Combo · ENGINE
Pack of Wonders bounces Bewitching Spirit — a discard every turn
Pieces
- Pack of Wonders ×1
OGN-181 · engine · chaos
Exhaust: Return another friendly gear, unit, or facedown card to its owner's hand.
- Bewitching Spirit ×1
UNL-121 · payoff · chaos
When you play me, choose a player. They discard 1.
Payoff
Deck
- Legend domains cover Chaos.
Prerequisites
- Every discard costs 3 Energy — it is a fresh play of the Spirit each time — plus 2 Energy once per Pack. Each Pack readies only in your Awaken, so it is one bounce per Pack per turn: three Packs cycle the same Spirit three times for 9E. Bloodharbor Ripper's legend bounce (bloodharbor-bewitching-discard) stacks on top.
Steps
- Play Bewitching Spirit: the opponent discards 1.
- Pack of Wonders, exhaust: return the Spirit to hand.
- Next turn (or immediately, with a second and third Pack), replay it. One Pack only breaks even — the opponent draws 1 each turn (315.4.b) — so two or more are needed before the hand actually shrinks.
How it ends
engine — one discard per Pack per turn at 3E each, net zero with a single Pack and −2 cards a turn with three; no points
Sources
Published elsewhere
- YouTube — gillygabyte, "Handloop Ezreal Unleashed Deck Tech & Guide" 2026-05-26
- Reddit r/riftboundtcg — "How do i counter the pack of wonder and bewitching spirit combo", TNTOM4 — 'you don't get to keep a single card in hand' 2026-06-29
- TCGplayer — The Best Decks from Riftbound Regional Hartford (HowlingMines) 2026-06-25
Walked here, in this project
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
Second route for Bewitching Spirit, independent of the Bloodharbor Ripper legend and so open to any Chaos legend (the thread's pilot ran Ezreal). Card text verified against the corpus. REFUTE 2 (2026-09-03): WOUNDED — one Pack is a treadmill against the Draw Phase; the hand shrinks only from two Packs up, at 3E per discard. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-jhin-fiora-gauntlets-pack.md). 149.1 - 'Gear enter play Ready' - is what makes three Packs worth three cycles in ONE turn rather than three turns; each then readies only in your Awaken, so one bounce per Pack per turn. 'Another' stops a Pack bouncing itself. One Pack is a treadmill against the opponent's Draw Phase (315.4.b); the hand shrinks only from two up. Depends on no unruled reading. REDDIT CITATIONS ARE UNREACHABLE AND NO `accessed` DATE CAN HONESTLY BE STAMPED ON THEM (#137, re-verified 2026-09-14). CLAUDE.md defines `accessed` as "the date somebody on this project opened the url and read it there", so stamping one for a page nobody can open would be a fabrication rather than hygiene. Reddit was re-tested today by three independent routes and all three are shut: plain curl to old.reddit.com returns HTTP 403, www.reddit.com/.json returns HTTP 403 with reddit's own "Blocked" page, and r.jina.ai returns HTTP 200 while RELAYING the 403 in its body - a status-code check on that proxy is a false pass. This entry does not rest on the thread: its verification is the hand walk and the Core Rules paragraphs cited above, and the link is kept as a LEAD, which is the distinction #137 exists to make legible.
Walked against Core Rules 2026-07-16