Combo · ENGINE
Strike Down spends the Battleaxe's Might and then detaches it — which is exactly how you dodge the Battleaxe's own end-of-turn bill
Pieces
- Strike Down ×1
SFD-107 · engine · body
Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.
- Blighted Battleaxe ×1
UNL-019 · payoff · fury
[Equip] 1 Energy + 1 Fury Power (1 Energy + 1 Fury Power: Attach this to a unit you control.)
At the end of your turn, if I didn't conquer this turn, unattach this and deal 4 to me.
Payoff
Deck
- Body + Fury, so four legend names (103.1.b.2): Relentless Storm (OGN-249), Purifier (SFD-183), Pridestalker (UNL-183), Butcher of the Sands (VEN-141).
- A unit to carry the Battleaxe — the bigger it is, the bigger the shot, since 434.1.d adds the Might Bonus to the carrier.
Prerequisites
- THE DETACH IS THE POINT, NOT THE COST. The Battleaxe's [Effect] is appended to the CARRIER — 434.1.c: 'The Top-Most card has all Effect Text of all cards Attached to it appended to its Rules Text' — so 'unattach this and deal 4 to me' is 4 damage to YOUR OWN unit at the end of any turn it did not conquer. Strike Down's last clause, 'Then detach an Equipment from it', removes the Battleaxe before that end-of-turn trigger exists: no attachment, no appended text, no bill. A spell whose drawback line is the answer to the other card's drawback line.
- THE SHOT IS THE CARRIER'S FULL MIGHT INCLUDING THE BONUS. 434.1.d: 'The Top-Most Card has its Might modulated by the Might Bonus of all cards Attached to it', so a 3-Might body wearing the Battleaxe is 7 and deals SEVEN to an enemy unit — 143.2.a kills at Might, so that clears almost anything in the pool for 3 Energy and 1 Body Power.
- AND IT IS UNIT DAMAGE, NOT SPELL DAMAGE. 417.6.b.3 — whose worked example is Challenge — makes damage dealt by a specified unit come from the unit, not from the spell that instructed it. So Strike Down is in the same family as `unyielding-spirit-challenge-unit-damage` and survives a blanket 'prevent all spell and ability damage'. It also means the shot is one-way: the enemy unit does NOT deal damage back, unlike Challenge.
- RE-ARMING IS CHEAP AND IS AN ACTIVATED ABILITY. 818.1 makes [Equip] an Activated Ability with a cost, and the Battleaxe's is 1 Energy + 1 Fury Power, so the detached gear goes back on next turn for that price — and 818.1 also means attaching is never PLAYING, so no 'when you play a gear' trigger fires on the re-equip.
- 381 confines that re-equip to your own Main Phase in an Open State, since [Equip] carries neither [Action] nor [Reaction]. Strike Down itself has no timing keyword either, so the whole line is a Main Phase line.
- The Battleaxe's conquer clause is still worth knowing on the turns you do not cast Strike Down: conquer with the carrier and the bill is waived entirely. The pairing is for the turns you cannot conquer, which is most of them.
Bodies no card supplies
Play the Blighted Battleaxe (4 Energy) and [Equip] it to a unit for 1 Energy + 1 Fury Power (818.1)
Steps
- Play the Blighted Battleaxe (4 Energy) and [Equip] it to a unit for 1 Energy + 1 Fury Power (818.1). The carrier's Might rises by 4 (434.1.d) and inherits the Battleaxe's end-of-turn clause (434.1.c).
- In your Main Phase, cast Strike Down (3 Energy + 1 Body Power) choosing that unit.
- It deals damage equal to its full Might — printed plus the +4 — to an enemy unit. 417.6.b.3 makes that unit damage, and nothing is dealt back.
- Then detach an Equipment from it: take the Battleaxe off.
- At the end of your turn the Battleaxe is no longer attached, so the 'deal 4 to me' clause is not on your unit at all.
- Re-equip next turn for 1 Energy + 1 Fury Power (381 confines it to your own Main Phase).
Per iteration
-1 card, -3 Energy -1 Body Power, damage equal to the carrier's boosted Might to one enemy unit, and 4 damage to your own body avoided
How it ends
engine — a one-way shot equal to a boosted body's Might, and the Battleaxe's own end-of-turn bill dodged, once per Strike Down; nothing here scores
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
Walked here, in this project
- Hand walk 2026-09-07, issue #173 — the uncatalogued Fury / Body / Chaos cards 2026-09-07 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
AUTHORED 2026-09-07, issue #173. SFD-107 Strike Down and UNL-019 Blighted Battleaxe were both in ZERO entries. Card text verbatim from data/corpus_flat.txt; 103.1.b.2, 143.2.a, 381, 417.6.b.3, 434.1.c, 434.1.d, 818.1, 818.1.c.2 opened in the Core Rules file. Both cards legal in both formats; neither is Signature. No unruled reading. 434.1.c is what decides who 'me' refers to in the Battleaxe's clause — the carrier, because the Effect Text is appended to the carrier's Rules Text — and that is the reading the entry stands on.
Walked against Core Rules 2026-07-16