Combo · ALT WIN
Renata Glasc, Industrialist and The Grand Plaza — any token engine wins, without Time Warp
Pieces
- Renata Glasc, Industrialist ×1
SFD-171 · enabler · order
Your tokens enter ready.
- The Grand Plaza ×1
OGN-293 · payoff
When you hold here, if you have 7+ units here, you win the game.
Payoff
Deck
- Renata Glasc, Industrialist is mono-Order and the Plaza is Colorless, so the identity is whatever the token engine brings plus Order — which every one of the unbounded Recruit producers already is.
Prerequisites
- The Grand Plaza in play: each player provides three battlefields and only 1 is used (485.4.a), randomly in Duel (485.5) and Skirmish (487.5), chosen in Match (486.5). 103.4.c and Tournament Rules 402.1 forbid bringing three copies to force it.
- THE WHOLE CHAIN IS THREE RULES. Tokens are born at the base (355.2.a: 'By default, Valid locations include the controller's Base or a Battlefield the controller controls'); Industrialist makes them enter ready, which 143.4.a admits as an alteration of 143.4; and then 144.2 / 144.3 / 144.4.a walk any number of them to the Plaza as ONE free action.
- THIS IS grand-plaza-loop-time-warp WITHOUT THE TIME WARP. That entry buys the missing turn with OGN-122 Time Warp (Mind, E10 P4), which is only available in a Mind identity and only in an engine with Energy to spare. This row pays with a surviving turn instead, which is the version fury/order, chaos/order and mind/order engines can actually run.
- RECRUITS ARE 1 MIGHT, so overshoot the seven — that is the entire mitigation, and it is why the feeder has to be unbounded, or at least repeatable across turns. The count is measured at the Hold (383.2.a.1), includes the bodies that conquered the battlefield, and cannot be topped up at that instant.
- A FEEDER THAT MARKS A BODY [Temporary] MUST NOT MARK THE PARKED ONES. 816.1.b kills them at the start of the Beginning Phase BEFORE scoring, which is exactly when the Plaza counts; grand-plaza-loop-time-warp records the same trap for Shadow's Call and solves it by pointing it at Ekko.
- Taking the Plaza is the same Showdown as everywhere else: a battlefield you bring starts uncontrolled (190.1) with its 'you' blanked (190.6.d), walking in makes it Contested (190.3.a), 344.2 opens the Showdown, 348.2.a gives Control and 348.2.a.1 makes it a Conquer. 323.6 takes the Control back the moment your last body leaves.
- THE THIRTEEN FEEDERS THE GRAPH GIVES THIS ROW WERE CHECKED ONE BY ONE against the token-maker's own line in data/corpus_flat.txt, because the class shown to a player is the composed variant's: OGN-212 Forge of the Future, SFD-153 Eye of the Herald, SFD-154 Guards!, SFD-168 Vanguard Armory, OGN-265 Herald of the Arcane, OGN-246 Viktor Leader, SFD-021 Ferrous Forerunner and OGN-218 Vanguard Captain all play a plain unit token that stays on the board. The one that needs a condition is leblanc-zilean-reflection-doubling: UNL-200 Mirror Image's Reflections carry [Temporary], and only UNL-090 LeBlanc, Everywhere at Once switches the kill off, and only at HER battlefield (R10 = A) — so with that feeder the Plaza has to be where LeBlanc is standing. The two Sprite Fountain engines cannot feed this row at all and were moved to temporary-body-engine in the same commit.
- UNL-077 Soul Shepherd (Mind, "Your token units have +1 Might") is a CONTINUOUS MODIFIER, not a 702 buff, so it applies to every token at once: 143.2.a + 465.2.c.3 make seven 1-Might Recruits cost 7 damage to clear and seven 2-Might Recruits cost 14, and it makes the whole 1-Might Plaza family immune to OGN-133 Flurry of Blades ("Deal 1 to all units at battlefields"). He is Mind, so he narrows an all-Order line to Mind/Order (#159, 2026-09-06). CORRECTED 2026-10-27 (#503): those totals price a full clear, and a full clear is not what stops the Plaza. It needs 7 units at the Hold (383.2.a.1), so against seven the opponent kills one and picks which (465.2.c, 465.2.c.3; with no [Tank] nothing orders the assignment, 465.2.c.6): the Shepherd raises that price from 1 damage to 2, not from 7 to 14. The doubling stands; the totals do not.
- A BLOODLESS CONQUER IS NOT A FAIT ACCOMPLI, AND 46 OF THE 47 ENTRIES CITING 344.2 DID NOT SAY SO (added 2026-09-12, #187 batch 25). **316.8.b.1.a**: during a Non-Combat Showdown *"units controlled by a different player may become present at the Battlefield where the Showdown is"*, which converts it to a COMBAT Showdown in the following cleanup - so the opponent can turn your uncontested walk-in into a fight. 316.8.c is the permission (a Showdown is a Window of Opportunity for [Action] and [Reaction] cards). **The answer set is THREE CARDS, swept on the ACTOR rather than on the destination**: `OGN-173 Ride the Wind` (Chaos, E2+1), `OGN-262 Zenith Blade` (Calm/Order, E3+2) and `SFD-184 Relentless Pursuit` (Fury/Body, E2+1) - twelve printings move a friendly unit, and nine of them send it to base or need a body already there. They span three identities, so **no identity is safe**; and `OGN-262 Zenith Blade` is the worst to walk into, because it STUNS your body on the way in, and 423.1.b removes a stunned unit`s contribution to the damage step while 423.1.c keeps its full Might as the price to kill it - one 3-Energy card takes the unit and the battlefield. **[Ambush] is not a fourth answer**: 822.1.b needs a battlefield where the player already has units, and the defining feature of that board is that they have none there. **THE REMEDY IS A COUNTERSPELL, AND A FIRST VERSION OF THIS NOTABLE SAID SOMETHING FALSE THAT IS WITHDRAWN HERE (corrected within the hour, 2026-09-12).** It said that because all three answers are [Action] and 358.4 admits an Action card only as the card that CLOSES the state, the attacker - who holds Focus by 345 and priority by 335.1 - could shut them out by playing any cheap Action card first. Every step is true and the conclusion is false, because **a Showdown is a LOOP, not a single window**: 346 - *"When the last item on the chain resolves and the turn returns to an Open State during a Showdown, Focus passes, and the next Player gains both Focus and Priority"* - with 347.1.b and 347.2.a. Closing the state buys a lock-out lasting exactly that CHAIN; when it resolves the Showdown reopens, Focus passes TO THE DEFENDER, and they play their answer into an open Showdown after all. **The real sequence**: walk in, take Focus, **PASS** (acting first gains nothing); they play the answer, which closes the state as it is played; **you COUNTER it**, since 358.4`s other half now admits only [Reaction] and all eleven of the pool`s counters are Reaction, and 425.1.c refunds them nothing; all players then pass in sequence, 347.2.a ends the Showdown, and 348.2.a with 348.2.a.1 give you Control and the Conquer. The cheap counter is `OGN-045 Defy` (Calm, E1 + 1 Power, *"counter a spell that costs no more than 4 Energy and no more than one rainbow"*), which covers all three answers; `OGN-064 Wind Wall` is the unconditional one. **So the protection narrows to pairs containing CALM** - it is not the one-Energy insurance any deck can buy.
- THE NAMED ANSWER IS ILLEGAL IN THE TWO SHELLS THAT ACTUALLY FEED THIS ROW, AND THE FURY ONE WAS ALREADY IN THE CATALOGUE (corrected 2026-09-13, #200). The Soul Shepherd note above is right that `UNL-077` is **Mind** and narrows an all-Order line to Mind/Order. But the engines that produce the Recruits here are `jhin-fiora-facebreaker-recall` and `twilight-reveler-eye-facebreaker-recruits`, and **both are FURY/ORDER** - so Mind + Fury + Order is THREE domains and 103.1.b forbids him outright. **The answer in Fury is `VEN-018 Rage Amplifier`** (Fury gear, E4 + 1 Power): *"Your units have +1 :rb_might:."* - no location clause, no body slot, and 359.2.d enters a non-unit gear READY at the base, so unlike the Plaza's own garrison it costs none of the seven. It lifts every Recruit to Might 2 and takes them out of `OGN-133 Flurry of Blades`. **It was already in this catalogue** on `desert-call-vi-sand-soldier-plaza` and `ferrous-forerunner-karthus-mech-plaza`; nobody had connected it to the two Fury/Order Recruit engines. **Swept for a static, non-"this turn" +N Might grant to your units with domains inside {fury, order} or colourless, folded by name+type - and the sweep has a trap worth carrying: a window that cuts before the word "here" nearly published `OGS-013 Garen, Commander` and `OGN-243 Darius, Executioner` as location-free, and both print "other friendly units have +1 Might HERE", which costs a body slot AND fills one of the seven.**
- OPPONENT BOARD AND KILL PRICE - ADDED 2026-10-27 (#503). THE BOARD IT WINS ON: nothing of theirs that can reach the Plaza and deal damage on their own turn. The seven must survive their whole turn, because 383.2.a.1 counts them when the Hold happens in your next Beginning Phase (315.2.b.2). A body of theirs that was ready in their base after their Awaken can Standard Move to the Plaza (144.2, 144.4.a), a body at their own battlefield cannot (144.4.a, 144.4.b) unless it has Ganking (144.4.c.1), and a body they play that turn enters exhausted (143.4) unless it has [Accelerate]. THE KILL PRICE: at the minimum of seven 1-Might Recruit tokens (187.1, none with [Tank] or [Backline]) the attacker has to kill 7 - 6 = 1, which is 1 damage (465.2.c, 142.4.b), so any ready attacker of Might 1 or more leaves six and the Hold does not win. Each extra Recruit past seven adds one more body to kill and 1 more damage, so overshooting buys one point of damage per body and not a full clear.
Steps
- Have Renata Glasc, Industrialist on the board and The Grand Plaza in play, uncontrolled.
- Run the token engine until seven or more token units stand at your base, each entering ready (143.4.a).
- Standard-Move them all to the Plaza as ONE action (144.3, 144.4.a). No Energy is paid (144.2).
- At the next Cleanup the Showdown opens (344.2), you establish Control (348.2.a) and that is a Conquer (348.2.a.1) worth 1 point.
- Survive the opponent's turn with at least seven of them still there.
- Your Beginning Phase: 315.2.b.2 Holds the Plaza, the Trigger Condition finds 7+ units here (383.2.a.1) and 195 wins the game.
How it ends
win the game
Sources
Published elsewhere
Walked here, in this project
- Issue #63 — the payoff lens, candidate C4 2026-09-06
- Hand walk 2026-09-06 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
AUTHORED 2026-09-06 from issue #63, which measured that infinite-recruits had seven producers and zero consumers while the one consumer in the catalogue asked for token-body-engine — two names for one thing, with the unbounded side orphaned. The vocabulary was merged in the same commit (see the walk's section V) and this row is the consumer that side never had. It is deliberately generic: the feeder is named by feature, not by card, because the seven producers are the whole point. Domain Identity does the filtering for free — Industrialist is mono-Order, so an Order-inclusive feeder composes and a calm/body or chaos/mind one does not, and that is correct rather than something to work around. Trap check against CLAUDE.md: tokens are born at the base and the walk to the battlefield is the bottleneck (#48), which is exactly what this row pays for with 144.3; nothing here recycles a token (185, 416.1); no attack designation is needed; the Plaza count includes the conqueror. Depends on R25 = A (ruled 2026-09-04) and on no unruled reading.
Walked against Core Rules 2026-07-16