RIFTCOMBO

Combo · ENGINE

Vilemaw holds the Grove of the God-Willow — the unit draws and the battlefield draws

2 cards · calm · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Hold or take the Grove of the God-Willow with any body.
  2. Play Vilemaw there - [Ambush] lets him come down as a Reaction to a battlefield where you have units.
  3. Survive the opponent's turn; 8 Might plus the no-combat-damage clause does most of that work.
  4. Your Beginning Phase: 315.2.b.2 Holds the Grove. It Scores 1 point (469.2) and both hold effects fire - the Grove draws 1, Vilemaw draws 1.
  5. Repeat every turn.

Per iteration

+2 cards and +1 point per turn from one battlefield

How it ends

engine only - two cards a turn while he holds, and the deck is finite

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-table-of-fourteen.md), issue #62 section 2.6. OGN-255 Nine-Tailed Fox had no entry before this. The pairing is simple and the walk's contribution is the two things around it: the battlefield is drawn at random and cannot be stacked (485.5, 103.4.c, TR 402.1), which every battlefield-dependent entry in this catalogue states; and two draws a turn on a finite Main Deck is the liability CLAUDE.md has carried since the first session, not pure profit. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation; no [Repeat]; no [Temporary]; no token; no recall. Depends on no unruled reading - R8 is cited for completeness but the two triggers here do not need to share a controller to both fire.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue