RIFTCOMBO

Combo · ENGINE

Svellsongur on Anivia — the attack burns the battlefield for six instead of three

2 cards · body + calm · verified

Pieces

Payoff

Repeatable removal

Deck

Run play

Prerequisites

Steps

  1. Equip Svellsongur to Anivia, Primal (1 Energy + 1 Calm Power).
  2. Move her into an enemy battlefield that has a garrison. The Combat stages (323.9) and opens (323.13).
  3. 464.2.c.3 designates her the Attacker; 383.4.e puts BOTH instances of 'When I attack' on the chain.
  4. Each deals 3 to all enemy units there: 6 total, before the damage step.
  5. Whatever survives fights her 8 Might.

Per iteration

6 damage to every enemy unit at the battlefield per attack, instead of 3

How it ends

engine only - one doubled sweep per attack, bounded by how often she can attack

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3. OGN-148 Anivia, Primal appeared in no entry before this. The source's figure matches the cards to the digit, which is worth saying because the same video's other claim (16 XP) does not - see gromp-arena-svellsongur-xp. Card text verbatim from data/corpus_flat.txt. Trap check: the empty-battlefield trap (383.4.e, 461, 807.1.d) is the one that matters here and it is stated in the prerequisites; no [Repeat]; no [Temporary]; no token; no recall; 143.4 is why the legend's level 11 is named. Depends on R6 (ruled A). CORRECTED 2026-10-14 (#361), from the run play docs/plays/2026-10-14-the-second-burn-buys-anivias-life-and-level-11-only-hides-her.md (#358). Its four leads were re-read against the card text and the Core Rules and all four are applied: the price is 11 Energy and 4 Power, not 9 and 2, and T5 is the first equipped attack going first on basic runes; the second sweep buys the damage step, not kills; Level 11 hides her through their turn rather than bringing the attack forward; Hidden Blade and Salvage are named as answers. These weaken the entry's price and its account of Level 11, not its mechanism: the play walked the doubled sweep to the result the entry states (two instances of 'deal 3 to all enemy units here', six to every defender, a seven-body garrison dead), so the status stays verified.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue