RIFTCOMBO

Combo · ENGINE

718.2 makes an [Equip] Inactive only WHILE attached, so a bounce to hand is the legal way to move Equipment to a new carrier

2 cards · chaos + fury · verified

Pieces

Payoff

Repeatable removal

Deck

Run play

Prerequisites

Steps

  1. Against their Equipment: play Brittle Steel (2 Energy + 1 Fury Power) to kill it, and later replay it from the trash for its [Flow] cost of 4 Energy + 1 Fury Power.
  2. Against a removal spell aimed at YOUR Equipment: play Factory Recall (1 Energy, [Action]) in response and return your own gear to hand. CORRECTED 2026-10-26 (#477, from the run play docs/plays/2026-10-26-factory-recall-saves-the-axe-only-inside-a-showdown-brittle-steel-trades-a-card-for-rells-free-sword-and-angle-shot-ends-the-axe-for-two-runes.md): this holds only inside a showdown, before the gear is aimed at: Factory Recall is [Action] (806.1.c.1), a removal spell on the chain makes a Closed State where only [Reaction] can be played (309.1.a), and spells like Brittle Steel are cast outside showdowns (155). As written, 'in response' is wrong.
  3. To move an Equipment to a different carrier: Factory Recall it to hand — 718.2's Inactive state ends the moment it is no longer attached — then replay it and pay its [Equip] for the new body (818.1).
  4. On a [Quick-Draw] Equipment, skip the [Equip] entirely: 819.1.d attaches it on the play, to a unit you choose.

Per iteration

one enemy gear destroyed for 2 Energy + 1 Power, or one gear relocated / rescued for 1 Energy

How it ends

engine — six gear kills a game from Brittle Steel and one bounce per Factory Recall, plus a legal route for your own Equipment to change carriers; nothing here scores CORRECTED 2026-10-26 (#477, from the run play docs/plays/2026-10-26-factory-recall-saves-the-axe-only-inside-a-showdown-brittle-steel-trades-a-card-for-rells-free-sword-and-angle-shot-ends-the-axe-for-two-runes.md): against a deck that plays Equipment for nothing (Rell's free Long Sword), each Brittle Steel kill is a card and a rune of yours for a card of theirs that cost no rune, and the [Flow] replay costs E4 and one Fury, twice the first cast's Energy. In the walk the Steel left you 4 to 3 after their T4, the same as the control.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

SFD-135 Factory Recall and VEN-003 Brittle Steel were both in ZERO entries. Card text verbatim from data/corpus_flat.txt; 054.1, 103.1.b.2, 103.2.b, 108.6.c, 185.2.d, 355.10.d, 355.10.e, 718.2, 721.2, 806.1.b, 809.1.c, 818.1, 818.1.b, 819.1.d, 829.1.b opened in the Core Rules file. The first notable is a CONSEQUENCE of the catalogue's #170 correction (an already-attached Equipment can never pay its own [Equip] again) rather than a challenge to it: 718.2 scopes the Inactive state to WHILE ATTACHED, so removing the attachment restores the printed text, and a bounce to hand is therefore a legal — and cheap — way to change carriers. No unruled reading. CORRECTED 2026-10-26 (#477): the Leads of the #474 play (see the dated notes in the third notable, step 2 and terminatesIn) withdraw the 'in response' rescue. The entry's headline claim (718.2, a bounce moves Equipment to a new carrier, and [Quick-Draw] skips the [Equip]) is untouched and the play confirmed it, so status stays verified. One reading is unruled: 819.1.c (see the Angle Shot notable); every lead is applied. SETTLED 2026-10-26 (#487, finding in docs/rules-notes/rules-findings.md): 819.1.c by rules text, no R-number; [Quick-Draw] gives the card [Reaction], not its [Equip] (see the Angle Shot notable).

Walked against Core Rules 2026-07-16

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