RIFTCOMBO

Combo · BURST · 8 points

The Calm/Fury loop finally buys something — nine points in one Conquer

5 cards · calm + fury · verified

Pieces

Payoff

Burst of points in one scoring eventScore arbitrary points

Deck

Prerequisites

Steps

  1. Earlier turns: land two Nasus, Ascended (8 Energy + 1 Calm Power each).
  2. Combo turn, Main Phase: start the loop and bank unbounded Energy (167 empties it at end of turn, so everything below happens now).
  3. Empower both Nasus for 8 Energy each. The [Empower] cost carries no exhaust, so it works on an exhausted body, and 441.2 makes the state permanent.
  4. Play three Red Bramblebacks paying [Accelerate] (1 Energy + 1 Fury Power each on top of their 4 Energy + 1 Fury Power) so they enter ready and can move this turn (143.4.a).
  5. Standard-move all five bodies to an enemy-garrisoned battlefield in one action (144.3, 144.3.a, 144.3.c) and win the combat on 28 summed Might (465.2.a). CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): winning on 28 summed Might is the Conquer, not the nine. The garrison's damage lands first, and nine needs a garrison of 1 to 3 summed Might; an open battlefield (316.8.b.1) needs no combat and kills nobody (the formula notable).
  6. 466.5 establishes Control and 466.5.d makes it a Conquer. Each Nasus's '[Empowered][>] When I conquer, you score 1 point' fires 1 + 3 = 4 times: 1 + 2 x 4 = nine points, and 194.2 ends the game. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): four times per Nasus only if all three Bramblebacks are present, and nine only if all five are: a garrison of 1 to 3 summed Might, or an open battlefield. 7 from 4 to 7, 5 from 8 to 11, 3 from 12 to 15, 1 from 16 to 27, 0 from 28, and below 8 194.2 does not end the game from zero (the formula notable).

How it ends

9 points in a single Conquer, which is the game (194.2, Victory Score 8 by 194.3) — the whole 31 Energy paid out of the loop in one Main Phase CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): against a garrison of 1 to 3 summed Might or on an open battlefield; 7 or less against a bigger garrison (the formula notable).

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-engine-payoff-walk.md, section 24). Found by re-running issue #63's measurement over the CURRENT catalogue rather than trusting its table: #63 reported that only 2 of 12 INFINITE engines had a connected legal point route, and after the feature merge of #64 that is now 9 of 14 — but threshold-reveler-infinite-energy and reveler-svellsongur-jhin-infinite-power still scored zero, and both are Calm/Fury. The reason is structural and is stated in notable[0]: every in-turn repeatable point ability in the pool is Mind, and every other payoff hangs on a Hold or a Conquer, of which only the Conquer happens in the Main Phase where a loop's Energy exists (167). Authored as a second entry over nasus-ascended-brambleback-conquer's card set on the precedent the catalogue already set with dragonstorm-brambleback-trinity-conquer against brambleback-trinity-skyfall-conquer: identical uses, different needs, two entries. Card text verbatim from data/corpus_flat.txt; 103.1.b.1, 143.4/143.4.a, 144.2, 144.3/144.3.a/144.3.c, 161.2.a, 164.2.b, 167, 194.1.c, 194.2, 194.3, 383.4.c.2.a, 441.2, 465.2.a, 466.5/466.5.d, 470, 471.1/471.1.a.1, 485.4.a, 485.5 and 489.3 opened and read. Ban check: neither VEN-046 nor UNL-029 carries a [BANNED marker, and neither is a Signature card. Trap check: the Bramblebacks must be PRESENT, not merely owned (383.4.c.2.a); no [Temporary]; no [Repeat]; no token; no recall; the attack is real so 807.1.d/383.4.e/461 are satisfied. Depends on R1 = A with stacking and R2 = A, and on no open reading. [2026-09-07, #166 cross-audit: this row is the LOOP-FINANCED twin of nasus-ascended-brambleback-conquer — identical card set and arithmetic, and it exists only because needs: infinite-energy is what lets the matcher connect a Calm/Fury loop to this Conquer window (the precedent is dragonstorm-brambleback-trinity-conquer / brambleback-trinity-skyfall-conquer). produces had carried win-the-game, the ALT_WIN vocabulary; corrected to the twin's.] REVISED 2026-10-26 (#472, the follow-up PR #471 listed for #464): dated corrections on the formula and combat notables, steps 5 and 6 and terminatesIn. The count by garrison band, the defender choosing the deaths (465.2.c, 465.2.c.3): 9 against a garrison of 1 to 3 summed Might, 7 from 4 to 7, 5 from 8 to 11, 3 from 12 to 15, 1 from 16 to 27, 0 from 28; an open battlefield, which these steps do not take, also pays 9. The declared quantities still reach 8, so the class stays BURST and the status verified. No unruled reading beyond R1 = A and R2 = A.

Walked against Core Rules 2026-07-16

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