RIFTCOMBO

Combo · ENGINE

Vi, Peacekeeper — ambushing into a live combat, the stun lands after the opponent commits

1 card · order · verified

Pieces

Payoff

Tempo denial

Deck

Prerequisites

Bodies no card supplies

Open a combat yourself at the enemy battlefield with cheap bodies — 461 needs units of two opposing players there

Steps

  1. Open a combat yourself at the enemy battlefield with cheap bodies — 461 needs units of two opposing players there.
  2. The showdown runs: 347.1 lets both players play legally timed cards, and the opponent commits their tricks first.
  3. Play Vi with [Ambush] to that battlefield (822.1.b gives both the location and the [Reaction] timing).
  4. 319.6 makes a Cleanup outstanding as she enters the Board; 320 freezes the chain while it runs.
  5. 464.2.c.3.a gives Vi the Attacker designation during that Cleanup; 383.4.e puts 'When I attack, [Stun] an enemy unit here' on the chain.
  6. The showdown closes and 465.2 resolves damage with current Might: Vi's 5 is in, and the stunned unit's Might is out (423.1.b).

Per iteration

+5 attacking Might and one enemy unit's Might removed from the defence, both decided after the opponent's window closed

How it ends

engine only — one attack trigger per combat (383.4.e.2.a) and the stun expires at the end-of-turn cleanup (423.1.a.2); it wins combats, it does not score

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-05 (docs/phase0/walks/2026-09-05-hidden-ambush-candidates.md), issue #40 candidate 8. Card text verbatim from data/corpus_flat.txt. All four rules issue #40 leans on (319.6, 464.2.c.3.a, 383.4.e, 465.2) were opened and say what #40 says they say. One precision added that #40 does not state: 423.1.c means a stun does NOT make the unit cheaper to kill — it removes its damage output only. Class held at ENGINE: this is tempo, nothing in it scores.

Walked against Core Rules 2026-07-16

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