RIFTCOMBO

Combo · ENGINE

Bloodharbor Ripper × Bewitching Spirit — a discard every turn

3 cards · fury + chaos · verified

Pieces

Payoff

Banish the opponent's hand

Deck

Prerequisites

Steps

  1. Play Bewitching Spirit to a battlefield: opponent discards 1.
  2. Next turn, exhaust the legend to return the Spirit to hand and make a Gold token.
  3. Replay the Spirit: discard again. Repeat every turn.

How it ends

engine — one discard and one Gold per turn, no points

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Quote, verified by hand through a reader proxy on 2026-09-03: 'Pyke - Bloodharbor Ripper control shell out there that cripples legends not named Master Yi - Wuju Bladesman with a never-ending stream of Bewitching Spirits.' Card text verified against the corpus: the legend's ability costs an exhaust, so the stream is one per turn — the source's 'never-ending' is tempo, not infinity. First Fury/Chaos entry in the catalogue. REFUTE 2026-09-03: SURVIVES — the legend bounces 'a friendly unit at a battlefield', so the Spirit must be at a battlefield you control (play it there, or move it the next turn). 4 Energy per turn for one discard and one exhausted Gold. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-four-engines.md), promoted to verified. Simple by design: card texts verified and the entry already corrected its own source downward. SOURCE READ IN FULL 2026-09-04: the whole TCGplayer article was opened through a reader proxy and the quote above confirmed verbatim (docs/phase0/walks/2026-09-04-source-verification-tcgplayer.md).

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue