RIFTCOMBO

Combo · ENGINE

Vex, Mocking × Thwonk! — a Tank that teleports into the combat as it opens

2 cards · calm · verified

Pieces

Payoff

Repeatable removal

Deck

Run play

Prerequisites

Steps

  1. Have Vex, Mocking on the board (5 Energy + 1 Calm Power) — anywhere, including your base — and hold Thwonk! with 4 Energy available.
  2. The opponent attacks one of your battlefields. Inside the Combat Showdown (806.1.b), cast Thwonk! for 2 Energy and pay the [Repeat] for 2 more.
  3. Each execution stuns one attacking unit: 423.1.b takes its Might out of the combat damage step entirely.
  4. Vex's trigger fires on the stun. Move her to that battlefield — an effect move (420.2.a), so her exhausted state and the Closed State do not stop it.
  5. 319.6's Cleanup runs and 323.2.a designates her a Defender before damage resolves. [Tank] (815.1.b) then forces the attackers to assign lethal to her first, at 5 + 1 = 6 (814.1.c).
  6. Repeat next combat; 423.1.a.2 has cleared the stuns by then.

How it ends

engine — two attackers blanked and a 6-Might Tank inserted into the combat, three times a game

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Card text verbatim from data/corpus_flat.txt; 103.1.b.3, 144.1.b, 144.2, 319.6, 323.2.a, 420.2.a, 420.3.a, 423.1.a.1, 423.1.a.2, 423.1.b, 423.1.c, 465.2, 465.2.c.3, 806.1.b, 814.1.c, 815.1.b, 820.1.b and 820.2.a opened in the Core Rules file. Both cards checked against data/legality.json: legal in both formats. No unruled reading. #61's correction is applied rather than re-derived — a stun removes the defender's damage, not its durability — which is why this is filed as a defensive engine and not as removal.

Walked against Core Rules 2026-07-16

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