RIFTCOMBO

Combo · ENGINE

Swift Scout — hiding for 1 Energy turns the Broker into an Energy-to-Power converter

8 cards · mind + chaos · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Swift Scout in the Legend Zone; three Black Market Brokers on the board; Mushroom Pouch in play.
  2. In an Open State on your turn, hide two cards with [Hidden] paying 1 Energy each instead of 1 rainbow Power (Swift Scout over 811.1.b).
  3. On the OPPONENT'S turn, flip one of them for 0 (811.1.b, 811.6): 3 Brokers → 3 Gold, exhausted.
  4. Your Awaken readies them (315.1.b): 3 rainbow Power available on your turn.
  5. Your Beginning Phase: the second slot is still loaded, so Mushroom Pouch draws 1.
  6. Guerilla Warfare returns two spent [Hidden] spells from the trash and makes that turn's hides free; re-load the slots.

Per iteration

2 Energy and 2 cards with [Hidden] in, 6 rainbow Power out one turn later, plus a draw from Mushroom Pouch

How it ends

engine only — one flip per slot per turn (811.1.b) and one card burned per flip; Guerilla Warfare recovers 2 spells a copy, 6 per game at the 3-copy cap (103.2.b)

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-05 (docs/phase0/walks/2026-09-05-hidden-ambush-candidates.md), issue #40 candidate 2. REWRITTEN from the #40 candidate in three places: (1) the delay #40 calls 'one turn' is TWO unless the flip is taken on the opponent's turn, which is what 811.1.b + 811.6 actually permit; (2) #40 assumes two slots without saying where the second comes from — it is a conquered enemy battlefield or the Bandle Tree, and with only your own battlefield the count is one; (3) the tension between flipping early and Mushroom Pouch's Beginning-Phase check, which #40 does not mention. Guerilla Warfare reaches spells only, because a flipped unit never enters the trash. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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