RIFTCOMBO

Combo · ENGINE

811.5.a - [Hidden] is a characteristic INDEPENDENT of being facedown, which is the only reason four cards can read it in a hand, a deck and a trash

4 cards · mind + chaos · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Play Hidden cards normally or from face down over the early turns; they end in the trash.
  2. Play Guerilla Warfare (2 Energy + 1 Power). 811.5 makes [Hidden] a characteristic of a card and 811.5.a makes that reading valid on cards sitting face up in the trash, so it can pick up to two of them.
  3. Its second clause waives the hide cost for the rest of the turn (811.1.b's rainbow), so one of them can go straight back face down at a battlefield you control - at most one per battlefield.
  4. The other stays in hand for Ava Achiever: when she attacks, pay one Mind Power to play it from hand ignoring its cost, and 811.1.d never confines it because it was not hidden.
  5. If the payload is a unit, her own text places it at her battlefield, and 359.3.f.2 reads 'here' at execution - where she is standing, inside the attack.

Per iteration

two cards out of the trash per spell, and one free Hidden play per attack for one Mind Power

How it ends

engine - two spent Hidden cards recovered per Guerilla Warfare, one replayed free from hand on every Ava attack; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

811.5, 811.5.a, 811.3 and 811.4 were cited by nothing before this entry. Card set OGN-264 + OGN-107 is new; swift-scout-guerilla-hide-cycle uses the spell with the legend instead. Card text verbatim from data/corpus_flat.txt. No unruled reading.

Walked against Core Rules 2026-07-16

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