RIFTCOMBO

Combo · ENGINE

Weaponmaster — a one-rune [Equip] discounted to nothing, and an Equipment pulled off a dying body

5 cards · fury · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Steps

  1. Get an Equipment onto the board — play the Recurve Bow (E2) and attach it to any body for its 1 Fury [Equip] cost, or leave it detached.
  2. Play Sentinel Adept for E3. His [Weaponmaster] trigger offers to [Equip] one of your Equipment to him for one rainbow less.
  3. The Bow's [Equip] cost is one Fury rune, so the discount pays all of it: the attach is free, and 434.1.c appends its effect text to the Adept.
  4. If the Bow was already attached elsewhere, the same activation moves it — 'even if it's already attached' — which is how a dying carrier's Equipment is rescued at no cost.
  5. From the next combat on, the Adept deals 2 to an enemy unit here whenever he attacks or defends.

How it ends

engine only — three free attaches a game (103.2.b), each worth one rune, plus 2 damage per combat once a Recurve Bow has landed. Nothing here scores.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-orphan-synergy-rules.md §25), issue #153, from the orphan rule weaponmaster-equip-discount. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.3, 103.2.b, 434.1.c, 818.1, 818.1.a, 818.1.b. The [Weaponmaster] count was swept over all 935 BASE codes and then collapsed by name, per walk document §11a — sixteen base codes, eight distinct names. The SFD-042 Brutalizer refresh was deliberately NOT taken: jax-grandmaster-brutalizer-refresh already runs that pairing off SFD-193 Grandmaster at Arms, which is a per-turn activation, while Weaponmaster is a once-per-body ETB and is strictly worse for that particular payoff. Trap check: the attach is an Activated Ability and not a play, so no play trigger is claimed (818.1); no attack of the entry's own is required for the attach; no [Repeat]; no [Temporary]; no token; no recall; 167 is not touched.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue