Combo · CHAIN · 8 points
Time Warp ×3 — three extra turns of Hold points
Pieces
- Time Warp ×3
OGN-122 · payoff · mind
Take a turn after this one. Banish this.
- The Ruination ×1
UNL-180 · enabler · order
Kill all units.
- Sprite Burst ×1
UNL-069 · enabler · mind
Play two ready 3 Might Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
- Soaring Scout ×2
OGN-216 · enabler · order
[Deathknell] — Channel 1 rune exhausted. (When I die, get the effect.)
Payoff
Deck
- Legend domains cover Mind and Order.
Prerequisites
- Loop running. Clear the board, take both Duel battlefields with the ready Sprites (+2 Conquer points, 470), leave non-Temporary bodies on them, then cast Time Warp: each extra turn's Beginning Phase Holds both for 2. Three Time Warps = 6 more, no opponent turn in between: 8 from zero.
- Keep the Main Deck non-empty at each end of turn or the extra turn's draw Burns Out and hands the opponent a point (431.2).
- ONE ENERGY ANSWERS THE MIGHT-1 BODY THIS LINE NEEDS (Soaring Scout (M1)). OGN-133 Flurry of Blades is Body, E1: "[Reaction] (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields." 143.2.a kills on marked damage at or above Might, so it kills every 1-Might body on the board SIMULTANEOUSLY however many there are - the binding constraint is Might PER BODY, not the number of bodies, so no amount of going wider answers it - and 813.1.c.1 lets it land in any Closed State on either player's turn. CORRECTED 2026-09-13: this sentence read that the repairs are narrow and that UNL-077 Soul Shepherd is the ONLY permanent board-wide one, which narrowed the shell to Mind. It is not. FIVE OF THE SIX DOMAINS PRINT A FIX (re-swept 2026-09-13, every hit read rather than classified from the match): board-wide and ungated are VEN-018 Rage Amplifier (fury, E4 + 1 Power, a GEAR - so no body slot and no location clause - and STRICTLY WIDER than the Shepherd, since "Your units have +1 [M]" reaches every unit and not only tokens), UNL-077 Soul Shepherd (mind), UNL-147 Baron Nashor (chaos, E10 + 3 Power, +2) and UNL-191 Wuju Master (calm/body, a LEGEND at [Level 6], so no card slot at all); location-scoped, which costs a body slot AND fills one of the seven, are OGS-013 Garen, Commander and OGN-243 Darius, Executioner (both order). Excluded and named so nobody re-finds them: OGN-294 Trifarian War Camp, UNL-T03 Brush and VEN-159 Kinkou Temple are BATTLEFIELDS, which 485.4.a with 103.4.c makes mutually exclusive with a battlefield the line already needs; OGN-151 Lee Sin, Centered is buff-gated and location-scoped; SFD-089 Rumble, Scrapper is Mech-scoped; and VEN-130 Aurok General reaches only units that are [Empowered], which a token never is. UNL-077 Soul Shepherd ("Your token units have +1 Might") is one of them and is Mind, OGN-266 Siphon Power is one turn and one battlefield, and UNL-T03 Brush reaches only Bird, Cat, Dog, Poro and Ivern units.
- A SPELL PAYOFF IS ANSWERED IN A WINDOW THE RULES CREATE FOR IT, AFTER EVERY COST IS ALREADY SPENT (added 2026-09-13, #200). **359.3.c**: *"Other players have an opportunity to play Reactions before the resolution of spells."* A UNIT or GEAR payoff never gets that window — 337.2 sends it straight to Step 4 Resolve — and a BATTLEFIELD payoff is not removable at all (170.3, 170.4). A SPELL is the one payoff class the process stops for, and **425.1.c** with **425.1.c.1** refunds nothing: *"Countering does not refund any costs paid to play a card… This includes additional costs."* `OGN-122 Time Warp` at **E10 + 4 Power is the largest single cost in any finishing turn this catalogue prices**, and all of it is spent before the counter resolves. Swept on the bare word *counter*: 14 printings, three of which are not counters (`SFD-194 Counter Strike` is a PREVENT carrying the word in its name; `VEN-015` and `VEN-069` GRANT can’t-be-countered), leaving **ELEVEN — and CALM prints five of them**. Seven reach Time Warp and FOUR cannot, each for a printed reason: `OGN-045 Defy` and `VEN-152 Rebuttal` are priced out by its own cost, and `SFD-045 Not So Fast` and `UNL-106 Repulse` both need the spell to CHOOSE a friendly unit or gear, which Time Warp does not — **so the pool’s only two ABILITY-counters are exactly the two that cannot answer this spell.** Cheapest that reaches: `VEN-039 Crumbling Sands`, Calm, E1 + 1 Power, conditional on you having cast anything else that turn. Most punishing: `UNL-190 Lilting Lullaby`, Calm/Mind, E2 + 2 Power — *"Counter a spell. Its controller can't play spells this turn"* — which ends the finishing TURN rather than taking one card. And `VEN-152 Rebuttal` is not a counter at all against a cheap spell payoff: it *"gain[s] control of it and you may make new choices for it"*, so at 4 Energy or less it does not deny the line, **it takes it.**
Steps
- Cast The Ruination.
- Cast Sprite Burst; move the Sprites to both battlefields and Establish Control.
- Play bodies (Soaring Scout / Ekko / Lux, Crownguard) to the battlefields you control.
- Cast Time Warp. Extra turn: Hold both, +2. Repeat twice more: +6 total.
How it ends
8 points from zero across the casting turn and three uninterrupted extra turns
Sources
Published elsewhere
- TCGplayer — The Best Decks from Riftbound Regional Hartford (HowlingMines) 2026-06-25
- YouTube (Spanish) - RUNEBOYS, "PRIMER DECK OTK EN RIFTBOUND!! AHRI COMBO" - the double Time Warp finish counted out loud, zero to eight 2025-09-16
Walked here, in this project
- Hunt v2 lens L4, entry General note 2026-09-02 record
- REFUTE pass 2026-09-03 2026-09-03 record
- Hand walk 2026-09-04 2026-09-04 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
Quote, verified by hand via reader proxy 2026-09-03: '…then firing off three copies of Time Warp to score the remaining six points needed in one fell swoop.' Capped at three by deck limit + banish (427). riftbound.gg claims an unbounded version; lens L1 is checking whether anything returns cards from Banishment. REFUTE 2026-09-03: undercounted upward — the Sprite conquers on the casting turn are +2, so 8 from zero. Time Warp banishes itself (427) and can never be recycled: all three copies must already be in hand (Renata's Draw 1 can draw the whole deck first). 12 Mind Power total, so the infinite-Power line is needed too. Leave one card in the deck via Forge's spare recycle slot before each extra Draw Phase (431.2.c). Hold points are not Conquer points, so 471.1.b never applies. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-the-three-chain-finishers.md), and reclassed BURST -> CHAIN under issue #20. 355.2.a is what lets the Soaring Scouts be played STRAIGHT to the battlefields you control, and they are the whole point of the entry: 816.1.b kills the [Temporary] Sprites before the first extra turn's Scoring Step, and 190.4.a keeps control only while you have some unit there. 427.1/427.2 confirm Time Warp can never be recycled, so all three copies must already be in hand. The Burn Out caveat is real for extra turns 1 and 2 but not the last one, because the win lands at the Cleanup after the final Hold (472). SOURCE READ IN FULL 2026-09-04: the whole TCGplayer article was opened through a reader proxy and the quote above confirmed verbatim (docs/phase0/walks/2026-09-04-source-verification-tcgplayer.md). Shares its Ruination + Sprite Burst clearing core with `ruination-sprite-burst-clear` (ENGINE), which hands the same wipe to any loop’s own scoring finish without the three Time Warps; neither entry named the other before this note (issue #152).
Walked against Core Rules 2026-07-16