RIFTCOMBO

Combo · ENGINE

Three Seals pay for each other — one rune buys a permanent Power faucet

3 cards · mind · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. In a Main Phase, exhaust a Mind rune for 1 Energy, then recycle that same exhausted rune (164.2.b, no exhaust in its cost) for 1 Mind Power.
  2. Play Seal of Insight for 0 Energy + that 1 Power. 149.1 and 359.2.d put it on the board READY.
  3. Exhaust it: [Add] 1 Mind Power (429.3 - an Add Reaction needs no window of priority). Play the second Seal with it.
  4. Repeat once more for the third Seal, and exhaust it too - the turn ends with three Seals installed, one rune in the Rune Deck and 1 Mind Power still floating.
  5. 315.3.b channels the rune back at your next Channel Phase and 315.1.b readies the three Seals every Awakening Phase: +3 Mind Power per turn from here on, on top of the 2 the runes already give for free. CORRECTED 2026-10-24 (#456): not at the next Channel Phase. A recycled rune goes to the bottom of the Rune Deck (416.1, 416.1.b) and 430.1 channels from the top, so it is back on T7 at the earliest going first and T6 at the earliest going second with only the Channel Phase's two a turn (161.2.a, 315.3.b, 485.7); each two more recycled push it a turn later, a card that channels more (430.2) brings it back sooner, and the next Channel Phase gives it back only once the Rune Deck is empty. The Seals' +3 a turn does not depend on it; the 2 'for free' from runes is free only once the Rune Deck is empty.

Per iteration

+1 Mind Power per Seal per turn, on top of the 2 Power per turn every deck already gets from recycling exhausted runes. Not per pass.

How it ends

a permanent per-turn Power rate above the Channel Phase's free 2, at a one-off cost of one recycled rune

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-reaction-deflect-candidates.md), issue #44 candidate 2. The conclusion of the hunt's finding C holds and its premise does not. #44 argued from "161.2.a Exactly 12 Rune cards, so a normal deck's Power is capped at 12 recycles for the whole game"; 161.2.b returns the recycled rune to the Rune Deck and 315.3.b / 430.4.a channel two back every turn, so the real ceiling is a sustainable 2 Power per turn and the Seals raise the rate rather than escape a cap. The hunt also priced three Seals at three recycled runes; walked here they cost ONE, because each Seal enters ready and its own Add pays for the next. What does NOT change is the #21 ledger: Seals produce per turn and loops spend per pass, so the ~9 Energy per Power figure stands untouched. Reused wholesale as the resource ingredient inside `curator-printed-cost-rebate`, which spends the same one-recycled-rune, three-Seal bootstrap to shave Energy off Plaza Guardian while still triggering Curator of the Sands off the printed cost (issue #152). CORRECTED 2026-10-24 (#456): not at the next Channel Phase. A recycled rune goes to the bottom of the Rune Deck (416.1, 416.1.b) and 430.1 channels from the top, so it is back on T7 at the earliest going first and T6 at the earliest going second with only the Channel Phase's two a turn (161.2.a, 315.3.b, 485.7); each two more recycled push it a turn later, a card that channels more (430.2) brings it back sooner, and the next Channel Phase gives it back only once the Rune Deck is empty. #44's 12-recycle cap is still wrong, since the runes do come back, but not every turn: the sustainable 2 Power a turn holds the board flat and is free only once the Rune Deck is empty (see the first caveat). Status unchanged.

Walked against Core Rules 2026-07-16

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