RIFTCOMBO

Combo · ENGINE

The only XP in Body that a stalled board cannot switch off - two XP from one card play, with the cost paid blind at finalization

4 cards · body · verified

Pieces

Payoff

XP engine

Deck

Prerequisites

Steps

  1. Play UNL-109 Blood Rose for 1 Energy on any turn you have it. It is a gear and enters ready (143.4 exhausts units only), though nothing here needs it ready.
  2. Play UNL-092 Demacian Diplomat for 2 Energy. Two triggers go on the chain: his own 'gain 1 XP', and Blood Rose's 'you may pay 1 Energy to gain 1 XP'.
  3. Blood Rose's trigger asks for its cost AT FINALIZATION (204.3.a, 383.3.b.1) and asks for the DECISION there too (383.3.e.2.a). Pay the Energy - finding it with a rune at that instant if the pool is empty (444.2.c, 164.2).
  4. Both resolve: 2 XP for 3 Energy, with nothing asked of the board.
  5. Repeat with every unit you play, including token units (350.2 with 185.2.a), at 1 Energy each.
  6. Hold the XP. Do not cash 'Spend 3 XP, exhaust: Ready a unit' in a deck whose [Level] rungs you want, because 730.2 with 824.1.d switches them off the moment the total drops below the rung.

Per iteration

2 XP for 3 Energy on the Diplomat, and 1 XP for 1 Energy on every other unit you play, with no requirement on the board

How it ends

engine only - it scores nothing, XP converts to points nowhere in the pool, and the useful ceiling is the highest [Level] rung the deck actually runs

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Card text verbatim from data/corpus_flat.txt; the XP census was run against data/cards.json rather than typed. Closes one of the eight walkable uncatalogued deckable cards.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue