RIFTCOMBO

Combo · ENGINE

Lillia and Smoke and Mirrors — four Sprites out of one unit and three spells

4 cards · mind · verified

Pieces

Payoff

Repeatable [Temporary] bodies

Deck

Prerequisites

Steps

  1. Play Lillia for 3 Energy, paying [Accelerate]'s 1 Energy + 1 Mind Power so she enters ready (805.1.a against 143.4).
  2. Standard-Move her from base to a battlefield you control (144.4.a; cost 144.2). She moved FROM the base, so Sprite #1 is played at the base (355.2.a).
  3. Play Smoke and Mirrors (2 Energy): choose Lillia and a Sprite at a different location. They swap; Lillia moved from her location, so a new Sprite is played there. Draw 1.
  4. Repeat with the second and third copies, alternating base and battlefield. Each one adds a Sprite and replaces the card it spent.
  5. Four Sprites, 12 Might; at most three of them (9 Might) end at the battlefield, with Lillia at the base after an odd number of swaps.
  6. 816.1.b kills every Sprite at the start of your next Beginning Phase, before scoring — they defend for one turn cycle and never Hold.

Per iteration

one 3 Might [Temporary] body and one card drawn per copy of Smoke and Mirrors, for 2 Energy

How it ends

engine only — four bodies for one turn cycle and three cards; they die before scoring, so they never convert to points

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-movement-lens-candidates.md), issue #58 candidate 7, with ONE correction. The candidate's '4 Sprites -> 12 Might' is right as a total and wrong as a board: every swap moves Lillia the other way, so at most three Sprites (9 Might) end at the battlefield and she ends at the base after three swaps. The walk tracks the positions swap by swap. It also prices the [Hidden] discount against 811.1.d instead of quoting the reminder text, and adds UNL-189 Bashful Bloom as the legend that both discounts to 0 on four Sprites and starts the relay without spending her Standard Move. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.2.b, 143.4, 144.2, 144.4.a, 315.2.b.2, 355.2.a, 359.3.f.2, 383.2.a.1, 420.1, 446.1, 456, 456.1, 805.1.a, 806.1.c.1, 811.1.b, 811.1.d, 816.1, 816.1.b. Ban check: UNL-082, UNL-083 and UNL-189 carry no [BANNED marker. Arithmetic against its own declared quantities: 1 Lillia + 3 Smoke and Mirrors = 4 Sprites for 10 Energy + 1 Power, cards net -1. Trap check: trap 4 applies in full and is declared (the Sprites never Hold); no attack; no [Repeat]; recalls are excluded by name (456.1); no Awaken Energy carried across a phase. Depends on no unruled reading. 811.1.d.2 CORRECTED 2026-09-06 (docs/phase0/walks/2026-09-06-issue89-tournament-corpus.md, issue #89's extra task). The cost notable cited 811.1.d to REJECT the [Hidden] discount for UNL-083 Smoke and Mirrors; 811.1.d.2.a works that exact card by name and grants it — the first chosen unit must be at the hiding battlefield, the second may be anywhere. The catalogue held three different readings of this clause (tideturner-mega-mech-swap took the exception, this entry rejected it, hwei-move-draw-ready-runes read it as covering both targets and priced expensive 'for consistency'); all three now state the per-target rule. The declared 10 Energy + 1 Power is unchanged, because the discount needs a turn of setup and one controlled battlefield per copy; the discounted figure (8 Energy + 2 Power for one hidden copy) is stated in the notable. No class and no quantity changed.

Walked against Core Rules 2026-07-16

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