RIFTCOMBO

Combo · ENGINE

Every enemy stun pays for a Call to Glory, and 346.1 is why the buff is still there when you play it

7 cards · calm + order · verified

Pieces

Payoff

Combat MightTempo denial

Deck

Prerequisites

Bodies no card supplies

Play Facebreaker from Hidden for 0 Energy: stun one enemy and one friendly body at that battlefield (811.1.d.2 confines both to it)

Steps

  1. On your turn, pay [A] to hide Facebreaker at a battlefield you control (811.1.b). It gains [Reaction] beginning next turn.
  2. On the opponent's turn they attack that battlefield. Combat opens with the Combat Showdown Step (464.2); designations are set at 464.2.c.3, the Attacker takes Focus at 464.2.d and passes it to you (347.2.b, 312.2.b).
  3. Play Facebreaker from Hidden for 0 Energy: stun one enemy and one friendly body at that battlefield (811.1.d.2 confines both to it).
  4. Radiant Dawn triggers once and buffs a friendly unit (426.1.b; the buff is +1 Might by 703). Let the trigger resolve - by 346.1 Focus does not pass.
  5. Play Call to Glory, spending that buff as the additional cost: 'ignore this spell's cost' covers all of E3. Give a unit +3 Might this turn.
  6. Play Rune Prison for 2 Energy + 1 Power in the same window (legal by 308.1.a) to stun a second attacker, and repeat the buff-and-spend once more.
  7. At step 3d of the end of turn cleanup the stuns clear (423.1.a.2) and the +3 Might expires. Nothing carries over; the engine is re-armed by hiding another card on your turn.

Per iteration

one free Call to Glory (+3 Might) and one enemy attacker contributing zero combat damage, per enemy stun - 0 Energy when the stun came from Hidden, 2 Energy + 1 Power when it came from Rune Prison

How it ends

engine only - 423.1.a.1 forbids re-stunning a stunned body and 423.1.a.2 clears the state at cleanup 3d, so the ceiling is how many un-stunned enemy bodies are present; nothing in the line gains a point

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-stun-lens-candidates.md), issue #61 candidate 1, REWRITTEN. Filed by the hunt as 'radiant-dawn-hidden-stun-free-reactions'; the id changed with the mechanism. OGN-261 Radiant Dawn, OGN-207 Call to Glory and OGN-050 Rune Prison appeared in NO entry before this; OGN-220 Facebreaker is in three and the overlap is declared. THE WALK'S CORRECTION: #61's S8 said Reaction speed on the opponent's turn comes only from [Hidden] or [Ambush]. It does not - 308.1, 308.1.a and 310.3 put a COMBAT in a Showdown State, where [Action] is legal, and rule 464 is titled 'Step 1: The Combat Showdown Step'. None of 308.1, 308.1.a or 310.3 had been cited anywhere in this catalogue before. So [Hidden] buys 0 Energy, not speed, and the engine is not capped at the two hidden cards #61 counted - that ceiling is really ONE, since 811.1.b hides only at a battlefield you control and 485.4 gives a Duel two battlefields in total. The walk also supplies the timing proof #61 asserted without support (346.1) and the buff cap it never mentioned (702.3 / 702.3.a). Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b, 164.2.a, 167, 308.1, 308.1.a, 309.1.a, 310.3, 312.2.b, 323.7, 346.1, 347.2.b, 415.3.a, 423.1.a.1, 423.1.a.2, 423.1.b, 426.1.b, 426.1.b.1, 429.2, 464.2, 464.2.c.3, 464.2.d, 466.5.c, 485.4, 702.2.b.2, 702.3, 702.3.a, 703, 811.1.b, 811.1.d.2, 811.1.d.2.a, 813.1.b. Ban check: none of the four carries a [BANNED marker in data/corpus_flat.txt. Trap check: no attack designation is claimed; the Awaken-Energy trap (167) is addressed and the runes are named; no [Repeat]; no [Temporary]; no token; no recall; no Gold; no battlefield of its own, though the Hidden half needs one you control and 323.7 trashes the card if you lose it. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue