RIFTCOMBO

Combo · ENGINE

The Attacker designation for free, beside the pool's one unbounded [Assault] — and the gear that pays for it never has to be attached

9 cards · body · verified

Pieces

Payoff

Repeatable Conquers

Deck

Prerequisites

Steps

  1. Earlier turns: play up to three Warmog's Armor (1 Energy each) and leave them unattached, and play Repair Specialist (E3). 143.4 makes him enter exhausted; 315.1.b readies him.
  2. Main Phase: Standard-Move Repair Specialist from your base into the enemy-held battlefield (144.4.a; his exhaust is the cost, 144.2 / 420.3.a). 190.3.a.1 and 450 apply Contested.
  3. Play Dauntless Vanguard (E4 + 1 Body Power) directly to that same battlefield under his own permission (355.2.b). He needs no move and pays no exhaust.
  4. The next Cleanup stages a Combat (323.9: units of opposing players are present) and 323.13 opens it. 464.2.c.1 makes you the Attacker and 464.2.c.3 designates your units.
  5. 807.1.d and 807.2: Repair Specialist has [Assault] equal to your gear count — 3 with three Warmog's on the board — so he fights at M6 beside the Vanguard's M4.
  6. 465.2.c assigns your summed 10 Might; 465.2.c.4 caps each defender at its minimum, so the remainder is excess damage. Winning empties their side, and 466.3.a / 466.5 / 466.5.d Conquer the battlefield.

Per iteration

ten points of attacking Might for seven Energy and one Power, with the last body arriving after the opponent has finished deciding

How it ends

engine only — one Conquer per battlefield per turn (470), two battlefields in a Duel (485.4); the [Assault] is worth nothing on defence (807.1.d.1)

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #170), from the orphan synergy rule dauntless-vanguard-occupied-battlefield-assault (41 partners, 41 uncovered). Batch 1 back-linked the rule's MECHANISM to stare-down-arachnoid-horror-lone-survivor; this is the anchor-partner entry. VEN-076 Repair Specialist was in zero entries and is one of TWO [Assault] carriers in the pool whose value is a quantity you build rather than a printed number (the other is SFD-131 Ancient Warmonger, "[Assault] equal to the number of enemy units here", a defender-side count this line does not use; the entry first said "the only" and was corrected by the #181 cross-audit on 2026-09-07) — checked against 807.1.b's format, which every other carrier fills with a constant. The gear is bought for its presence: the clause counts gear you CONTROL and 818.1 makes attaching a separate activated ability nobody here pays. Card text verbatim from data/corpus_flat.txt. Citations opened and read: 103.1.b.1, 103.2.d.2, 143.4, 144.2, 144.3, 144.4.a, 155, 190.3.a.1, 315.1.b, 323.7, 323.9, 323.13, 355.2.b, 420.3.a, 450, 464.2.c.1, 464.2.c.3, 465.2.b, 465.2.c, 465.2.c.4, 466.3.a, 466.5, 466.5.d, 470, 485.4, 807.1.b, 807.1.d, 807.1.d.1, 807.2, 818.1. Stands on R28 = A only for the excess-damage remark. Ban check: SFD-093, VEN-076 and SFD-108 carry no [BANNED marker. Arithmetic against its own declared quantities: three gear give [Assault 3], so M3 becomes M6 attacking, plus the Vanguard's M4 = 10 summed. Trap check: an EMPTY enemy battlefield conquers with no Attacker and every point of Assault is then worth zero (323.9, 807.1.d); the Assault evaporates on defence (807.1.d.1); the Vanguard's permission covers only himself (355.2.b); no token, no [Temporary], no [Repeat], no buff. Depends on no unruled reading beyond R28.

Walked against Core Rules 2026-07-16

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