RIFTCOMBO

Combo · CHAIN · 8 points

Swain, Visionary ×3 — conquer both battlefields in one turn

5 cards · mind · verified

Pieces

Payoff

Burst of points in one scoring event

Deck

Prerequisites

Steps

  1. Standard-Move the three ready Swains base -> battlefield A as one action (144.3); win and Establish Control. Conquer A: the Score's own point, then 1 per Swain (R2 = A makes those ability Gains) = 4. All three are now exhausted at A. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): 4 only if all three Swains survived the combat at A: an empty battlefield, or a garrison of 1 to 5 summed Might; 3 from 6 to 11, 2 from 12 to 17, 0 from 18 (the points notable).
  2. Swain, Visionary has NO [Ganking], so 144.4.c rules out A -> B as a single Standard Move: each Swain goes A -> base -> B, two moves and therefore TWO readies each, six in all. Retreating a Swain and replaying it does not help - 143.4 makes it enter exhausted, which is what killed the first version of this entry.
  3. Jayce supplies the readies: 'when you play me' fires on every play, while 'the first time you play a non-token gear each turn' fires once in the turn however many Jayce objects appear, because the loop plays Forge every pass. Readies = Jayce plays + 1, so five Jayce plays, each 6E + 1P plus a Retreat (1E) and the Retreat's redraw (1E + 1 Mind): about 40 Energy and 10 Power.
  4. Conquer B the same way: 1 + 3 = 4. Total 8 in one turn, across two scoring events, with no opponent turn in between - which is what the CHAIN class means. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): 1 + 3 only with all three Swains alive at B. Eight needs no Swain lost at either battlefield, which is both empty or garrisoned with 1 to 5 summed Might (the points notable).

How it ends

8 points in one turn

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

DEAD as first written (REFUTE 2026-09-03): the entry replayed the Swains and Standard-Moved them, but units enter exhausted (143.4) and a Standard Move needs a ready unit. Re-authored with the Jayce ready engine — the same engine as jayce-mesmerize-renata. The lens's Bard, Mercurial route (move to an 'open' battlefield) is left out because 'open' is undefined in the primer. Second Conquer's own point is safe at 7 because both battlefields were scored this turn (471.1.b.1). HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-the-three-chain-finishers.md), and reclassed BURST -> CHAIN under issue #20. The rules point the entry left to a human is settled AGAINST the old step 3: 144.4 lists the Standard Move's destinations as base to battlefield, battlefield to base, and battlefield to battlefield ONLY with [Ganking] (144.4.c), and Swain, Visionary has none. So the trip is A -> base -> B, six readies rather than three, and needs gains infinite-power for the five Jayce cycles that pay for them. 471.1.a.1 keeps the Final Point restriction off the Swain points, since 471.1.b reaches only Conquer Gains. REVISED 2026-10-26 (#472, the follow-up PR #471 listed for #464): dated corrections on the points notable and steps 1 and 4. Each Conquer is 1 + (surviving Swains): 4 against an empty battlefield or a garrison of 1 to 5 summed Might, 3 from 6 to 11, 2 from 12 to 17, 0 from 18, the defender choosing the deaths (465.2.c, 465.2.c.3), and a Swain lost at A is missing at B as well. The declared quantities still reach 8 when both battlefields are empty or garrisoned with 1 to 5, so the class stays CHAIN and the status verified. No unruled reading beyond R2 = A.

Walked against Core Rules 2026-07-16

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