RIFTCOMBO

Combo · ENGINE

Blade Dancer × Azir, Ascendant — a choose you can make every turn without spending a card

2 cards · calm + chaos · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Blade Dancer is your legend. Play Azir, Ascendant (6 Energy + 1 Calm Power).
  2. Any turn, in your Main Phase or a Showdown (his ability is [Action], 806.1.b): pay 1 Calm Power and choose a unit you control.
  3. Blade Dancer's trigger fires on the choose: exhaust her and pay 1 rainbow Power to ready that unit.
  4. Azir's own effect resolves: he moves to the chosen unit's location and it to his, and you may relay one of its Equipment onto him.
  5. The readied unit takes a second Standard Move or pays a second exhaust-cost ability.
  6. If you conquer this turn, pay 1 Energy to ready Blade Dancer and do it again; otherwise she readies at your next Awaken (315.1.b).

Per iteration

+1 unit readied per turn (twice on a turn you conquer), for 1 Calm Power and 1 rainbow Power, spending no cards

How it ends

engine — a repeatable untap with a free position swap attached; it scores nothing by itself

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Card text verbatim from data/corpus_flat.txt; 103.2.b, 144.2, 315.1.b, 464.2.c.3, 465.2.b, 702.2.a, 806.1.b and 818.1 opened in the Core Rules file. Both cards checked against data/legality.json by base code: legal in both formats. No unruled reading. Azir was chosen over the cheaper UNL-046 Friendship (1 Energy) because every other partner in the list is a spell capped at three uses a game, and this one is an ability that repeats for the rest of it.

Walked against Core Rules 2026-07-16

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