RIFTCOMBO

Combo · INFINITE

Forge / Ekko recycle loop — infinite Energy

6 cards · order + mind · verified

Pieces

Payoff

Infinite EnergyRepeatable bodies

Deck

Prerequisites

Steps

  1. Activate Forge of the Future (Kill this): recycle Forge itself, a Shadow's Call and a Sacrifice from the trash. Deck: 3 cards.
  2. Play Ekko, Recurrent for 5 Energy + 1 Mind Power. Pay the Power by recycling an EXHAUSTED Mind rune (rule 164.2.b has no exhaust in its cost).
  3. Play Shadow's Call (2 Energy) targeting EKKO and let it resolve: Ekko gains [Temporary], draw 2. Target Ekko, never a Recruit - Shadow's Call must Choose a friendly unit WITHOUT [Temporary], and whatever it marks dies at the start of your next Beginning Phase before scoring (816.1.b).
  4. Exhaust every still-ready rune for floating Energy, before the Deathknell readies them.
  5. Play Sacrifice (1 Energy, Reaction - 813.1.b gives it every permission of Action, so a plain Open State is fine). Its additional cost kills Ekko, and Ekko's [Temporary] dies with him, so no Recruit is ever marked.
  6. Ekko's Deathknell resolves: recycle Ekko and ready all 11 runes.
  7. Sacrifice resolves: draw 2, channel the recycled rune back exhausted (12 runes again). Hand holds Forge, Shadow's Call, Sacrifice, Ekko.
  8. Play Forge (2 Energy) - its play trigger makes a 1 Might Recruit at your base. Repeat from step 1.

Per iteration

-10 Energy -1 Power spent; 11 runes readied and 1 channeled back; +1 floating Energy and +1 Recruit token per pass. Unbounded.

How it ends

infinite energy (engine); infinite Recruits at base

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Shadow's Call must Choose a friendly unit WITHOUT [Temporary], and 816.1.b kills whatever it marks at the start of your next Beginning Phase, BEFORE scoring. Point it at Ekko and resolve it before playing Sacrifice: Sacrifice's additional cost then kills Ekko and the mark goes with him, so the Recruits stay clean and accumulate across turns. The stacked ordering (Sacrifice in response) is what the TCGplayer article actually prints — 'Play a copy of Shadow's Call. Respond to your copy of Shadow's Call with a copy of Sacrifice' — so this entry is deliberately more correct than its source; that ordering would leave Shadow's Call resolving with a dead target and make the loop depend on a mistarget reading; it also has to mark a live Recruit instead, which caps the surviving body count. Sequencing found by the user 2026-09-04 while reviewing R29, which is now moot for the catalogue. SOURCE READ IN FULL 2026-09-04: the whole TCGplayer article was opened through a reader proxy and the quote above confirmed verbatim (docs/phase0/walks/2026-09-04-source-verification-tcgplayer.md).

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue