RIFTCOMBO

Combo · ENGINE

Mageseeker Warden strands their face-down hidden units and Noxus Saboteur switches off the other hidden cards in the one combat where they would fire

2 cards · calm + fury · verified

Pieces

Payoff

Tempo denial

Deck

Run play

Prerequisites

Steps

  1. Play the Mageseeker Warden to a battlefield (6 Energy + 1 Power). A [Hidden] unit of theirs that is ALREADY face down cannot be played while he stays at a battlefield: 811.1.d.1 needs it played to the battlefield it was hidden at, and 054.2 forbids it. CORRECTED 2026-10-14 (#365, from the run play docs/plays/2026-10-14-the-warden-keeps-their-battlefield-small-and-the-saboteur-deletes-one-hidden-card-until-a-gust.md): this step said their 15 [Hidden] units are 'unplayable for the rest of the game'. Only one already face down is, and only while the Warden is at a battlefield. From hand a hidden unit is played to base like any unit (811.3, quoted in 'THEY SEE THE SABOTEUR FIRST'), which the Warden allows. And in a Duel the face-down cards are few: 485.4 'Battlefield Count: 2', 107.3.b 'Each Facedown Zone has a maximum occupancy of one card.', and 107.3.c 'Cards can only be placed in or occupy the Facedown Zone if the controller of the card also controls the associated Battlefield.' - at most one per battlefield they control.
  2. Play Noxus Saboteur to your base (3 Energy).
  3. On a later turn, Standard Move him into the enemy battlefield that holds their facedown card (144.4.a). The opponent has no priority for this: 312.2.a gives it only in their own Main Phase.
  4. At the Cleanup the Combat is staged (323.9) and opened (323.13). Step 1 is the Combat Showdown (464), the first window in which they could play the hidden card - and the Saboteur is standing there, so under R33 = A they cannot.
  5. Resolve the combat with his 3 Might added to your summed assignment (465.2.c). If the garrison survives, 466.1.a.2 recalls him and the Saboteur half is over until you attack again.

How it ends

engine only - a hidden unit already face down stays stranded while the Warden stands at a battlefield, and the Saboteur's combat ends with the hidden card at that battlefield either removed or left where it was; nothing here scores. CORRECTED 2026-10-14 (#365, from the run play docs/plays/2026-10-14-the-warden-keeps-their-battlefield-small-and-the-saboteur-deletes-one-hidden-card-until-a-gust.md): this said 'the opponent's 15 hidden units never come off the table and the other 24 hidden cards are dead for the duration of one combat'. The first half is corrected in step 1. For the second: when the attack takes the battlefield, 466.5.c ('Remove all Hidden cards from this Battlefield that do not share a controller with the Battlefield.') removes the card unplayed, so the Saboteur's payoff is a deletion; when it does not, the recall (466.1.a.2 'Insert "3d. Recall Attackers present at the Battlefield if Defenders are still present."') leaves the card face down where it was.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-denial-lens-candidates.md), issue #100 candidate 2, HELD AS WRITTEN with scope and legend spelled out. R33 was ruled A on 2026-09-06, which is what keeps the Saboteur half alive. The measurements were re-run rather than inherited: 'Hide now for' returns exactly 39 rows and they split 22 spells / 15 units / 2 gear, and the 15 unit codes are the ones the issue lists. Two things the issue left implicit are now in the entry, because an entry that omitted them would be selling a permanent lock: 107.3.c is why 'here' has to be an enemy battlefield (so the Saboteur has to attack to matter), and 466.1.a.2 plus 107.3.d are why he only holds it for one combat. The Fury/Calm legend count was re-grepped over all 49 legends and VEN-139 Rogue Assassin is the only one. Card text verbatim from data/corpus_flat.txt. Ban check: neither code is among the 12 [BANNED] corpus lines nor in data/legality.json. RENAMED AND CORRECTED 2026-10-14 (#365), from the run play docs/plays/2026-10-14-the-warden-keeps-their-battlefield-small-and-the-saboteur-deletes-one-hidden-card-until-a-gust.md. The name was 'Mageseeker Warden buries the 15 hidden units and Noxus Saboteur switches off the other 24 in the one combat where they would fire'; it now says 'strands their face-down hidden units', because from hand the hidden units are played to base as normal. Five leads applied: step 1, the uses note and the 'DIVISION OF LABOUR' notable (only a unit already face down, only while the Warden is at a battlefield, at most one per battlefield they control in a Duel); terminatesIn (a conquest deletes the card, a recall leaves it); a new notable on the Warden's play-to-base half (355.2.a, 054.2, 143.4, 805.1.a); 'What refutes it' rewritten with named answers (Gust, Rebuke; Existential Dread, Mesmerize, Bellows Breath), plus Existential Dread's [Repeat] bounce added beyond the lead; and a new notable that the Saboteur is seen before they hide (811.3). Citations added: 054.2, 107.3.b, 143.4, 144.2, 312.2.a, 337.2, 355.2.a, 466.5.c, 485.4, 805.1.a, 811.3, 811.6, 820.2.a. STATUS STAYS verified: the corrections shrink what the pair denies, but both mechanisms the entry stands on - a face-down unit cannot be played while the Warden is at a battlefield, and under R33 = A the Saboteur stops the hidden card at the battlefield he attacks - are what the play walked, and they hold.

Walked against Core Rules 2026-07-16

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