RIFTCOMBO

Combo · ENGINE

Sett, Kingpin reads the buffed army the recycle loop mints — unbounded Might on a [Tank], and not one point

2 cards · order · verified

Pieces

Payoff

Board protectionCombat Might

Deck

Prerequisites

Steps

  1. Before the loop: get Sett, Kingpin (4 Energy + 1 Order Power) onto a battlefield you control. 143.4 lands him exhausted, so he walks there the following turn, or arrives on a Conquer you were making anyway. Karma, Channeler is on the board already, per karma-lux-recycle-buff-army.
  2. Run lux-infinite-energy for P passes. Each pass mints one 1 Might Recruit at your base (Forge of the Future's play trigger) and Karma buffs the previous pass's Recruit to 2 Might (703). Activate the Forge once more at the end to cash the trailing buff onto the last one: P Recruits, all buffed.
  3. Move the army. With SFD-171 Renata Glasc, Industrialist on the board the Recruits entered ready and walk the same turn; without it, 415.3.a readies them at the next Awakening Phase and they walk on the following turn's Main Phase (144.1.a).
  4. Declare all P moves as ONE action (144.3) with Sett's battlefield as the shared destination (144.3.a). The cost is exhausting the movers (144.2 / 420.3.a) — no Energy, no Power. 144.4.a.1 does not bind: it counts other PLAYERS, and a Duel has one.
  5. Sett now reads P buffed friendly units at his battlefield and stands at 5 + P Might, with the garrison summing 3P + 5 for 465.2.c. 815.1.b forces every point of enemy combat damage onto him first, so the Recruits are untouchable in combat and the battlefield Holds under 469.2 every Beginning Phase.
  6. Stop. Nothing here converts Might into a point: take the Holds, or bring the Grand Plaza line instead when the random battlefield draw (485.5) gives it to you.

Per iteration

no iteration of its own — a one-time readout of the loop's stock. P passes of lux-infinite-energy give P buffed 2 Might Recruits; walking them costs 0 Energy and 0 Power and puts Sett at 5 + P Might with a garrison summing 3P + 5.

How it ends

engine only — an unbounded-Might [Tank] that no board can clear in combat (815.1.b, 465.2.c), so the battlefield keeps Holding under 469.2. It never scores by itself: 194.1's four point routes read no Might, and the only card that pays a point for excess damage (OGN-034, Fury) is outside a Mind/Order identity.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue111-order-buff-economy.md), the single candidate of issue #111. The candidate's mechanism and its non-scoring verdict both survive; the walk ADDS TWO THINGS THE HUNT DID NOT HAVE. First, 144.3: the army arrives in ONE game action with one shared destination, not one unit at a time — and 144.4.a.1 counts OTHER PLAYERS, so in a Duel (485.1: 2 players) it cannot bind at all, which 447.2.a confirms by opening with 'In Modes of Play with more than two players'. Second, the two-turn delay the issue treats as structural is optional: SFD-171 Renata Glasc, Industrialist is mono-Order and legal here by 103.1.b.3, and a token that enters ready pays 144.2's exhaust cost the turn it is minted. The class is ENGINE and deliberately not INFINITE: the unbounded stock is the token-body-engine lux-infinite-energy already produces, and Sett is a readout of it, the shape azir-sovereign-token-gather already carries. Sett's self-count ('for each buffed friendly unit', with no 'other', against OGN-151 / OGN-223 / OGN-139 which all say 'other') is left unresolved ON PURPOSE: the declared line never buffs him, so no numbered reading was filed. Card text verbatim from data/corpus_flat.txt. Citations opened: 054.2, 103.1.b.1-b.4, 103.2.b, 143.4, 144.1.a, 144.2, 144.3, 144.3.a-c, 144.4, 144.4.a, 144.4.a.1, 185.2.b, 185.2.d, 190.1, 194.1, 312.2.a, 355.2, 355.2.a, 355.2.b, 415.3.a, 420.3.a, 447.2.a, 465.2.c, 465.2.c.3, 469.1, 469.2, 485.1, 485.4, 485.5, 489.8.e, 702.2.a, 702.3, 702.3.a, 703, 705, 740.1.a, 805.1.a, 815.1.b, 815.1.c.2, 822.1.b. Ban check: none of OGN-240, OGN-235, SFD-171, OGN-223 carries a [BANNED marker. Trap check: no attack designation is claimed (the army walks to a battlefield you already control, so trap 1 never arises); no [Repeat]; no [Temporary]; no Gold; no recycled token (185 / 186.1); no battlefield of its own. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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