RIFTCOMBO

Combo · ENGINE

Grim Apothecary bounces a body so it can be replayed — every replay is another Pridestalker buff

2 cards · fury + body · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Bodies no card supplies

Have a friendly unit at a battlefield besides the Apothecary you are about to play

Steps

  1. Have a friendly unit at a battlefield besides the Apothecary you are about to play.
  2. Play Grim Apothecary there with [Ambush] (3 Energy): Pridestalker gives +1 Might this turn to a unit of your choice.
  3. The Apothecary's own play trigger returns a friendly unit at that battlefield to your hand - pick the one you intend to replay.
  4. Replay it: another Pridestalker trigger, another +1 Might this turn.
  5. Repeat while Energy lasts.

Per iteration

+1 Might this turn per unit played, at the Energy cost of the unit replayed

How it ends

engine only - Might this turn, bounded by unspent Energy and gone at end of turn

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-table-of-fourteen.md), issue #62 section 2.6, which files it correctly as 'ENGINE acotado por runas' and correctly notes that UNL-183 already has an entry. It is catalogued anyway because the mechanism is different from pridestalker-mighty-draw and shares no card with it. The constraint the walk keeps from the source rather than smoothing over is the third body: the two Apothecaries cannot bounce each other into a loop. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation; no [Repeat]; no [Temporary]; no token; a return to hand is not a Recall (455). Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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