two Empowered states Noxian Emissary + Matriarch of War
- 727.1.c.2 - a Dependent Keyword's passive begins applying the instant the Condition becomes true, so two [Hunt 2] bodies switch each other on inside the Scoring Step Mosstomper + Gustwalker
- 738 inserts every Additional Turn immediately after the current one, so the LAST created is taken FIRST - and Riot's own worked example is Promising Future handing out Time Warps Promising Future + Time Warp
- 740.2.a makes 'alone' an own-side measurement - the enemy garrison is irrelevant and your own is the cost Wielder of Water + Mask of Foresight
- 740.2.b needs both units alone — Cataclysmic Duel makes that the whole board, and Fiora doubles for the rest of the game Cataclysmic Duel + Fiora, Peerless
- 740.3.a defines the tie, and Symbol of the Solari turns a failed attack into a mass evacuation — Xin Zhao walks back in ready because your own bodies came home Symbol of the Solari + Xin Zhao, Vigilant
- 755 ignores every cost a re-aim incurs, so a stolen spell walks past [Deflect] for free - and 753.1 is why it still cannot touch a "can't be chosen" body Mystic Reversal + Charm
- 763.1's closed tag list is EXACTLY the 127 tags the pool prints, so The List never misses - and an unfloored -2 takes a Might-5 body into Mel's banish window The List + Mel, Defiant Soul
- 764-766 is the paragraph behind every "you ignore X" card, and its own worked example is this sentence with Backline in it Dune Surfer + Armed Assailant
- 801.3.a.3 makes the Altar's [Shield] permanent rather than 'this turn', and 816.1.b makes a [Temporary] body's whole life the opponent's turn - the one window 814.1.c ever pays in, so the grant and the lifespan fit exactly Black Flame Altar + Sprite Call
- 809.2 sums GRANTED Deflect and 809.1.b.3 makes a bare one worth 1, so two stacked grants tax every choice two rainbow Allay, Eager Admirer + Petricite Monument
- 811.1.b grants [Reaction] to every hidden card, so Kennen stuns the attacker for free on the opponent's turn — and the Shrine draws there Solari Shrine + Kennen, Keeper of Balance
- 811.2 - only the CHOICES a hidden card makes are confined, so Bushwhack's board-wide 'enter ready' reaches Mechs born at your base Bushwhack + Ferrous Forerunner
- 811.5.a - [Hidden] is a characteristic INDEPENDENT of being facedown, which is the only reason four cards can read it in a hand, a deck and a trash Guerilla Warfare + Ava Achiever
- 812.1.b ends the Legion Ability at the CLAUSE, so Darius's aura is unconditional - a permanent mono-Order Might floor nobody had catalogued Darius, Executioner + Vanguard Captain
- 813.4.b makes an [Ambush] combat trick FREE TO ATTEMPT - if the Task already running kills your garrison first, the play is UNDONE and the card comes back - and a heal-and-recall save is the one rescue that breaks it Vilemaw + Counter Strike
- 813.5.b plus 358.4: the Mystic Vortex taxes the ANSWER and never the opening play, because whoever closes the state needs only [Action] and 813.1.b's containment runs one way Mystic Vortex + Overt Operation
- 814.1.d.1 ties Shield to the Defender designation, which is why Fortified Position's 'this combat' is the pool's exactly-right duration on a 2-Energy Tank Mutated Mouser + Fortified Position
- 814.2 sums granted Shields, and Stalwart Poro under Block is the rules' own worked example — Taric makes it a third instance Taric, Protector + Stalwart Poro + Block
- 815.3 is what lets the Kinkou Temple see a keyword that ARRIVED BY GRANT - Yuumi's [Tank] is worth +4 Might there, not +3, and 801.3.a.2 is why it lasts exactly one turn Kinkou Temple + Yuumi, Magical Cat + Whiteflame Protector
- 818.5.a is the only reason any unit in the pool is ever EQUIPPED - 718.2 silences the attached gear's [Equip] and 818.3.c defines the state by it, so without that one sentence all four reader cards are blank letters Azir, Ascendant + Sterak's Gage
- 820.1.c.2 — a spell that already has [Repeat] and is granted a second instance executes THREE times Syndra, Transcendent + Existential Dread
- 820.2.a lets the repeated execution pick a DIFFERENT unit - which is the whole difference between +4 on one body and +2 on two Feral Strength + Combat Experience
- 820.4 - Marai Spire discounts a [Repeat] that Syndra GRANTED, and one Rebuke clears a garrison of two Marai Spire + Syndra, Transcendent + Rebuke
- 821.1.c is longer than the reminder text - Weaponmaster reactivates an Inactive Rules Text, and activates no ability at all Combat Chef + Hexdrinker
- 822.1.d - Rengar is Riot's own example of [Ambush] as a VERB, and it widens the destination without widening the speed Rengar, Trophy Hunter + Poppy, Defender of the Meek
- 826.4.b is the uncited mirror of 815.1.c.2 and the two say OPPOSITE things about a second body - a second [Tank] grows the toll booth, a second [Backline] hands the attacker a choice, so the Promoter must be the only one behind the wall he builds Enthusiastic Promoter + Trevor Snoozebottom
- 827.1.b.1: a card's OWN [Empower] chooses nothing, so none of the pool's 53 self-empowering base codes ever fires a 'when you choose a friendly unit' payoff - and Sanction is the only card that makes an Empower a choice at Reaction speed Sanction + Spirit Wheel + Blade Dancer
- A '+N this turn' is a REPEATABLE Mighty crossing and a buff is a one-time one — Fiora, Victorious falls back under five every Cleanup Grand Duelist + Fiora, Victorious + Call to Glory
- A 'channel N runes' card is a refill, not a ramp — and 430.3 is what turns Catalyst of Aeons into a cantrip instead Catalyst of Aeons + Stormclaw Ursine
- A 'when you conquer here' battlefield fires once a game unless a [Temporary] garrison hands it back - and this one leaves its own replacement body Emperor's Dais + Sprite Queen
- A [Flow] replay is a play from outside your hand, which is the printed trigger on the legend the Signature spell forces Lightning Rush + Heart of the Tempest
- A [Level] rider on a PLAY trigger is spent for good if the copy is played early - which is what [Hunt 2] is for Mosstomper + Wuju Apprentice
- A [Level] rung wants a faucet and NO sink — and Domain Identity is a PAIR, which is what gives the pool's death-to-XP faucet its one outlet Vicious Snapjaws + Scorchclaw
- A [Reaction] +1 Might is the second answer to the 1-Might-per-body problem, and the floor is snapshotted on the way down Siphon Power + Herald of the Arcane
- A [Temporary] permanent played on YOUR turn survives the whole of theirs - which is the only window this card has Sumpworks Map
- A [Temporary] Sprite is a death you can put in the calendar, and it is the only way to make 'I enter ready' fire every single turn Trevor Snoozebottom + Shadow Watcher
- A 0 Might body can hold, and 143.2.a still charges the attacker a point of damage to remove it Scuttle Crab + Mutated Mouser
- A buff crosses the Mighty line once per PLACEMENT, not once per game - Overt Operation spends it and puts it back in one resolution, and 476.3's own worked example is Fiora, Victorious Grand Duelist + Fiora, Victorious + Overt Operation
- A departure rider only pays a body that can leave to somewhere worth being — 144.4 is why that means [Ganking], and Yi, Honed brings his own Yi, Honed + Back-Alley Bar
- A discount counted in Mighty bodies - and [Shield] is exactly the kind of Might that does not count Jaull-Fish + Garen, Rugged
- A floored DISCOUNT and an unfloored REFUND are different objects — together they make the pool's cheapest Dragon pay you to cast it Herald of Scales + Gentle Gemdragon + Eager Drakehound
- A Gold token is a GEAR, so a token engine is also a gear count - and the Porobot is the card that reads it Plundering Poro + Patched Porobot
- A hidden removal spell can only ever answer at a battlefield you control - so the body that holds the hide is half the card Wages of Pain + Jeweled Colossus
- A hidden unit is a [Reaction] body with [Backline], and its Gold is minted on the opponent's turn by a kill you made at Reaction speed Pyke, Returned + Shakedown
- A hide lasts only for as long as you control the battlefield - so the cheapest body in the domain is what keeps it there Pakaa Cub + Determined Sentry
- A mass-choose spell pays [Deflect] PER UNIT, and the mass [Ganking] that exploits the empty battlefield is the same turn's second half Decree of Discord + Megatusk + Mister Root
- A Might BONUS does not expire — Spinning Axe is +3 forever at [Reaction] speed, and [Weaponmaster] is the only legal way to move it afterwards Spinning Axe + Sentinel Adept + Glorious Executioner
- A Might gate read at execution that the payoff's own trigger climbs out of, on a mover that pays no exhaust and needs no [Ganking] Twilight Step + Shadow Order Disciple
- A nine Might body makes Sky Splitter cost zero — 356.6 is the floor, and the Power is the only thing left to pay Sky Splitter + Volibear, Furious + Relentless Storm + Kadregrin the Infernal
- A one-shot card buys a permanent keyword: Shurelya lends the ready and the [Ganking], and the two Conquers pay the XP that turns Gustwalker's own on for good Shurelya's Requiem + Gustwalker
- A Predict followed by a narrower look is the one thing in the pool that turns a draw probability into a certainty Clairvoyance + Fate Weaver
- A programmatic sweep never consults [Deflect], so the Bird the Roost hands the opponent is free to kill and their Deflect body is not free to touch Firestorm + Walking Roost
- A stun you applied on your own turn is cleared at your own cleanup - so the discount and the body are the same turn or nothing Monch + Skyward Strike
- A symmetric discard is a payoff engine for the player who brought payoffs — and Twilight Step cannot move Minah Minah Swiftfoot + Ride the Wind + Traveling Merchant + Flame Chompers + Jinx, Rebel
- A symmetric wipe is one-sided if you own nothing it can take — 055 is the whole card, and a Gold token would arm the half you dodged Acceptable Losses + Ravenbloom Prefect
- A Tank's Might is a toll, not a stat - and Order has two ways to raise it after the attackers are declared, one of which costs nothing Galio, Indefatigable + Back to Back + Divining Shells
- A token factory the opponent has to overpay to answer - and the pronoun rule that says whose move makes the token Solari Sunhawk + Eye of the Herald
- A would-die replacement erases the Deathknell, a Burn Out recycles the trash, and banishment is the only answer that stays answered Smite + Gust Monk
- Abandoned Hall's +1 is a modifier and not a buff, so 702.3 never caps it — three Stupefies are a six-Might swing and three cards Abandoned Hall + Stupefy
- Acceleration Gate readies three Malzahars - 13 Power in a turn off Sprite Fountains Malzahar, Fanatic + Acceleration Gate + Sprite Fountain + Defender of Tomorrow
- Adaptatron eats the Gold the same Conquer made it, because 205 puts his kill at RESOLUTION and 340.1 lets you order it second Adaptatron + Treasure Hoard
- Akshan takes their gear and equips yours for free — and 056.2 is why the stolen card still dies to its owner's trash Akshan, Mischievous + Hexdrinker
- Alpha Strike splits a Might across the garrison — the family's only multi-kill, and it forces Wuju Master Alpha Strike + Wuju Master
- Altar to Unity with Renata Glasc, Industrialist — a free READY body every Beginning Phase, forever Altar to Unity + Renata Glasc, Industrialist + Reluctant Leader
- Amateur Recital — the free, repeating evacuation, and the Conquer it opens the same turn Amateur Recital
- An [Assault] whose X is a count of the enemy garrison gets bigger the harder the wall, and Vox pays a conquer forward into the next combat Ancient Warmonger + Inviolus Vox
- An 8 Might body that attacks without moving, and a +7 bought after the defenders are counted Deadbloom Predator + Primal Strength
- An additional cost that returns a gear to hand is a discount when the gear re-attaches for free on the way back Legion Quartermaster + Cloth Armor
- An attached [Temporary] is asleep, not gone — 718.2 silences it, 722.2 still finds it, and 719.5 wakes it the moment its carrier leaves the board Spinning Axe + Factory Recall
- An exhausted rune is bad mana and a full unit of COUNT - which is the half the refusal was not scoped to The Papertree + Esteemed Hierophant
- An exhausted rune is Power now and Energy next turn - and it still counts as a rune you control Mobilize + Grumpy Rockbear
- An UNFLOORED reduction is what makes a fixed-damage spell reach - and this pair is one Might apart on purpose Deadly Flourish + Icevale Archer
- Angle Shot walks Serrated Dirk off Jax and back on — a card for 5 Energy, paid in recycle slots Jax, Unrelenting + Angle Shot + Serrated Dirk
- Aphelios, Exalted with Jax's Quick-Draw — rune value per Equipment played Aphelios, Exalted + Jax, Unmatched + Doran's Shield + Grandmaster at Arms
- Applied Researchers stack — Time Warp for 7 Energy + 1 Mind Applied Researchers + Time Warp
- Apprentice Smith × three Svellsongur — eight reveals a move, and reveals never Burn Out Apprentice Smith + Svellsongur
- Arcane Shift makes both of the Explorer's choices by itself — the blink re-fires an ETB and the spell still has a Deal left over Arcane Shift + Zaunite Bouncer + Prodigal Explorer
- Arena Bar × Fiora, Worthy — a free ready every turn, aimed only at exhausted bodies Arena Bar + Fiora, Worthy
- Arise! × Renata Glasc, Industrialist — every Sand Soldier enters ready, not two Arise! + Renata Glasc, Industrialist
- Ashe, Focused looped with Retreat — banish the opponent's hand Ashe, Focused + Retreat
- Ashe, Focused shows the hand and Fallen Feline names what she saw — and against an opponent who Holds nothing the banish never comes back Ashe, Focused + Fallen Feline
- Astral Heron discounts Premonition — three cards for one Power Astral Heron + Premonition
- Ava Achiever × three Svellsongur — eight free Hidden plays on one attack Ava Achiever + Svellsongur
- Ava Achiever is the SECOND route into the battlefield you are attacking — and she puts a different card there, free, after the defender has committed Ava Achiever + Mischievous Marai
- Ava Achiever x Hostile Takeover — a seven-resource spell for 1 Power, and the garrison walks off Ava Achiever + Hostile Takeover
- Ava Achiever x Temporal Breach — replaying the Trove Golem for twelve ready Gold in one combat Ava Achiever + Temporal Breach + Trove Golem + Renata Glasc, Industrialist
- Azir, Sovereign — the only card that empties your base onto a battlefield Azir, Sovereign
- Azir's swap moves the Stellacorn Herder too, so the swap is a draw and her own move is a second Azir, Ascendant + Stellacorn Herder
- B.F. Sword makes Unsung Hero Mighty, Sacrifice kills him — four cards off one Energy, and why the Lux loop still cannot use it Unsung Hero + Sacrifice + B.F. Sword
- Baited Hook × Sprite Queen — the token that dies anyway buys a free 4-Might unit out of your deck, every turn Baited Hook + Sprite Queen
- Baited Hook climbs one Might a turn on PRINTED Might — and Vanguard Helm adds nothing to the ladder Baited Hook + Vanguard Helm
- Bard, Mercurial — the only card that moves your whole board at once, and it Conquers as it lands Bard, Mercurial
- Battle Mistress refunds the runes you spend — and Twisted Fate recycles one for free Battle Mistress + Twisted Fate, Gambler + On the Hunt
- Black Market Broker × Ember Monk — two payoffs on the same face-down play, mono-Chaos Black Market Broker + Ember Monk
- Black Market Broker x Bandle Tree with Renata Glasc, Industrialist — two flips a turn, six ready Gold Black Market Broker + Renata Glasc, Industrialist + Bandle Tree + Guards!
- Blade Dancer × Azir, Ascendant — a choose you can make every turn without spending a card Blade Dancer + Azir, Ascendant
- Blade Dancer readies on a choose — Heart of Dark Ice both triggers her and doubles Caitlyn Blade Dancer + Caitlyn, Patrolling + Heart of Dark Ice
- Blade of the Ruined King kills Kog'Maw under two Karthus — twelve damage on demand Kog'Maw, Caustic + Blade of the Ruined King + Karthus, Eternal
- Blast Cone and Moonfall — the opponent attacks into your garrison, stunned, on your turn Blast Cone + Moonfall
- Blast Cone drags an enemy onto your battlefield and stuns it — they attack on your turn, and Vex arrives as the wall Vex, Mocking + Blast Cone
- Blind Fury × Kennen — the pool's only theft from an opponent's deck, cast a second time out of your own trash Blind Fury + Kennen, Storm of Shuriken
- Blood Money × Renata Glasc, Industrialist — a body into two Power, at [Action] speed Blood Money + Renata Glasc, Industrialist + Frisky Hunter
- Bloodharbor Ripper × Bewitching Spirit — a discard every turn Bloodharbor Ripper + Bewitching Spirit
- Blue Sentinel's own Power pays Renata, Mastermind — a Main-Phase point the Nexus turn wastes Power Nexus + Blue Sentinel + Renata Glasc, Mastermind
- Bone Skewer makes the opponent the attacker on your turn with a body they never chose to commit — and a stunned attacker assigns nothing Bone Skewer + Towering Pairofant + Against the Odds
- Boneshiver × Red Brambleback — one Conquer channels the rest of your Rune Deck Boneshiver + Red Brambleback
- Bonus Damage is paid per DEAL ACTION, so a spell that says 'Deal 3. Deal 3.' collects it twice — the Tome's +1 is worth +2 Ravenborn Tome + Falling Star + Annie, Fiery
- Bonus Damage is paid per Deal action, so the pool's multi-target spells are its only real payoff — twelve damage from one card Annie, Fiery + Piercing Light
- Bonus Damage on a SPLIT raises the pool and the number of bodies it may be split among — Riot's own worked example, uncatalogued Volibear, Furious + Annie, Fiery
- Bottled Constellation on a token faucet — a point a turn with no battlefield at all Bottled Constellation
- Brazen Buccaneer turns Mask Mother into 2 Energy — and the body she pays for can never be her target Mask Mother + Brazen Buccaneer
- Brynhir Thundersong — one contestable window, then no cards from the opponent for the rest of your turn Brynhir Thundersong
- Buffs into excess damage — Tryndamere's point and the Trapping Grounds Bird Tryndamere, Barbarian + Call to Glory + Peak Guardian + Trapping Grounds
- Butcher of the Sands converts Power to Energy, and 164.2.b means the Power comes out of runes you already spent Butcher of the Sands + Volibear, Imposing
- Call to Battle makes the opponent move, so they become the Attacker on your turn — and Volibear draws for it Call to Battle + Volibear, Imposing
- Calm's answer suite is tiered by the opponent's cost, and only the top tier profits from what it stops Mystic Reversal + Defy
- Challenge damage is UNIT damage, so it walks past a [Tank] wall and past a spell-damage fog alike Carnivorous Snapvine + Rampage
- Charm — the Conquer that never opens a Combat Charm
- Charm evacuates, Nasus walks in — a conquer point doubled with no combat at all Charm + Nasus, Ascended
- Chem-Baroness's second clause is an ENDGAME multiplier, and a Gold token is bankable — so the stack is worth double if you do not spend it early Chem-Baroness + World Atlas + Trove Golem
- Chemtech Cask × Black Market Broker under Swift Scout — one Energy in, two Power out Chemtech Cask + Black Market Broker + Sprite Call
- Chemtech Cask × Renata — a Gold that is live Power the moment it appears Chemtech Cask + Renata Glasc, Industrialist
- Clash of Giants says 'two units', not 'a friendly and an enemy' — so both of them can be theirs Clash of Giants + Spoils of War
- Commander Ledros fed on free Birds — an 8-Might body for six Energy and no Power Commander Ledros + Ultrasoft Poro + Carrion Dredger
- Confront guarantees Poppy enters ready, and Blood Rose turns her 3 XP straight back into a second ready Poppy, Paragon + Confront + Blood Rose
- Confront makes Vi enter ready, Stormbringer throws her Might at a battlefield and walks her in Confront + Vi, Destructive + Stormbringer
- Conscription is a two-body swing that leaves the garrison empty, and 107.1.c is why the stolen unit lands in YOUR base Conscription + Forgotten Signpost + Gloomist
- Consuming Curse counts cards in a zone, not a history — the un-controversial cousin of R15, and 714 sums it with Annie Consuming Curse + Annie, Fiery
- Convergent Mutation copies an inflated Might onto a second body, at Reaction speed Convergent Mutation + Dr. Mundo, Expert
- Corrupt Enforcer × three Svellsongur — eight discards a move, and the combat you must not win Corrupt Enforcer + Svellsongur
- Corrupted Dragon — the pool's only free mass evacuation, and it switches itself off at 5 points Corrupted Dragon
- Crumbling Sands can never counter the first spell of a turn and Decree of Focus can, when it is a Fury one Crumbling Sands + Decree of Focus
- Cull the Weak is 355.10.e's own worked example, so it cannot be Deflected — and Loyal Poro makes the half you pay draw you a card Cull the Weak + Loyal Poro
- Curator of the Sands reads the printed cost — the discount is free, the Empower discount is not Curator of the Sands + Plaza Guardian + Seal of Insight
- Curtain Call for all four modes — Marai Spire and Daughter of the Void pay the Repeats Curtain Call + Marai Spire + Daughter of the Void
- Daisy! — a Signature card that names its own legend, ready and swinging at 5 Energy Daisy! + Soaring Scout + Fallen Feline + Trusty Ramhound + Daring Poro
- Dark Child — two Energy that survive into the opponent's turn Dark Child - Starter + Inferna
- Dark Child × Abandon — two runes handed back is exactly one counterspell a turn Dark Child - Starter + Abandon
- Dauntless Vanguard — the Attacker designation with no move, and a Quick-Draw inside the combat Dauntless Vanguard + Long Sword
- Dazzling Aurora flips Elder Dragon — a free 10-Might body and one kill per location Dazzling Aurora + Elder Dragon
- Death from Below buys itself back for one Power — repeatable removal and a sacrifice outlet Death from Below + Immortal Phoenix
- Deathgrip pays the Spectral Centaur twice for one death — the dying body's whole Might, plus the Centaur's own +2, at Reaction speed Spectral Centaur + Deathgrip
- Decree of Strength and Sabotage — three cards off the opponent's hand for 3 Energy and a Power Decree of Strength + Sabotage
- Defender of Tomorrow readies two gear a turn — two Mech tokens out of the Hextech Discs Hextech Disc + Defender of Tomorrow
- Defiant Dance chooses Irelia, Blade Dancer readies her, and Irelia charges twice for one spell — an 8 Might ready body for 1 Energy Blade Dancer + Irelia, Fervent + Defiant Dance
- Diana, Lunari × Undertitan — the only Predict in the pool that ends in a Reveal, so the deck can pay you back at every showdown Diana, Lunari + Undertitan
- Direwing off a second Dragon — the third card in the pool that beats 143.4 Direwing + Dune Drake + Herald of Scales
- Disintegrate spends exactly the 4 Energy Prepared Neophyte's line asks for, so a 3-Energy 1-Might body fights at 5 Prepared Neophyte + Disintegrate
- Divine Judgment is one Karma trigger, not two — 416.1.c sends the opponent's cards to the opponent's deck Karma, Channeler + Divine Judgment
- Dominus is the pool's only uncapped ready — Xerath fires again for 3 Power a shot, and Ancient Henge buys the Power Dominus + Xerath, Freed + Ancient Henge
- Double reads CURRENT Might, so a doubler played inside the opened combat is worth the whole [Assault] value more than the same card played in the Main Phase Garen, Rugged + Cleave + Dominus + Tryndamere, Barbarian
- Double Trouble is two recycle EVENTS from one card — Karma counts events, so two small recycles beat one big one Karma, Channeler + Double Trouble + Soaring Scout
- Downstage Dramatics on the Power pass — an extra cycled card for four Energy and no Power Downstage Dramatics
- Downwell empties the board, so 344.2 hands the first body back a Conquer with no combat — and twelve runes pay for both halves exactly Downwell + Crescent Guardian
- Drag an enemy body onto your own battlefield and THEY are the attacker on YOUR turn - which is when a defend trigger fires Blitzcrank, Impassive + Ezreal, Dashing
- Dragon Roost plays a Dragon straight onto the battlefield — the walk 143.4 and 144.2 normally charge a whole turn for Dragon Roost + Mountain Drake
- Draven's first combat win each turn — a point and a card Draven, Audacious + Glorious Executioner
- Dusk Rose Lab kills LeBlanc, Fragmented in your own Beginning Phase — three cards for nothing, before scoring Dusk Rose Lab + LeBlanc, Fragmented
- Eager Apprentice into Sky Splitter — the Core Rules' own worked example, ordered the right way Eager Apprentice + Sky Splitter + Thousand-Tailed Watcher
- Eclipse Herald × Zenith Blade — one spell stuns, readies him and walks him into the fight Eclipse Herald + Zenith Blade
- Eclipse turns a three-Might gate into a seven-Might gate — and the floor the Origins reductions carry only bites below five Eclipse + Soul Harvest
- Eight damage is the pool's largest single-target Deal, it prints no location clause, and 206 keeps the draw attached to the printed cost Final Spark + Lady of Luminosity - Starter
- Eight instances of a draw that says 'you may' — the one Svellsongur stack that cannot Burn Out, and eight buffs on eight different bodies Svellsongur + Ivern, Nurturer
- Ember Monk × Edge of Night — an Equipment that attaches itself for free, and pays the Monk Ember Monk + Edge of Night
- Ember Monk and Teemo, Scout — seven Might of defence for zero Energy, and the body is in the damage step it arrived for Ember Monk + Teemo, Scout
- Eminent Benefactor × Blue Sentinel — four Gold a Hold, and the body is the payload Eminent Benefactor + Blue Sentinel
- Eminent Benefactor × three Svellsongur — sixteen Gold every Hold, at no recurring cost Eminent Benefactor + Svellsongur
- Emperor of the Sands × Aphelios, Exalted — rune value on every attach Emperor of the Sands + Aphelios, Exalted + Eye of the Herald
- Emperor of the Sands mints TWO Might bodies, not one — the token faucet that needs no Soul Shepherd, and Royal Entourage makes it two a turn Royal Entourage + Emperor of the Sands + Eye of the Herald
- Emptying a battlefield opens it, and 344.2 gives the next body a Conquer with no combat — but the Drake cannot open his own landing spot Angler Beast + Ocean Drake
- Endless Riches makes the trash your hand — and a Burn Out recycles that hand back into the deck Endless Riches + Blade Twirler
- Escaped Grayback's Empower cost is a body, and 185.2.d makes a token a legal one — Royal Guard supplies it at a battlefield Escaped Grayback + Royal Guard
- Every body present when Control is gained fires its own conquer trigger — one bloodless Conquer, seven XP Stare Down + Voracious Gromp + Arachnoid Horror + Master Yi, Tempered
- Every enemy stun pays for a Call to Glory, and 346.1 is why the buff is still there when you play it Radiant Dawn + Call to Glory + Facebreaker + Rune Prison
- Every Hold at Reckoner's Arena replays a spell from the trash, and the spell budget is your own score Kai'Sa, Evolutionary + Reckoner's Arena
- Exactly two cards in the pool pay for 'becomes Mighty', and only one of them has no exhaust — Fiora readies once per crossing, the Duelist once per turn Grand Duelist + Fiora, Worthy + Riposte + Deathgrip
- Exhausting a friendly unit costs nothing on the opponent's turn, because 144.1.b forbids the move and combat never reads the state Meditation + Playful Phantom
- Existential Dread repeated on itself — a conditional stun becomes an unconditional bounce Existential Dread + Marai Spire + Ezreal, Prodigy
- Existential Dread's [Repeat] aimed at the SAME unit is a bounce — one Herald trigger, and hard removal for three Energy Eclipse Herald + Existential Dread
- Eye of Twilight grants [Tank] at [Action] speed after the attack is declared — 815.1.c.2 then makes every other body of yours an illegal target Eye of Twilight + Zephyr Sage
- Ezreal, Prodigy under Marai Spire — every E2 [Repeat] in the deck doubles for free Ezreal, Prodigy + Marai Spire + Bellows Breath
- Fading Memories kills a lone garrison before their Scoring Step — it denies the Hold, and the point only when their base holds nothing ready Fading Memories + Maddened Marauder
- Fae Dragon buffs, Wallop spends them — a ready Gold and Lux Energy per buff Fae Dragon + Renata Glasc, Industrialist + Wallop + Lux, Crownguard
- Fae Porter × three Svellsongur — the Calm/Chaos answer to the exhausted-token walk Fae Porter + Svellsongur
- Fiora, Worthy re-readies Jhin each time Assault makes him Mighty Fiora, Worthy + Jhin, Murderous Artist + Vault Breaker
- First Mate + Lucian, Merciless — two conquers off one body, with no [Ganking] Lucian, Merciless + First Mate + Doran's Blade
- First Mate is a Main-Phase ready on a body, so the Awaken trio fires a second time — and the Feline attacks at eight First Mate + Fretful Feline + Pirate's Haven
- First Mate readies Sett after the conquer, and the Hillock's Ganking sells him the second battlefield Sett, Brawler + First Mate + Windswept Hillock
- Five cards read 'within 3 points of the Victory Score' and they do not all read the same player's score Find Your Center + Leona, Zealot
- Flurry of Blades under Elder Dragon — one Energy kills every enemy unit at every battlefield Elder Dragon + Flurry of Blades
- Flurry of Feathers × Renata — four ready [Deflect] bodies at Reaction speed Flurry of Feathers + Renata Glasc, Industrialist
- Forbidding Waste takes 2 Might off a lone defender and Wuju Bladesman gives your own it back — one damage then clears their garrison Forbidding Waste + Wuju Bladesman - Starter + Flurry of Blades
- Forecaster × Rumble, Scrapper — the Mech the Hold mints filters your deck on the way in, every turn, for nothing Forecaster + Rumble, Scrapper
- Forge of the Fluft — the only free attach in the pool that picks the carrier, which is the one thing [Weaponmaster] cannot do Forge of the Fluft + Svellsongur
- Forge of the Fluft gives your legend a free attach every turn — and 434.1.g is why the Equipment has to leave Aphelios first Aphelios, Exalted + Forge of the Fluft + Soul Sword
- Forgotten Library is Karma's only repeatable trigger that costs no card and no deck slot — and 'spent' is what a discount switches off Karma, Channeler + Forgotten Library
- Forgotten Signpost is a free second move every turn — an Empowered Covert Informant turns it into a card Covert Informant + Forgotten Signpost
- Forgotten Signpost moves Corina a second time — three Recruits at each of two battlefields Forgotten Signpost + Corina Veraza
- Fortified Position chooses for free every time you defend — so the Spirit Wheel's one draw a turn costs a card and no deck slot Spirit Wheel + Fortified Position
- Four Birds, four Visions, and 817.2.b says they all see the SAME card unless you recycle — which is what makes it a four-deep dig instead of four looks Gemcraft Seer + Flurry of Feathers
- Four damage and a body for zero Energy, inside the opponent's combat — 811.1.b gives every hidden card [Reaction] Katarina, Reckless + Mischievous Marai
- Four Deflect Birds that must be killed first — Lillia turns Flurry of Feathers into a wall and grows on it Lillia, Protector of Dreams + Flurry of Feathers
- Four more Might at Reaction speed, bought after the garrison is known: the excess-damage dial Tryndamere, Barbarian + Blighted Battleaxe + Angle Shot
- Four stunned attackers at 1 Might cost four damage in total, because 465.2.c.4 forbids spending a fifth on any of them Leona, Zealot + Thwonk! + Rune Prison + Facebreaker
- Fox-Fire's four-body ceiling is a fact about FLOORED reducers — 143.2.b makes an unfloored one cost the sum nothing Fox-Fire + Frigid Touch + Moonlight Affliction + Thousand-Tailed Watcher + Nine-Tailed Fox
- Fox-Fire's threshold is a SUM, so lowering Might is how you widen the sweep — three cards turn a 4 Might cap into four bodies Fox-Fire + Ahri, Inquisitive + Nine-Tailed Fox
- Friendship across the Mighty line — one Energy buys an untap, once per body Friendship + Fiora, Worthy + Daring Poro + Trusty Ramhound
- Frigid Jewel wants EXACTLY one extra draw, and Mushroom Pouch puts it in the Beginning Phase so the free one is your own Draw Step Frigid Jewel + Mushroom Pouch
- Frozen Fortress sweeps every 1-Might body twice a round, and Soul Shepherd is what makes the sweep one-sided Frozen Fortress + Soul Shepherd
- Garbage Grabber recycles the dead Elder Dragon so Dazzling Aurora can free-cast it again Dazzling Aurora + Elder Dragon + Garbage Grabber
- Gardens of Becoming is the pool's only free exhaust sink — one XP per body per turn, and at Level 11 the units arrive ready to pay it Gardens of Becoming + Wuju Master + Blood Rose
- Gearhead doubles the BASE Might Bonus, so the right Equipment is the biggest printed one — and Quick-Draw lands it mid-combat Gearhead + Sterak's Gage
- Gemcraft Seer × Karma — every body that lands arrives buffed Gemcraft Seer + Karma, Channeler + Herald of the Arcane
- Get Excited! deals the discarded card's PRINTED Energy cost — 10 damage for 2 Energy, and the card comes back as a body Get Excited! + Flame Chompers + Rhasa the Sunderer + Jinx, Rebel + Raging Soul + Loose Cannon
- Glasc Mixologist reanimates three times for one Power Glasc Mixologist + Karthus, Eternal + Blade of the Ruined King
- Glowstone is a liability until you give it away — and the player it kills five units for is whoever controls it at the end of their turn Glowstone + Hextech Formula
- Grand Duelist off the Arena Bar — a free rune for pushing one body over five Grand Duelist + Arena Bar
- Granting [Tank] to somebody ELSE is what keeps the body that only pays when it takes no damage Yuumi, Magical Cat + Affectionate Poro
- Grim Apothecary bounces a body so it can be replayed — every replay is another Pridestalker buff Grim Apothecary + Pridestalker
- Guards! with Renata Glasc, Industrialist — a ready body for a Power paid last turn Guards! + Renata Glasc, Industrialist
- Hall of Legends — the legend's exhaust ability twice on the turn you take the battlefield Hall of Legends + Bloodharbor Ripper + Fizz, Trickster
- Hallowed Tomb returns the pool's only Deathknell Chosen Champion — LeBlanc, Fragmented dies in your Beginning Phase for two cards and is back in the Champion Zone the same phase Hallowed Tomb + LeBlanc, Fragmented + Shadow's Call + Honest Broker + Deceiver
- Halving the Channel Phase is symmetric until you are already at twelve - then it costs you nothing and them everything Sandstone Chimera + Yi, Meditative
- Harnessed Dragon is both a kill and Atakhan's discount — E8 + 2 Power of printed cost turns a 10-Energy body into a 2-Energy one that forces a kill every attack Atakhan + Harnessed Dragon
- Heedless Resurrection — kill your own unit in response and it comes straight back Heedless Resurrection
- Heimerdinger carries Renata's score ability — she stays in base, he stands at the battlefield Heimerdinger, Inventor + Renata Glasc, Mastermind + Acceleration Gate
- Heimerdinger copies Malzahar — a second body-to-Power conversion each turn Heimerdinger, Inventor + Malzahar, Fanatic
- Heimerdinger copies the Vanguard Armory — six Recruits a turn, every turn Heimerdinger, Inventor + Vanguard Armory
- Heimerdinger reaches the Legend Zone — Herald of the Arcane's exhaust on a second body Heimerdinger, Inventor + Herald of the Arcane
- Heisho is one of only two cards in the pool that ignore [Deflect], and the only one that does it for every spell and ability, repeatedly Heisho, Shell of the World + Challenge
- Helm of Suppression, Empowered — every opponent spell costs them a rune, and 206 is why it widens none of your own counters Helm of Suppression
- Here to Help is how a UNIT reaches the board inside a Showdown — and from face down it is free, on the opponent's turn Here to Help + Mountain Drake
- Hextech Disc re-arms itself, so Matriarch of War readies a unit every turn for free Matriarch of War + Hextech Disc
- Hextech Formula — an Empower cost of E6 and a Power, paid with one exhaust Hextech Formula + Rage Amplifier + Questionable Tome + Veiled Temple
- Hextech Gauntlets on Tryndamere — the excess-damage package finally scores, and the gear is free on the biggest body Tryndamere, Barbarian + Hextech Gauntlets + Piltover Enforcer
- Hextech Gauntlets under Piltover Enforcer — draw and ready on Conquer Piltover Enforcer + Hextech Gauntlets
- Hungry Wolf buys a second Standard Move for one Order Power, and the Eye of the Herald is what a second move is worth Hungry Wolf + Eye of the Herald + Lacerate
- Hunt is both a conquer effect and a hold effect, so Reckoner's Arena pays it twice — and Svellsongur doubles the whole thing Voracious Gromp + Reckoner's Arena + Svellsongur
- Hwei, Brooding Painter — every move is a card or two Energy, and the first one each turn is free Hwei, Brooding Painter + Smoke and Mirrors + Sprite Fountain
- Iascylla drags an enemy body onto your battlefield on YOUR turn, which makes THEM the attacker — the only way to fire a defend trigger on a schedule Iascylla + Teemo, Strategist
- Icathian Rain is six Deal actions, and Bonus Damage is paid on each of them — the pool maximum for the family Icathian Rain + Annie, Fiery + Ravenborn Tome
- Imperial Decree makes any damage lethal, so one Energy of Bellows Breath kills three of anything Imperial Decree + Bellows Breath
- Imposing Challenger × three Svellsongur — scatter the garrison before the Combat can open Imposing Challenger + Svellsongur
- Irelia fires on being CHOSEN, and a spell that targets her is a choosing — so Discipline is +3 and a card for two Energy Irelia, Fervent + Discipline
- Irelia's trigger reads CHOOSE, and the Signpost chooses a unit every turn for free — a +1 and a battlefield-to-battlefield move at Showdown speed Irelia, Fervent + Forgotten Signpost + Clockwork Keeper
- Irresistible Faefolk × three Svellsongur — drag eight enemy units off a battlefield in one move Irresistible Faefolk + Svellsongur
- Irresistible Faefolk and Imposing Challenger — move the enemy, take the battlefield Irresistible Faefolk + Imposing Challenger
- Isolate and Sneaky Deckhand — the Conquer that never leaves your hand Isolate + Sneaky Deckhand
- Isolate the big defender — Tryndamere's excess threshold in Fury/Chaos Tryndamere, Barbarian + Isolate
- Ivern, Nurturer digs three on every Hold — the only free repeatable draw that cannot Burn Out Ivern, Nurturer
- Jae Medarda × Ki Barrier — the spell that saves him replaces itself Jae Medarda + Ki Barrier
- Jae Medarda turns every spell that chooses him into an extra card — 1 Energy per card, the cheapest in the pool Jae Medarda + Stupefy + Spirit Wheel
- Janna and the Overzealous Fan — cancel the Combat Damage Step by emptying the attackers Overzealous Fan + Janna, Savior + Corrupt Enforcer
- Jax, Unrelenting draws a card a turn off the Forge's free attach — one Energy and one Body Power, no cards spent Jax, Unrelenting + Forge of the Fluft + Warmog's Armor
- Jayce buys a second activation once a turn, and the ability worth buying twice is the one with a hard cap per use Jayce, Brilliant Inventor + Sky Cruiser + Seal of Insight
- Jayce kills a gear to play the Vanguard Armory for its Power cost alone — three Recruits a turn from turn two Jayce, Man of Progress + Vanguard Armory
- Jayce picks his keyword at Showdown speed instead of blind at the Awaken — and [Deflect 2] is the one option that has to be chosen early Jayce, Hammer in Hand + Wallop
- Jhin, Murderous Artist on Relentless Pursuit — Energy and Power on every move Jhin, Murderous Artist + Relentless Pursuit + Warmog's Armor + Wallop
- Jinx, Rebel × Square Up — the [Repeat] cost is the discard that readies her Jinx, Rebel + Square Up
- Jinx, Rebel counts discard EVENTS, not cards Jinx, Rebel + Chemtech Enforcer
- Karma, Channeler — every Recruit the recycle loop makes comes out at 2 Might Karma, Channeler
- Karthus × Honest Broker × Blade of the Ruined King — Gold with no per-turn cap Blade of the Ruined King + Karthus, Eternal + Renata Glasc, Industrialist + Honest Broker
- Karthus × LeBlanc, Fragmented — Shadow's Call turns [Temporary] into six cards Karthus, Eternal + LeBlanc, Fragmented + Shadow's Call
- Karthus doubles every Deathknell — the Black Rose Dignitary dies for two runes instead of one Karthus, Eternal + Black Rose Dignitary
- Katarina, Reckless — hide to ready her, flip to burn, at the opponent's speed Katarina, Reckless + Black Market Broker + Bandle Tree
- Katarina, Reckless × Hidden Blade — one rainbow Power buys a kill, two damage and a ready Katarina, Reckless + Hidden Blade
- Katarina's ceiling is the board, not the deck — 811.1.b allows one facedown card per battlefield, and the Trap doubles only her SECOND trigger Katarina, Reckless + Lotus Trap + Sudden Storm
- Kato the Arm × three Svellsongur — +24 Might on one body, or [Deflect] on eight Kato the Arm + Svellsongur
- Kayn stops taking damage on his SECOND move, and 810.1.c.3 is why [Ganking] is not that second move Kayn, Unleashed + Ride the Wind + Back-Alley Bar
- Keeper of Masks is three [Temporary] bodies in one card — Petal Pixie's battlefield costs 12 damage to clear Petal Pixie + Keeper of Masks + Bashful Bloom
- Keeper of the Hammer draws off the Holds a Body board already takes — and one [Hunt 2] partner is what makes it a card a turn Keeper of the Hammer + Arachnoid Horror
- Kennen grants a SECOND [Flow] cost to a spell that already prints one — 829.1.c.3 makes it a choice, and the expensive half is the only thing that reaches the Library Kennen, Storm of Shuriken + Twilight Step + Forgotten Library
- Kharox re-Empowered by Sanction — Burn 3 on repeat Kharox + Sanction
- Kill your own Undercover Agent as a cost — its Deathknell discards two Flame Chompers and the Agent reanimates itself Heedless Resurrection + Undercover Agent + Flame Chompers
- Kinkou Temple doubles the bill for a Tank wall — four 1-Might Birds absorb four damage, four 2-Might ones absorb eight Kinkou Temple + Lillia, Protector of Dreams + Flurry of Feathers
- Kraken Hunter paid in buffs — the pool's only Power discount, with Fae Dragon behind it Fae Dragon + Kraken Hunter
- Last Breath readies first and then shoots for the body's Might — and 417.6.b.3 makes it UNIT damage, which no fog and no Bonus Damage touches Last Breath + Beast Below + Unforgiven
- Last Rites doubled on the Hold — two plays out of the trash every Beginning Phase Last Rites + Blue Sentinel
- LeBlanc's Reflections copy Zilean — the clone count doubles on every score Deceiver + Zilean, Time Mage + LeBlanc, Everywhere at Once + Mirror Image + Darius, Executioner
- Lee Sin is the only unit that can bank buffs — and every buff is a free ready Lee Sin, Ascetic + Mistfall + Blind Monk + Wallop
- Lee Sin, Centered pays per buffed BODY, and 702.3 caps a body at one buff — so the Pit Rookies are the engine, not the buffs Pit Rookie + Lee Sin, Centered
- Leona, Zealot turns a stun into one Might — 423.1.c says the kill threshold is the CURRENT number, and she drops it to 1 Leona, Zealot + Solari Shieldbearer + Zenith Blade + Leona, Determined
- Lillia and Smoke and Mirrors — four Sprites out of one unit and three spells Lillia, Fae Fawn + Smoke and Mirrors
- Lilting Lullaby — the only counter in the pool that takes the rest of the opponent's turn with it, and the one card that reaches a Hold burst's window Lilting Lullaby
- Lotus Trap — halving what a blocker costs to kill is how you manufacture excess damage Lotus Trap + Yeti Brawler + Morgana, Vindictive
- Lucian converts [Assault] into damage, so 807.2's summing of a granted keyword becomes removal instead of Might Lucian, Gunslinger + Captain Farron + Blood Rush
- Lunar Boon is the pool's only Reaction discard, so it is the only way Jinx fires on the opponent's turn Jinx, Rebel + Lunar Boon
- Maduli's move costs a Power and no exhaust, so 'I can't be readied' costs him nothing — and The List opens his gate by shrinking the garrison Maduli the Gatekeeper + The List
- Mageseeker Investigator is the only card in the pool that prices 144.3 — the simultaneous move a swarm uses to arrive as one action Mageseeker Investigator + Horns of the Dragon
- Mageseeker Warden in front of Tianna Crownguard — every shortcut onto her battlefield is closed, and the garrison that has to fight through is frozen Mageseeker Warden + Tianna Crownguard
- Mageseeker Warden strands their face-down hidden units and Noxus Saboteur switches off the other hidden cards in the one combat where they would fire Mageseeker Warden + Noxus Saboteur
- Magma Wurm over the Assembly Rig — a Mech that walks in the turn it is minted Magma Wurm + Assembly Rig
- Malzahar's sacrifice read by two watchers at once — a card and four Might a turn Malzahar, Fanatic + Wraith of Echoes + Spectral Centaur + Sprite Queen
- Marching Orders chooses Jae twice for one card — and 'a friendly unit anywhere' means he fights from the base Jae Medarda + Marching Orders
- Masa stuns anywhere, so Vex teleports into the attack for free — and 190.3.a.1 makes her the Attacker with no exhaust paid Vex, Mocking + Masa, Crashing Thunder
- Mask Mother × Scrapyard Champion — a card you want in the trash, discarded twice at once Mask Mother + Scrapyard Champion
- Mask Mother off-turn — the Boon is the only Reaction discard, and 383.3.b makes her Energy a cost paid up front Mask Mother + Lunar Boon
- Master of Shadows turns any banish into a free aimed discard, once a turn Master of Shadows + Kennen, Storm of Shuriken + Stargazer + Death Mark + Flame Chompers
- Mel's Empower costs a spell, not Energy — Sanction re-fires the banish three more times Mel, Defiant Soul + Sanction
- Might of Demacia wants four bodies standing at the battlefield when the Conquer lands — 144.3 walks them in as ONE action and Renata makes them able to Might of Demacia - Starter + Recruit the Vanguard + Renata Glasc, Industrialist
- Minefield and Last Rites fire on the SAME Conquer — 383.3.d orders them so the mill lands before the reanimation looks Minefield + Last Rites
- Minotaur Reckoner freezes every unit at its battlefield — and the combat recall still works, because 455 says a Recall is not a Move Minotaur Reckoner + Rengar, Unseen
- Miss Fortune readies the legend — Defender of Tomorrow readies four gear a turn and the Hextech Discs make three Mechs Defender of Tomorrow + Hextech Disc + Miss Fortune, Captain
- Monastery of Hirana spends a buff at FINALIZATION, so Warmog's Armor has to have placed it a Conquer earlier — then it is a card every Conquer, forever Monastery of Hirana + Warmog's Armor
- Moonlight Affliction into Tricksy Tentacles — one spell opens a whole garrison to evacuation Moonlight Affliction + Tricksy Tentacles
- Moonlight Affliction into Wind and Ghosts — banish any unit in the pool, permanently Moonlight Affliction + Wind and Ghosts
- Nami, Headstrong is the pool's one Hold-triggered ready that is not a no-op — because it is delayed into the Main Phase Eclipse Herald + Nami, Headstrong
- Noxian Guillotine — [Legion] kills now and blanks Tryndamere, or waits and feeds him Noxian Guillotine + Tryndamere, Barbarian + Hand of Noxus
- Of the six cards that Empower themselves without an [Empower] cost, four are legends - and one of the two units does it for free Mournful Witness + Serene Ascetic
- One [Ganking] move is both a departure and an arrival, so a departure rider and an arrival rider are paid by the same action Harpoon Squad + Pendulum Blade + Boots of Swiftness
- One [Repeat] is exactly one extra execution and it may choose differently — Rocket Barrage is a modal spell that gets both modes for one card Rocket Barrage + Marai Spire
- One 4-Energy spell turns on both halves of the 'if you spent' family — a free [Predict] and a 4-Energy body for one Power Forgotten Library + Jhin, Meticulous Killer
- One board shape, three cards — the exactly-two garrison read as a whole Shen, Leader of the Kinkou Order + Disciple of Shen + Hand Hammer
- One card moves both bodies, and its own parenthetical settles which player the Contested rules make the attacker Void Assault + Towering Combatant
- One damage to everything else is a token sweeper, and an unfloored -2 is how the main target gets inside the four Crescent Strike + Frostcoat Cub
- One death, four bodies — and Karthus doubles the Evangel's Deathknell but never Viktor's, because Viktor's trigger is not a Deathknell Machine Evangel + Viktor, Leader
- One Empower pays three times — the legend, Fizz out of the trash, and a spell out of the trash behind him Tail-Cloaked Matriarch + Fizz, Trickster + Mel, Newly Awakened
- One Energy, then Dominus doubles it — Renekton crosses 10, empowers, and takes both battlefields Renekton, Brute + Dominus
- One facedown per battlefield is the real cap on the whole [Hidden] family — Bandle Tree is the only card that lifts it, and Blastcone Fae is why you want two Bandle Tree + Blastcone Fae + Teemo, Strategist
- One kill channels two runes, and the spell that made it gets bigger at seven Siphoning Strike + Nasus, Guardian of Knowledge
- One mass buff, read as a keyword: Spirit's Refuge turns Peak Guardian's whole garrison into a Deflect tax Peak Guardian + Spirit's Refuge
- One mass ready serves every Yasuo at once: three third moves, three points, and not one of them is a Score On the Hunt + Yasuo, Windrider
- One of exactly four cards in the pool that name an ally, so its ceiling is 3 in a Duel and 5 in 2v2 — and Sai Scout is the cheapest second battlefield Right of Conquest + Sai Scout
- One of five [Empower] costs in the pool that pay neither Energy nor Power — and the card it discards is one you get back Punching Poro + Morbid Return
- One of them strips a card and the other swaps it — and the Investigator's price is XP, which 824.1.d then reads Mindsplitter + Insightful Investigator
- One play turns a buff into a permanent keyword — and 702.3 is why it can only ever happen once per body Peak Guardian + Bilgewater Bully
- One Poro read three times — a cantrip, a Deathknell and a body at a battlefield with no walk Lonely Poro + Poro Herder + Stalking Wolf
- One rainbow is exactly what [Weaponmaster] refunds, and the Cape's 'I' is the carrier - so Riven swings twice Forgefire Cape + Riven, Shattered
- One rainbow, paid once, doubles every Monster Harpoon — and cashing the hidden card is what switches it off Monster Harpoon + Bushwhack
- One spell, two bodies out of the trash — and 356.1.b.2 is why the Power halves are the only thing you pay The Harrowing + Soulgorger
- One stun, two payoffs — a buff and a free redeploy of a Tank Vex, Mocking + Radiant Dawn + Solari Shieldbearer
- Only a [Repeat] pays Jae twice from one casting — a spell that chooses TWO friendly units cannot choose him twice Jae Medarda + Bonds of Strength + Daring Poro
- Order's only removal that ignores Might entirely - it is priced in a status, and the status lasts one turn Solari Chief + Heroic Charge
- Ornn's Forge pays the play cost and Jax's granted [Quick-Draw] pays the attach — a free Equipment onto a chosen body, at Reaction speed, every turn Ornn's Forge + Jax, Unmatched + Doran's Shield
- Ornn's Hold recycles for free — Karma turns every Beginning Phase into a buff, with no loop Karma, Channeler + Ornn, Blacksmith
- Overt Operation × Fiora, Worthy — the team readies twice off one spell Overt Operation + Fiora, Worthy
- Overt Operation is the only card that spends N buffs and refills them in the same resolution Overt Operation + Fae Dragon + Renata Glasc, Industrialist
- Pack of Wonders bounces Bewitching Spirit — a discard every turn Pack of Wonders + Bewitching Spirit
- Pack of Wonders bounces Fizz — a free spell out of the trash every turn Pack of Wonders + Fizz, Trickster
- Pack of Wonders puts the facedown Tornado Warrior back in hand, so Kharox can be empowered again Kharox + Tornado Warrior + Pack of Wonders
- Pack of Wonders returns the Treasure Trove, and leaving the board is what the Trove pays for Pack of Wonders + Treasure Trove
- Peak Guardian × Fiora, Worthy — one play readies the whole garrison, mono-Order Peak Guardian + Fiora, Worthy
- Peak Guardian into Albus Ferros — five Power that costs no runes Peak Guardian + Albus Ferros
- Pit Crew under the Eye of the Herald — a Recruit at the battlefield per 1-Energy gear Pit Crew + Eye of the Herald + Cloth Armor
- Platewyrm Eggs readied by Defender of Tomorrow and Acceleration Gate Platewyrm Egg + Defender of Tomorrow + Acceleration Gate + Temporal Portal
- Poppy converts 3 XP into 3 Energy, Enthralling Protector's [Hunt] mints it every Score — and 824.1.d is the bill nobody counts Poppy, Defender of the Meek + Enthralling Protector
- Portal Rescue on the Trove Golem — four more Golds, ready, at [Action] speed Portal Rescue + Trove Golem + Renata Glasc, Industrialist
- Portal Rescue re-plays the Watcher inside the showdown — a second board-wide -3, and 356.1.b.3 says the [Accelerate] rider is still payable on a free play Thousand-Tailed Watcher + Portal Rescue
- Possession — the Defender's [Action] window inside an opened Combat Possession
- Power is payable on the opponent's turn and Energy is not - these are the two permanents in the domain that fix it Energy Conduit + Honeyfruit
- Power Nexus × Blue Sentinel — pay Power for points every Hold Power Nexus + Blue Sentinel
- Power Nexus × Blue Sentinel × World Atlas — the Gold pays the Nexus Power Nexus + Blue Sentinel + World Atlas
- Pridestalker crosses the Mighty line for free — three bodies and three cards in one turn Pridestalker + Noxus Hopeful + Show of Strength + Kadregrin the Infernal
- Prize of Progress — your Power base was already paying it Prize of Progress + Seal of Insight
- Prodigal Explorer counts two separate choices, not one doubled spell — two 1-Energy [Reaction] spells buy a card every turn Prodigal Explorer + Stupefy + Gust
- Profiteer — an Empower moved from the cheapest source to the dearest target Profiteer + Hextech Disc + Dame the Despoiler
- Promising Future in the loop — make the opponent play their deck Promising Future + Retreat
- Purifier reads EACH Equipment, and 807.2 sums granted Assault — three blades on one body is +3 on top of +6 Purifier + Doran's Blade + Veteran Poro
- Qiyana, Victorious × three Svellsongur — eight modal conquer triggers, and the mode is the safety valve Qiyana, Victorious + Svellsongur
- Radiant Dawn × Leona, Determined × Fiora — every attack stuns, buffs and readies Radiant Dawn + Leona, Determined + Fiora, Worthy
- Raging Firebrand pays for a whole gear wipe — and the same discount switches off every 'if you spent' card in the deck Raging Firebrand + Thermo Beam
- Ravenbloom Conservatory is Karma's only trigger on the opponent's turn — and the deck's spell density is the dial between a card and a buff Karma, Channeler + Ravenbloom Conservatory
- Rebuke inside the opened combat — Draven wins it without a damage step Draven, Audacious + Rebuke + Glorious Executioner
- Reckoner's Arena turns Kai'Sa's conquer draw into a hold draw — a card every turn she stands there Kai'Sa, Survivor + Reckoner's Arena
- Reckoner's Arena turns Kennen's conquer into a Hold — a discounted spell out of the trash every turn Kennen, Storm of Shuriken + Stargazer + Reckoner's Arena
- Reinforce's discount is Energy-only, so the body to find with it is the one that pays no Power at all Reinforce + Tasty Faefolk
- Rek'Sai, Breacher x Cursed Sarcophagus — the unit that comes back from the trash comes back ready Rek'Sai, Breacher + Cursed Sarcophagus
- Rek'Sai, Swarm Queen reveals Undertitans — Energy on every attack Rek'Sai, Swarm Queen + Undertitan
- Relentless Storm — a rune for a body you were playing anyway Relentless Storm + Perched Grimwyrm
- Rell attaches by EFFECT, never by [Equip] — so she is the one body that keeps stacking Equipment, and the Purifier turns each of them into summed [Assault] Rell, Magnetic + Purifier + Serrated Dirk
- Rell, Magnetic — a free Equipment every attack, and the one that misses its own combat Rell, Magnetic + Recurve Bow + Long Sword
- Renekton buys the threshold at 1 Energy a point — the cheapest removal in the pool that reaches the base Renekton, Brute + Public Execution
- Rengar, Pouncing is the only card whose OWN TEXT says so (a second route exists through 355.2.b: OGN-107 Ava Achiever, "When I attack, you may pay 1 Mind to play a card with [Hidden] from your hand, ignoring its cost. If it's a unit, play it HERE" - 359.3.f.2 reads "here" at execution, where she is standing; noted by the #170 walk, 2026-09-07) — and Fresh Beans draws for it Fresh Beans + Rengar, Pouncing
- Repulse counters the removal aimed at Jae and he draws the card that pays for it Jae Medarda + Repulse
- Retreat on the Sprite Mother — the token stays, the trigger comes back, and a rune is channelled Retreat + Sprite Mother
- Revna × Eye of the Herald — a Recruit born at the battlefield, one per 4-Energy spell Revna the Lorekeeper + Eye of the Herald + Upstage Comedy
- Ribbon Dancer × three Svellsongur under Fiora — eight units over the Mighty line in one move Ribbon Dancer + Svellsongur + Fiora, Worthy
- Ride the Wind moves Vi and readies her — the Ganking is the second battlefield Vi, Destructive + Ride the Wind
- Riot's own worked example for 807.2 — Petty Officer prints [Assault], Cleave grants [Assault 3], and the values sum to 4 Petty Officer + Cleave
- Ripper's Bay pays even while nobody controls it — two runes off one Retreat Ripper's Bay + Retreat
- Ripper's Bay pays whoever bounces a unit off it — and Pack of Wonders is the bouncer that comes back every Awakening instead of three times a game Pack of Wonders + Ripper's Bay
- Risen Altar takes a POWER off an [Empower] cost, and 441.2 makes the discount permanent after one payment Risen Altar + Ambessa, Respected and Feared
- Royal Entourage readies the legend, so Eye of Twilight grants [Tank] twice — but only on YOUR turn, and that is the whole card Royal Entourage + Eye of Twilight + Zephyr Sage
- Royal Guard lands as exactly two bodies, which is exactly what Keeper of Law's discount reads — E5 + 1 Power becomes E3 and nothing Keeper of Law + Royal Guard
- Rumble replays the Ferrous Forerunner at a discount on every conquer — but never off a token Rumble, Hotheaded + Ferrous Forerunner
- Rumble, Scrapper × three Svellsongur — eight Mechs a Hold, at eleven Might each Rumble, Scrapper + Svellsongur
- Rumble, Scrapper × two Blue Sentinels — three 4-Might Mechs and six Power every Hold Rumble, Scrapper + Blue Sentinel
- Rune count is a variable, not a deckbuilding constraint — the low-rune payoffs turned on mid-turn Eclipse Dragon + Renekton, Rage Fueled + Oasis Raider
- Ruthless Strike pays twice for one Mask Mother — +2 damage from the spell and +2 Might from the trash Mask Mother + Ruthless Strike
- Sacred Shears lends [Deathknell] to any body, and Karthus triples it Sacred Shears + Blade of the Ruined King + Karthus, Eternal
- Safety Inspector's symmetric kill is one-sided under Viktor, Leader — and the Recruit makes the 3 XP redundant Safety Inspector + Viktor, Leader
- Sandswept Tomb is switched on from turn one and takes a Power off all twenty-four spells that choose a friendly unit Sandswept Tomb + Public Execution
- Scorn of the Moon is Reaction-speed Energy that costs no rune held ready — 415.3.a is why that is worth a whole legend Scorn of the Moon + Stupefy
- Scrutinizing Sergeant — the pool's only XP faucet that scales with the board Scrutinizing Sergeant + Blood Rose
- Seal of Unity is the Order deck's Power base at E0, and Grand Strategem is what three Power buys — a mass pump that pays no Deflect Seal of Unity + Grand Strategem
- Sett, Kingpin reads the buffed army the recycle loop mints — unbounded Might on a [Tank], and not one point Sett, Kingpin + Karma, Channeler
- Sett, Kingpin under one mass buff — six buffed bodies read at once Sett, Kingpin + Peak Guardian
- Shadow is Vex's Signature card, so this is a one-legend line — a stun at Showdown speed every turn, and a 6-Might Tank teleports onto it Vex, Mocking + Shadow + Gloomist
- Shadow Temple × two Blue Sentinels — nine cards into your trash a turn, on a four-turn fuse Shadow Temple + Blue Sentinel
- Shady Spectacles copies Baron Nashor onto a token — the text, not the Might Shady Spectacles + Baron Nashor
- Shard of Undoing fed by Sprite Fountain — one forced enemy kill per turn, two turns per Fountain Shard of Undoing + Sprite Fountain
- Shard of Undoing under Deceiver — a Temporary Reflection every turn is a forced enemy kill every turn Shard of Undoing + Deceiver
- Shen, Leader of the Kinkou Order × Blue Sentinel — the one Sentinel line a second Sentinel breaks Shen, Leader of the Kinkou Order + Blue Sentinel
- Shen, Leader of the Kinkou Order under Skyfall — the point arrives on the Conquer too Shen, Leader of the Kinkou Order + Skyfall of Areion + Red Brambleback
- Shepherd's Heirloom is the only Equipment in the pool whose attach costs neither Energy nor Power — and it hands you the XP it spends Shepherd's Heirloom + Enthralling Protector
- Shurelya's Requiem is both halves of the Ganking pattern on one card — but 818.1 means only the PLAY readies, and [Unique] means once Shurelya's Requiem + Ornn, Forge God + Poro Snax
- Shuriken Flip's second clause is Akali's own trigger — an effect move pays no exhaust and needs no [Ganking] Shuriken Flip + Akali, Deadly Weapon
- Sinister Poro — a 1 Might body wins the combat by emptying the garrison Sinister Poro
- Skyfall makes Trinity Force pay on a conquer — Lucian readies himself and takes the second battlefield too Lucian, Merciless + Skyfall of Areion + Trinity Force + Relentless Pursuit
- Skyfall of Areion turns the Boneshiver's conquer into a hold — a rune every scoring event Boneshiver + Skyfall of Areion
- Skyfall of Areion under three Culls — a conquer payoff that pays every Hold instead Skyfall of Areion + Cull
- Solari Chief is removal that arrives as a body, and 428.1.a.1 is why a Kill Instruction ignores Might entirely Solari Chief + Facebreaker + Solari Shrine + Radiant Dawn
- Solari Shrine × Leona, Determined — the attack that stuns is the attack that kills Solari Shrine + Leona, Determined
- Sona, Harmonious readies runes at end of turn — Viktor makes Recruits on the opponent's turn Sona, Harmonious + Viktor, Innovator
- Soraka, Wanderer in base — the Fiora loops stop dying to one removal spell Soraka, Wanderer + Fiora, Worthy
- Soul Shepherd over the Sprite Queen — a wall that is priced in damage and rebuilds itself Soul Shepherd + Sprite Queen
- Soul's Reflection rides every Empower — the Tome disempowers itself, so the legend can be refilled Soul's Reflection + Questionable Tome
- Speed, not size: Magma Wurm makes every Tentacle walk the turn it is minted, which is the bottleneck a token engine actually has Magma Wurm + Illaoi, Prophet of the Great Kraken + Up from the Deep
- Spirit Wheel × Stare Down — a garrison swept, and the sweep draws a card Spirit Wheel + Stare Down
- Sprite Fountain fed to Malzahar, Fanatic — Power and two ready Sprites per Fountain Sprite Fountain + Malzahar, Fanatic + Jayce, Brilliant Inventor
- Sprite Fountain pays twice and the Aspiring Engineer buys it back out of the trash Sprite Fountain + Aspiring Engineer
- Sprite Queen arms Shard of Undoing every turn instead of every other one, and Dusk Rose Lab charges the same scheduled death a card Shard of Undoing + Sprite Queen + Dusk Rose Lab
- Sprite Queen under LeBlanc — a permanent 3-Might body every Beginning Phase, for free Sprite Queen + LeBlanc, Everywhere at Once
- Sprite Queen under Targon's Peak — a Conquer every turn instead of a Hold, and two ready runes carried into the opponent's turn Sprite Queen + Targon's Peak
- Stacked Deck looks, Nocturne banishes himself — a 4 Might Ganking body for one Power Nocturne, Horrifying + Stacked Deck
- Stalking Wolf eats a Bird — six Might at Reaction speed where you have nothing left Stalking Wolf + Ultrasoft Poro
- Stand United is a buff AMPLIFIER hidden for one rainbow — every buffed body is +2 instead of +1, at Reaction speed for zero Energy Peak Guardian + Stand United
- Star-Crossed bounces Annie with the threat, and replaying Annie fetches Star-Crossed back Annie, Stubborn + Star-Crossed
- Star-Crossed sends the threat home and Vex stuns it on the way back in — the bounce gets paid twice Vex, Apathetic + Star-Crossed + Kha'Zix, Mutating Horror
- Stare Down evacuates the whole garrison and never chooses it — so [Deflect] does not tax the Conquer Stare Down + Renekton, Brute
- Stare Down opens the battlefield, Miss Fortune lets anyone walk in Stare Down + Miss Fortune, Buccaneer
- Starhound and Undying Loyalty — the four-tag board rebuilt for one Power a card Undying Loyalty + Starhound + Soaring Scout + Daring Poro
- Strike Down spends the Battleaxe's Might and then detaches it — which is exactly how you dodge the Battleaxe's own end-of-turn bill Strike Down + Blighted Battleaxe
- Stun and kill have to happen on the SAME turn — 423.1.a.2 clears the stun at cleanup, which is why Solari Chief is a two-card, one-turn answer to any Might Solari Chief + Nami, Headstrong
- Sunken Temple is a Monastery of Hirana gated on 5+ Might — and that gate is exactly what the catalogue's cheapest conquer engine cannot supply Sunken Temple + Mountain Drake
- Svellsongur doubles an Empowered ability — Steel Paws at 14 Might Steel Paws + Svellsongur
- Svellsongur doubles the Reveler's ready — Stellacorn Herder draws once per attack Twilight Reveler + Svellsongur + Stellacorn Herder + Back Off
- Svellsongur on Anivia — the attack burns the battlefield for six instead of three Anivia, Primal + Svellsongur
- Svellsongur on Guardian of the Passage — two returns from trash per Hold Guardian of the Passage + Svellsongur
- Svellsongur on Ornn, Blacksmith — gear tutor twice per Hold Ornn, Blacksmith + Svellsongur
- Svellsongur on the Stellacorn Herder — two draws per move, and the legend is the second move Unforgiven + Stellacorn Herder + Svellsongur
- Sweep all but the biggest: Stare Down manufactures the 'alone' condition, and the Spider's permission plays the answer straight into the garrison Stare Down + Arachnoid Horror + Crowd Favorite
- Swift Scout — hiding for 1 Energy turns the Broker into an Energy-to-Power converter Swift Scout + Black Market Broker + Guerilla Warfare + Mushroom Pouch
- Switcheroo is a 2D swing, not a D one, and 433.1.c is the trap printed in the rules - swap the Poro, never Tryndamere Switcheroo + Pouty Poro + Tryndamere, Barbarian
- Tactical Retreat saves a body and the Spirit Wheel draws for it — and the recall is the trap, not the save Spirit Wheel + Tactical Retreat
- Teemo, Strategist × three Svellsongur — up to forty damage on defence, and no Burn Out Teemo, Strategist + Svellsongur
- Teemo, Strategist reveals Undertitans on the opponent's turn — damage and the 2 Energy that pays Kennen's stun Teemo, Strategist + Undertitan + Kennen, Keeper of Balance
- Teemo, Strategist under Swift Scout — Evelynn drags the attacker in, and a deck two thirds [Hidden] answers with five damage Teemo, Strategist + Swift Scout + Evelynn, Entrancing + Teemo, Scout + Spiderling
- Teemo, Strategist wearing Rabadon's Deathcrown — Riot's own worked example, on the one legend the Signature rule leaves Teemo, Strategist + Rabadon's Deathcrown + Fire Below the Mountain + Ornn, Blacksmith + Charm
- Temptation under Marai Spire — two enemy units relocated for three Energy Temptation + Marai Spire
- The Academy grants [Repeat] to a spell that has none — Ezreal makes it free, and a doubled Gust empties a garrison The Academy + Ezreal, Prodigy + Gust
- The Altar draws twice per round trip, because the Overzealous Fan dies on the OPPONENT's turn and the Awaken hands the exhaust back Altar of Memories + Overzealous Fan
- The Arena Bar is the only buff source that names an exhausted unit — and 702.3 is why Simian Ancestor needs Wallop to spend the buff back off him Simian Ancestor + Arena Bar + Wallop
- The Armory puts a Recruit straight onto Dusk Rose Lab, the Lab eats it before scoring, and the Altar is already ready because Awaken runs first Altar of Memories + Dusk Rose Lab + Vanguard Armory
- The Attacker designation for free, beside the pool's one unbounded [Assault] — and the gear that pays for it never has to be attached Dauntless Vanguard + Repair Specialist + Warmog's Armor
- The Bar pays on the DEPARTURE, so the Signpost delivers a +1 Might reinforcement into a showdown every turn, for nothing Back-Alley Bar + Forgotten Signpost
- The Blade's cost is a friendly corpse, and the pool prints exactly two bodies that pay you for being it Blade of the Ruined King + Noxian Emissary + Baccai Witherclaw
- The Boss buys a buffed unit back from death and Showstopper walks it out again — one save per conquer, one buff per body The Boss + Showstopper + Sett, Kingpin + Cithria of Cloudfield + Arena Bar
- The Broker's only [Hidden] partner in the pool — a free bounce, a free body, and a Gold that is next turn's Power Black Market Broker + Windsinger
- The Brush question is answered by the rules' own worked example, and the +1 is exactly what takes a Bird token out of Flurry of Blades range Green Father + Ultrasoft Poro
- The Cadet's damage is an optional ADDITIONAL cost, so it survives being played for free — and it leaves a body behind Blast Corps Cadet + Incinerate
- The Candlelit Sanctum chooses which of the top two you draw next, and 431.1.c makes it safe with the deck empty The Candlelit Sanctum
- The Captain's buff mode is what turns the Initiate's draw on a turn earlier Buhru Captain + Kinkou Initiate
- The Centaur's clause is NOT an Nth-time clause, so three simultaneous deaths are three triggers — the exact opposite of Wraith of Echoes under 383.1.b Spectral Centaur + Bottled Constellation + Watchful Sentry
- The cheapest [Empower] cost in the pool is an exhaust, and a discount that reads 'something Empowered' does not care which thing Shock Blast + Questionable Tome
- The cheapest body in Order that arrives already buffed, which is the only thing Vanguard Helm is short of Vanguard Helm + Trifarian Gloryseeker
- The cheapest free relocation in the pool — no stun, no cost, every defence, and the Cutlass stops them moving it away Loyal Pup + Jagged Cutlass
- The end-of-turn Cleanup heals at 3c and expires at 3d, so a body pumped over twelve survives your own wipe AND survives losing the pump Unchecked Power + Whiteflame Protector
- The Eye of the Herald's third carrier - the one that mints a Recruit on the turn it is played Vanguard Attendant + Eye of the Herald
- The Fae Porter brings a second body with him, and the Bar charges that second body's departure a Might Back-Alley Bar + Fae Porter
- The Faefolk drags an enemy unit onto your battlefield, and Star Spring sends the Faefolk home to do it again Irresistible Faefolk + Star Spring + Inferna
- The fourth route to making the opponent attack on your turn — and the only one that pumps your garrison with the same card Shadow Dash + Eye of Twilight
- The Grandmaster reattaches Warmog's for free, so one Equipment buffs a different unit every turn Grandmaster at Arms + Warmog's Armor
- The Grandmaster's free reattach is once a turn — Royal Entourage makes it twice, which is exactly the number of Conquers a Duel allows Royal Entourage + Grandmaster at Arms + Warmog's Armor
- The heal/exhaust/recall shield printed as a SPELL - it erases a Deathknell and it sends the body home, and both traps are on the card it saves Highlander + Towering Combatant
- The Helm is short of BUFFED BODIES, never of deaths - and a battlefield that buffs on every Hold supplies them for nothing Navori Fighting Pit + Vanguard Helm
- The Helm taxes the Main Phase and Mystic Vortex taxes the only other window the opponent has — including the [Hidden] card that is otherwise free Mystic Vortex + Helm of Suppression
- The hide pays for itself: one rainbow down, a Gold back next turn, a free body — and 811.1.b's one-per-battlefield clause is the whole rate limit Black Market Broker + Spiderling
- The Hook's fetch ceiling is the corpse's PRINTED Might — 705 and 711 — so the right fuel is a wall that was never going to attack anyway Baited Hook + Galio, Indefatigable
- The Matron reanimates the Vanguard Captain, whose [Legion] pays two more Recruits on the way back Spectral Matron + Vanguard Captain
- The Might Bonus that widens the sweep is the same one that raises the gear kill — Stare Down into a Demolitionist wearing two Equipment Stare Down + Noxian Demolitionist + Boneshiver + Hunter's Machete
- The mutual-damage family's ceiling is whatever you pumped first - and Onslaught pays that twice from one card Gentlemen's Duel + Onslaught
- The one reveal that KEEPS the Undertitan: Pakaa Protector draws a unit, so the 2 Energy and the card arrive together Undertitan + Pakaa Protector + Forgotten Signpost
- The one save that leaves the body where it stands — 437.4 prevents the damage, so Tianna's point lock never blinks Counter Strike + Tianna Crownguard
- The one XP line that wants the counter BANKED - a 5 Might body that walks in the turn it lands Bandle Soldier + Enthralling Protector
- The only card in the pool that puts an ENEMY unit into their own deck - removal with no death, no trash and no trigger Keeper's Verdict + Poppy, Defender of the Meek
- The only free repeatable stun in the pool, and Eclipse Herald's ready half is dead on the very turn it fires Vex, Apathetic + Eclipse Herald + Vex, Mocking + Gloomist
- The only repeatable per-turn movement XP faucet in mono-Body that needs no battlefield (UNL-127 Mister Root is the pool’s other movement faucet, in Chaos, and pays 2) - Nilah is paid for moving, and [Ganking] is what she moves with Nilah, Joyful Ascetic + Targonian Visionary
- The only XP clause in the pool that reads a TURN instead of a threshold - so spending never switches it off Wily Newtfish + Gemhand Hunter
- The only XP in Body that a stalled board cannot switch off - two XP from one card play, with the cost paid blind at finalization Demacian Diplomat + Blood Rose
- The other lever on excess damage: shrink the garrison instead of growing Tryndamere, and one card turns a 1-point miss into a 6-point margin Tryndamere, Barbarian + Thousand-Tailed Watcher
- The other two cards on the seven-rune clock - one is immune to spells and not to combat, the other answers a gear either way Esteemed Hierophant + Tomb-Raider Barbara
- The pool's [Reaction] mass pump for a tribe, and the legend's [Shield] is worth nothing on offence Danger Zone + Dangerous Duo + Mechanized Menace
- The pool's cheap gear is its mana base, and one card kills it and gets paid for doing so Pickpocket + Seal of Focus
- The pool's one answer to a [Tank] wall is one-way by rule - 767 says only the player the ability names ignores it, and only while assigning combat damage Dune Surfer + Cleave
- The pool's one body whose Might is your score, and a repeatable +3 that is a modifier rather than a buff Draven, Showboat + Arena Kingpin
- The pool's only [Level 16] — Gardens of Becoming buys a four-step cost ladder that ends in a Might 12 body no spell can choose Gardens of Becoming + Master Yi, Unstoppable + Wuju Master
- The pool's only either-or Empower cost meets the only either-or Empower discount, and they cancel exactly Legion Marauder + Risen Altar
- The Power Nexus needs no Mind card: four runes recycled at finalization pay its rainbow Power Nexus
- The Promoter banks the buff a whole PHASE before the Monastery has to pay it — which is the finalization problem Warmog's has to sit out a Conquer to solve Enthusiastic Promoter + Monastery of Hirana
- The refusal is reversed by the partner: an [Empower] priced in runes you CONTROL never needs the rune to be ready Startipped Peak + Frostcoat Mother + Grumpy Rockbear
- The Rift Herald's Deathknell twice: two units out of hand for their Power cost only Karthus, Eternal + Rift Herald
- The Ruination or looped Sprite Burst — clear every battlefield The Ruination + Sprite Burst
- The rune tax on every off-turn play, paid by a body instead — and 164.2.b lets an exhausted rune still pay the Power half, at the price of a rune Dragonsoul Sage + Cannon Barrage
- The same doubled Deathknell as the Chaos version, one-sided and in a domain pair with four legends instead of one Ruined Rex + Karthus, Eternal
- The same lever, the other payoff: excess damage turned into damage instead of a point, under the pool's one Mind/Body legend Sivir, Ambitious + Frigid Touch
- The same token engine buying the opposite thing: one static point of Might is the whole difference between a swarm and a sweep Soul Shepherd + Illaoi, Prophet of the Great Kraken + Up from the Deep
- The Shadow Clone is the renewable banish, not Kennen — and the loot's own exhaust is why one a turn is all it is worth Master of Shadows + Zed, Without a Sound + Zed, From the Shadows
- The sweep has to be TOTAL: Stare Down leaves the battlefield uncontrolled, which is the one word Yone's base strike depends on Stare Down + Yone, Blademaster + Boneshiver
- The Temple pays per change of hands, not per turn — and the gear worth readying is the one whose grant is capped at a single spell Veiled Temple + Temporal Portal
- The trash is the price tag — Rhasa at zero Energy, and one Burn Out resets all of it Rhasa the Sunderer + Shadowblade Lurker + Shadow Assassin + Forgotten Relic
- The Warden herds every enemy unit into their base, and Vengeance is the only SINGLE-TARGET kill in the pool with neither a location clause nor any other gate (swept 2026-09-07 at merge: UNL-180 The Ruination also omits 'at a battlefield' but is a sweeper, 'Kill all units', and VEN-131 Decree of Unity omits it but gates on an enemy CHAOS unit or gear) Mageseeker Warden + Vengeance
- The word 'instead' is what stops a Level ladder stacking - and Grim Resolve is the fastest XP in the domain Concentrate + Grim Resolve
- The word 'printed' in 434.1.e is why a granted [Temporary] still kills an attached Equipment Turn to Dust
- The Zero Drive is the pool's one route out of Banishment — it banishes every carrier that dies and replays them all at once, ignoring their costs The Zero Drive + Riptide Rex
- Three 1 Might tokens are a sweeper's dinner until a mass pump makes them 3 - and the domain's only Action-speed one is a Signature card Decisive Strike + Vanguard Armory
- Three answers to a gear in this domain, at three prices, and only one of them has no condition at all Disarming Rake
- Three Culls on a Red Brambleback — nine Gold from one Conquer Cull + Red Brambleback
- Three Fury cards read the same 'four or fewer runes' clause, and 164.2.b lets you meet it on purpose, at the price of the runes recycled Protective Sands + Eclipse Dragon + Baccai Sandspinner
- Three Jhins and a hidden Emperor's Divide — a ten-resource turn Jhin, Murderous Artist + Emperor's Divide + Twilight Reveler + Rogue Assassin
- THREE LOOKS AGAINST A STATIC, AND THAT IS THE ENTRY'S REAL CONTENT - about one game in five, bought by dropping a domain so the Nocturne trick runs under ANY Chaos legend Mystic Poro + Nocturne, Horrifying
- Three ready-triggers on one Body board — the Awaken pays all three for nothing Jayce, Hammer in Hand + Pirate's Haven + Fretful Feline + Overt Operation
- Three Seals pay for each other — one rune buys a permanent Power faucet Seal of Insight
- Thrill of the Hunt on the opponent's turn is your first card, and the unit it replays is your second Darius, Trifarian + Thrill of the Hunt
- Thwonk!'s [Repeat] is two stuns and two Eclipse Herald triggers — the opposite use of the same keyword Eclipse Herald + Thwonk!
- Tianna Crownguard behind two Tanks and Alpha Wildclaw — the opponent scores nothing while she stands Tianna Crownguard + Alpha Wildclaw + Galio, Indefatigable
- Tianna locks scoring, Guardian Angel keeps her alive — and the save is what turns the lock off Tianna Crownguard + Guardian Angel + Ornn, Forge God
- Tibbers is an ABILITY, so Annie's Bonus Damage lifts the sweep to 4 on every target — and 715.2 pays it per target, individually Tibbers + Annie, Fiery + Dark Child - Starter
- Tideturner flips out of Hidden and swaps places with the Mega-Mech — eight Might at a battlefield with no move Tideturner + Mega-Mech
- Tideturner is Riot's own worked example for the 811.1.d.2 escape — a free swap across the board, and Blade Dancer readies what it moved Blade Dancer + Tideturner
- Tornado Warrior empowers the Matriarch for free, and undoes it at end of turn Tail-Cloaked Matriarch + Tornado Warrior
- Traveling Merchant × three Svellsongur — eight discard-and-draws a move, and the deck it costs Traveling Merchant + Svellsongur
- Treasure Hoard under Renata Glasc, Industrialist — 1 Energy into 1 live rainbow Power on every Conquer Treasure Hoard + Renata Glasc, Industrialist
- Treasure Hunter × three Svellsongur — sixteen Gold a turn, from the base Treasure Hunter + Svellsongur + Unforgiven
- Treasure Hunter with Renata Glasc, Industrialist — a ready Gold on every move Treasure Hunter + Renata Glasc, Industrialist + Ride the Wind
- Trevor Snoozebottom into the Altar — a card a turn out of a Sprite that dies on schedule Trevor Snoozebottom + Altar of Memories
- Trifarian War Camp is the Colorless answer to the 1-Might problem, and Illaoi's tokens are born at the battlefield rather than walked to it Trifarian War Camp + Illaoi, Prophet of the Great Kraken + Up from the Deep
- Trinity Force on the Dunebreaker — two points and two cards off one Hold Dunebreaker + Trinity Force
- Two attack triggers, ordered - the ping and the kill happen in the same combat, so no Main Phase is spent marking Warwick, Hunter + Crackshot Corsair
- Two bodies that are only big while attacking, and 144.3 brings them for one action - but an empty battlefield pays neither Crimson Pigeons + Laurent Duelist
- Two bodies that grow per spell PLAYED, and a replay from the trash is a second play of a card already spent Ravenbloom Student + Diana, No Longer Human + Fizz, Trickster
- Two Calm cards on the same battlefield want opposite garrisons - one pays for ALONE and the other for exactly one companion En Garde + Hand Hammer
- Two cards print '+2, or +4 if Empowered' - one reads the target and one reads itself, and one body satisfies both Brutal Hunter + Tools of Empire + Guttural Roar
- Two cards that are blank early and pay for it - one replaces the opponent's first point, the other is a four-drop body at two Otterpus + Ol' Poro
- Two cards that each switch the other on — 'exactly one other unit you control here' is a condition a garrison of exactly two satisfies twice Sacred Protector + Disciple of Shen
- Two cards that only want to CARRY a buff, and a legend that hands one out every turn Blind Monk + Wizened Elder + Bilgewater Bully
- Two cards whose drawbacks cancel: Mundo recycles three out of the trash at the start of the phase and the Temple burns three back in at the Hold Shadow Temple + Dr. Mundo, Expert
- Two Empowered bodies that blank disjoint halves of the removal pool - and neither one stops a kill Gangplank, Naval + Ambessa, The Wolf
- Two Energy buys the word [Action], and that is the whole difference between a removal spell and a Conquer Blast of Power
- Two Ezreal, Prodigy — [Accelerate] costs nothing and the body acts the turn it lands Ezreal, Prodigy + Mister Root
- Two Kha'Zix on one board: the lone-enemy attack banks the XP, and the other one spends it as removal Voidreaver + Kha'Zix, Mutating Horror + Kha'Zix, Evolving Hunter
- Two Last Rites on one body is four trips to the trash on a Hold at Reckoner's Arena — and the Energy is paid in the Beginning Phase Last Rites + Reckoner's Arena + Heart of the Tempest
- Two Order bodies that arrive after the attackers are declared — and the one with [Tank] makes every other body of yours an illegal assignment Shen, Kinkou + Soulspinner
- Two permanent upgrades priced in different currencies Kinkou Lifeblade + Shadow Fiend
- Two rainbow spent is two cards, not one big one — and the cheapest second half is one of the pool's two uncounterable spells Sivir, Mercenary + Decree of Rage
- Two Rumbles are two statics on the same tokens — but 185 and 186.1 mean a Mech TOKEN can never be the fuel the second one recycles Rumble, Scrapper + Rumble, Hotheaded
- Two rune-count clauses, one gameable and one not — and the difference is 315.2.a against the Main Phase Baccai Sandspinner + Forsaken Baccai
- Two runes handed back is exactly the base cost and not a penny more — so the [Repeat] that doubles the tax is the deck's problem, not the legend's Dark Child - Starter + Hard Bargain
- Two Shens, each the other's "exactly one other unit" — a point and a card every Hold Shen, Leader of the Kinkou Order + Shen, Scourge of Shadows
- Two statics turn every Mech token into a Shield-Deflect-Ganking body — and [Ganking] is the answer to the token walk bottleneck Mechanized Menace + Breakneck Mech + Ferrous Forerunner
- Udyr's four modes are priced in buffs, and 702.3 is why each one needs a separate placement Udyr, Wildman + Pit Rookie
- Unlicensed Armory is Jinx's only permanent outlet — and 381 keeps the shield it buys inside your own turn Jinx, Rebel + Unlicensed Armory
- Untargetability is checked at RESOLUTION, so a 2-Energy cantrip played in response makes an enemy removal spell mistarget - and 758.2.a works this exact pair Alpha Wildclaw + Discipline
- Valley of Idols buffs the whole garrison as each body lands, which is how the pool's two 'While I'm buffed' statics come online the same turn Valley of Idols + Wizened Elder + Bilgewater Bully
- Vanguard Armory feeds two Bottled Constellations — points from bodies without a battlefield Vanguard Armory + Heimerdinger, Inventor + Bottled Constellation
- Vanguard Armory renews Lillia's wall every turn — three Tank bodies and +3 Might, and 815.1.c.2 is why nothing else of yours can be assigned damage Lillia, Protector of Dreams + Vanguard Armory
- Vanguard Helm is the only card in the pool that recovers a buff from a corpse — and 702.3 is why that is worth a card Vanguard Helm + Kinkou Monk
- Vayne banks the point and goes home — and the Sun Disc replays her ready, which is the two-Conquer ceiling on one card Vayne, Hunter + Sun Disc
- Vex swings spell costs by two in both directions, and 155 is why only an [Action] can use the window Vex, Cheerless + Void Seeker
- Vex, Apathetic and Mageseeker Warden — no unit the opponent plays reaches a battlefield on the turn it is played Vex, Apathetic + Mageseeker Warden
- Vex, Mocking × Thwonk! — a Tank that teleports into the combat as it opens Vex, Mocking + Thwonk!
- Vi doubles for 2 Energy and a Power, and one doubling is the whole difference between 4 excess and 7 Vi, Hotheaded + Tryndamere, Barbarian + Ancient Henge
- Vi, Peacekeeper — ambushing into a live combat, the stun lands after the opponent commits Vi, Peacekeeper
- Vi, Peacekeeper is both halves of the Shrine's condition — she stuns on every attack and her own 5 Might does the killing Solari Shrine + Vi, Peacekeeper
- Viktor, Leader × Sprite Queen — a permanent body every turn, paid for by a token that dies on schedule Viktor, Leader + Sprite Queen
- Viktor, Leader refunds the Constellation's fuel as Recruits — three real bodies buy two points instead of one Bottled Constellation + Viktor, Leader
- Vilemaw holds the Grove of the God-Willow — the unit draws and the battlefield draws Vilemaw + Grove of the God-Willow
- Vilemaw's Lair works while nobody controls it, and Bounty Hunter is the only legend that unsticks a unit from it every turn for free Vilemaw's Lair + Bounty Hunter
- Virtuoso — four banished big spells channel four runes and draw Virtuoso
- Void Burrower plays off the top — the only route around the draw bottleneck, priced honestly Void Burrower + Drag Under + Void Drone
- Void Gate is a seventh Bonus Damage source and the only one on a battlefield — 715.2 pays it per target, so Bellows Breath deals six Void Gate + Bellows Breath
- Void Rush reveals the Undertitan, and the Undertitan pays for its own play — a ready 5 Might body that pumps the board Void Rush + Undertitan + Rek'Sai, Breacher + Void Hatchling
- Warwick kills what is DAMAGED, not what is dying — so one point off an Iron Ballista is lethal to any Might Warwick, Hunter + Iron Ballista
- Weaponmaster — a one-rune [Equip] discounted to nothing, and an Equipment pulled off a dying body Sentinel Adept + Recurve Bow + Serrated Dirk
- Wild Claw plays Nasus AND Empowers him — one card for a 16-Energy setup Wild Claw + Nasus, Ascended
- Wildclaw Shaman spends a buff to buy back the same buff and a ready body — Fae Dragon charges the spend a Gold on the way through Wildclaw Shaman + Fae Dragon + Renata Glasc, Industrialist
- Wind and Ghosts clears the garrison — Nasus conquers without ever being assigned damage Wind and Ghosts + Nasus, Ascended
- World Atlas × Blue Sentinel — Gold engine World Atlas + Blue Sentinel
- World Atlas pushes a 3 Might unit over the Mighty line, and Fiora, Worthy readies it for a rainbow World Atlas + Fiora, Worthy
- Wuju Master at Level 11 — the only permanent 'your units enter ready', and the XP that pays for it Wuju Master + Blood Rose
- XP into a Buff into a free spell — and 702.3 is exactly why the sink needs a spender to repeat Enthralling Protector + Call to Glory
- Yasuo, Remorseful × three Svellsongur — eight separate 6-damage attack triggers Yasuo, Remorseful + Svellsongur
- Yasuo's attack trigger clears the garrison before the damage step — and Nasus is standing there Yasuo, Remorseful + Svellsongur + Nasus, Ascended
- Yasuo's third move each turn — a point for 3 Energy and no cards Yasuo, Windrider + Unforgiven + The Syren
- Yeti Brawler x Red Brambleback with Renata Glasc, Industrialist — six ready Gold off one Conquer Yeti Brawler + Red Brambleback + Renata Glasc, Industrialist
- Yordle Explorer — every printed 2-Power card draws, and the 2-Power floor pays one a turn Yordle Explorer + Punch First
- You cannot PLAY a unit into a battlefield mid-combat, but you can MOVE one there - and a hidden [Reaction] costs nothing to do it Resonating Strike + Sunlit Guardian
- Zaun Warrens is the one discard outlet that costs no Main Deck slot — and the conquer establishes Control first Jinx, Rebel + Zaun Warrens