RIFTCOMBO

Combo · ENGINE

Void Rush reveals the Undertitan, and the Undertitan pays for its own play — a ready 5 Might body that pumps the board

8 cards · fury + order · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Run play

Prerequisites

Steps

  1. Have Rek'Sai, Breacher on the board (3 Energy) and, if you have it, Void Hatchling (2 Energy).
  2. Play Void Rush for 2 Energy + 1 Power. Reveal the top 2 cards of your Main Deck.
  3. If an Undertitan is among them its 'As I'm revealed' triggers; 429.2 resolves the [Add] [E2] on the spot, before Void Rush continues.
  4. Banish the Undertitan and play it for 4 Energy + 1 Power (E6 reduced by E2), paying 1 Energy + 1 Order Power for the [Accelerate] Rek'Sai grants it, so it enters ready.
  5. Its play trigger gives your other units +2 Might this turn. Draw the card you did not banish.
  6. Net 5 Energy and 3 Power for a ready 5 Might body, a board-wide +2 for the turn, and a card.

Per iteration

one ready 5 Might body plus +2 Might to your other units and one card drawn, for a net 5 Energy and 3 Power

How it ends

engine only — three Void Rush and three Undertitans, each spell consumed; nothing brings a Void Rush back, so the line runs at most three times per game

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue89-tournament-corpus.md), issue #89 candidate 1 (51 registered lists, 34 of them with Void Hatchling). SFD-188 Void Rush and SFD-018 Void Hatchling appeared in NO entry before this; SFD-029 is in reksai-sarcophagus-accelerated-recursion and SFD-175 in reksai-undertitan-reveal, and both overlaps are declared. THE WALK'S TWO ADDITIONS over the hunt, which filed both as open questions: 429.2 and 429.2.a settle the timing of the [Add] in the line's favour (an Add ability resolves before any other outstanding chain item is finalized), and 805.1.a.1 corrects the price — the hunt's '~4 Energy' counted neither the two Power costs nor the Accelerate, and the honest figure is 5 Energy and 3 Power. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.2.b, 356.6, 416.1, 424.1.a.1, 429.2, 429.2.a, 805.1.a, 805.1.a.1. Ban check: none of the four carries a [BANNED marker. Trap check: no attack designation is claimed (the +2 Might is a play trigger, not a combat one); no [Repeat]; no [Temporary]; no token; no Gold; the Add is inside a Main Phase and is spent in the same resolution, so trap 167 (the Rune Pool emptying at the Main Phase start) never applies. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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