RIFTCOMBO

Combo · ENGINE

Sprite Fountain pays twice and the Aspiring Engineer buys it back out of the trash

2 cards · mind · verified

Pieces

Payoff

Repeatable [Temporary] bodies

Deck

Prerequisites

Steps

  1. Play Sprite Fountain (2 Energy + 1 Power, the Power off the legend's rainbow): a ready 3 Might Sprite with [Temporary] appears at your base.
  2. Move the Sprite in and attack with it the same turn - it is ready, and it will not survive to your next Scoring Step.
  3. At the start of your next Beginning Phase, [Temporary] kills the Fountain (816.1.b) and its [Deathknell] repeats the play effect: a second Sprite. The Fountain is now in your trash.
  4. Play Aspiring Engineer (3 Energy + 1 Power): return the Fountain from your trash to your hand.
  5. Replay the Fountain the same turn, paying the Power with the legend again. Repeat.

Per iteration

2 ready 3 Might Sprites per Sprite Fountain; one Fountain returned per Aspiring Engineer, at 3 Energy + 1 Power

How it ends

engine only - a pair of temporary bodies a cycle, none of which ever survives to a Hold

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-table-of-fourteen.md), issue #62 section 2.6. The source is a Regional Qualifier discussion, so this is a line somebody brought to an event rather than theorycraft. The walk's additions are the two limits that decide how the deck uses it: 816.1.b means every Sprite is an attacker and none of them can ever be part of a Hold, and 415.1 means 'enters ready' is not a ready and cannot stand in for one - the distinction the #56 ready lens established. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation is needed for the tokens to be useful; no [Repeat] on any card here; no recall; no token is ever recycled (185). Depends on no unruled reading. FEATURE CORRECTED 2026-09-06 (issue #64, docs/phase0/walks/2026-09-06-issue63-payoff-lens.md): produces temporary-body-engine, not token-body-engine. UNL-078 Sprite Fountain plays 'a ready 3 Might Sprite unit token with [Temporary]', and 816.1.b kills a [Temporary] permanent at the start of its controller's Beginning Phase BEFORE scoring. This entry's own terminatesIn already said the bodies cannot hold; the split makes the graph say it too, so a Grand Plaza consumer can never be fed by them.

Walked against Core Rules 2026-07-16

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