RIFTCOMBO

Combo · ALT WIN

Gutter Palace — exactly 4 and 4

1 card · mind · verified

Pieces

Payoff

Win the game

Deck

Run play

Prerequisites

Bodies no card supplies

UNL-088 Gutter Palace: "if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game"

Steps

  1. Play Gutter Palace (gear enters ready). Adjust with its discard/exhaust ability: hand −1, units at battlefields +1.
  2. Pass at 4/4. At the start of your next Beginning Phase the check fires: you win.

How it ends

win the game

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

With Time Warp (OGN-122) the check comes at your very next Beginning Phase with no opponent turn between; adjust the hand count for Time Warp leaving the hand. Whether a Temporary body can be counted was filed as an open reading on 2026-09-03 and settled in this entry's favour on 2026-09-04; the reasoning follows and the entry carries no open reading today. 816.1.b is "at the start of ... Beginning Phase, before scoring, kill this" - before the Scoring Step (315.2.b), whereas the win check is the Beginning Step (315.2.a). Both trigger at the same instant and both are yours, so 383.3.d puts the order in your hands ("the player that controls the Abilities selects the order to place them on the Chain"). SETTLED 2026-09-04 (docs/phase0/walks/2026-09-04-reddit-mining-and-gutter-palace.md): a Temporary body CAN be counted, and this is no longer an open reading. 816.1 makes Temporary a Triggered Ability keyword and 816.1.c fixes its trigger condition as the controller's Beginning Phase starting - the same instant as this card's win check - so 383.3.d applies verbatim: "the player that controls the Abilities selects the order to place them on the Chain". Both are yours, so the win resolves first. 816.1.b's "before scoring" forces nothing against it, since the Scoring Step (315.2.b) is later than the Beginning Step (315.2.a) where both trigger. (L4-13) REFUTE 2026-09-03: SURVIVES. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-three-alt-win-and-burst.md), promoted to verified. 195 grants the win; the load-bearing checks were the Bird’s legal destination (355.2/355.2.a) and the Beginning-Step-before-Draw-Phase ordering (315.2.a vs 315.4). See gutter-palace-keeper-time-warp for the concrete one-turn assembly the community found.

Walked against Core Rules 2026-07-16

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