RIFTCOMBO

Combo · ENGINE

Challenge damage is UNIT damage, so it walks past a [Tank] wall and past a spell-damage fog alike

6 cards · body · verified

Pieces

Payoff

Repeatable removal

Deck

Run play

Prerequisites

Steps

  1. Play Carnivorous Snapvine (5 Energy + 2 Power) and choose an enemy unit at a battlefield. Both deal damage equal to their Mights to each other: the Snapvine's 6 kills anything up to 6 Might and it survives anything under 6.
  2. 417.6.b.3 makes that unit damage rather than spell damage, so a [Tank] in the enemy garrison orders nothing (815.1.b is scoped to the combat damage step) and a spell-and-ability fog does not stop it.
  3. Later, or the same turn, cast Rampage (3 Energy) and pay the extra Body rune: the Snapvine is +2 for the turn and the exchange is at 8.
  4. Expect the opponent's 'when you deal damage' triggers to fire for their half of the exchange - 417.6.b.4 makes them responsible for it.
  5. 143.3.b.1 heals marked damage at the end of each player's turn, so a second Rampage in the SAME turn finishes anything the first one left alive. CORRECTED 2026-10-18 (#400, from the run play docs/plays/2026-10-18-galio-alone-deals-no-combat-damage-so-the-snapvine-beats-him-by-killing-his-partners-and-never-by-choosing-him.md): the friendly body keeps its damage too (143.3.b.1: "At the end of each player's turn."). After one paid Rampage against a 6, the Snapvine is an 8 with 6 marked; a second paid Rampage makes it a 10 with 6 marked, and any enemy of Might 4 or more kills it in the exchange. And when the Snapvine is the friendly unit both times, an enemy that was dealt the full 8 and survived has Might 9 or more, so it dealt the 8-Might Snapvine at least 9, which already killed it (143.2.a). An enemy left alive by prevention (VEN-126 Ki Barrier) or by VEN-084 Ambessa, The Wolf's Empowered clause took less than 8, and there the Snapvine can still be standing for the second exchange, with the damage above still on it. ADDED the same day, same play: a pumped Snapvine carrying 6 or 7 damage survives the end of the turn because the Expiration Step heals before the +2 expires, 317.2.b: "Insert “3c. Heal all Units.”", then 317.2.c: "Insert “3d. All ‘this turn’ effects expire simultaneously.”"

Per iteration

one enemy unit of up to 6 Might removed per Snapvine, and up to 8 per Rampage on a Snapvine already in play

How it ends

engine only - three Snapvines and three Rampages by 103.2.b, and the exchange is mutual so each use costs the friendly body real damage; nothing here scores and 417.6.c keeps every point of it out of the excess-damage family

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #186, batch 1). The first entry to use OGN-149 Carnivorous Snapvine or VEN-083 Rampage. Card text verbatim from data/corpus_flat.txt. Citations opened and quoted: 054.1, 103.1.b.3, 103.2.b, 143.2.a, 143.3.b.1, 417.6.b.3, 417.6.b.4, 417.6.c, 437.4, 465.2.c.4, 469, 815.1.b, 815.1.c.2. FIRST CITE IN THIS CATALOGUE: 417.6.b.4 (0 prior hits in data/combos.json), and it is a cost of the family rather than a benefit - the opponent's 'when you deal damage' triggers fire for their half. UNIQUENESS SWEPT: the mutual-damage family is seven cards, all named, with UNL-110 Clash of Giants flagged as the only one with no friendly-or-enemy restriction. Deliberately cross-referenced against galio-back-to-back-divining-shells-toll (#180): that entry builds a [Tank] toll and this family is the reason a toll is not a wall. Ban check: neither card is banned or restricted; neither is a Signature card. No unruled reading.

Walked against Core Rules 2026-07-16

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