Combo · CHAIN · 8 points
Three moves, three points: the legend walks Yasuo in, Ganking takes the second, Ride the Wind is the third move
Pieces
- Unforgiven ×1
OGN-259 · legend · calm/chaos
2 Energy, Exhaust: Move a friendly unit to or from its base.
- Yasuo, Windrider ×1
OGN-205 · engine · chaos
[Ganking] (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.
- Ride the Wind ×1
OGN-173 · payoff · chaos
[Action] (Play on your turn or in showdowns.) Move a friendly unit and ready it.
Payoff
Deck
- Legend domains are Calm and Chaos: OGN-259 Unforgiven IS the legend, and both other cards are Chaos.
Run play
Prerequisites
- IT IS A FINISHER FROM FIVE, NOT A COMBO FROM ZERO, and the source says so in those words. Three points in one turn: Conquer, Conquer, and Yasuo's ability. Below five it is three points and nothing else.
- THE THIRD POINT IS BY ABILITY, WHICH IS WHY IT ADDS TO THE TWO CONQUERS. 194.1.c lists an ability that instructs you to gain points as a way to gain points distinct from the 469 Score, so 470's once-per-Battlefield cap does not touch it (R2 = A). Without R2 this line stops at seven.
- 'The third time I move in a turn', NOT 'EVERY THIRD TIME'. A fourth and fifth move pay nothing. That is the same reading yasuo-syren-unforgiven-point already carries, and a source in that entry's own citations asks about it out loud without answering it.
- ALL THREE MOVES ARE LEGAL IN ONE MAIN PHASE: 381 for the legend's Activated Ability, 144.1.a for the Standard Move, and Ride the Wind is an [Action] spell. 446.1 makes each of them a Move and 456 never applies, since none is a recall.
- IT COSTS THE BOARD. Ride the Wind is played 'at the end to move yourself back to the base', so the two battlefields you just conquered are left empty and 323.6 strips your Control at the next Cleanup - which does not refund the points (471.1 already gained them) but does hand the board over. The source flags the same downside as the deck's general problem.
- Different line from yasuo-syren-unforgiven-point, which is the same legend and the same Yasuo with The Syren instead: that one is an ENGINE worth one point a turn, this one is three points in one turn and wins from five.
- A SPELL PAYOFF IS ANSWERED IN A WINDOW THE RULES CREATE FOR IT, AFTER EVERY COST IS ALREADY SPENT (added 2026-09-13, #200). **359.3.c**: *"Other players have an opportunity to play Reactions before the resolution of spells."* A UNIT or GEAR payoff never gets that window — 337.2 sends it straight to Step 4 Resolve — and a BATTLEFIELD payoff is not removable at all (170.3, 170.4). A SPELL is the one payoff class the process stops for, and **425.1.c** with **425.1.c.1** refunds nothing: *"Countering does not refund any costs paid to play a card"*, *"This includes additional costs."* This line's payoff is `OGN-173 Ride the Wind` at **E2 + 1 Power**, and all of it is spent before the counter resolves. Swept on the bare word *counter*: 14 printings, of which three are not counters (`SFD-194 Counter Strike` is a PREVENT carrying the word in its name; `VEN-015` and `VEN-069` GRANT can't-be-countered), leaving **ELEVEN**, every one `[Reaction]`, of which **CALM PRINTS FIVE**. And `VEN-152 Rebuttal` (Mind/Chaos, `[Reaction]`) is worse than a counter against a payoff this cheap: *"Choose a spell with Energy cost no more than :rb_energy_4:. You may pay :rb_rune_rainbow:. If you do, gain control of it and you may make new choices for it. Otherwise, counter it."* — at E2 + 1 Power it is in range, so the opponent does not have to deny the line, they can TAKE it. AND THIS IDENTITY CANNOT BUY THE ONE ANSWER: swept on the word *countered*, the pool holds exactly one card that protects your other spells — `VEN-069 Mel, Newly Awakened`, **mono-Mind** — and 103.1.b keeps her out of ["calm","chaos"]. (`VEN-015 Decree of Rage` is the only other mention and protects only itself.) There is no counter-proofing available to this shell at all.
Steps
- Sit at 5 points holding one battlefield, with Yasuo ready in base and Ride the Wind in hand.
- Legend ability (2 Energy, exhaust): move Yasuo from his base to a battlefield. MOVE ONE. Conquer it - 6 points.
- Standard Move with [Ganking] (144.4.c.1) to the other battlefield, exhausting him. MOVE TWO. Conquer it - 7 points.
- Play Ride the Wind (2 Energy + 1 Power): move Yasuo back to base and ready him. MOVE THREE.
- 'The third time I move in a turn, you score 1 point' - 8 points, and 472 wins the game at the next Cleanup.
Per iteration
+3 points in one turn: two Conquers and one ability point
How it ends
wins the game from 5 points in a single turn, with no opponent turn in between
Sources
Published elsewhere
- YouTube — Riftlab, "Learn YASUO in Riftbound | Full Deck Guide & Combos" 2025-09-18
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Minería por leyenda — issue #62 (GitHub) 2026-09-06
- Regional Qualifier Atlanta — "Atlanta's Top Decks" (playriftbound.com) 2026-05-01
Walked here, in this project
- Hand walk 2026-09-06 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3. CLASS IS CHAIN AND IT WAS CHECKED AGAINST THE DEFINITION RATHER THAN ASSUMED: CHAIN is 'reaches 8 across several scoring events, without the opponent taking a turn in between', which is exactly this - two Conquers and an ability point, one turn, from five. It is not a BURST, since no single scoring event reaches 8. It is the fourth CHAIN in the catalogue and the first that does not use Time Warp or a double Conquer alone. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation is needed anywhere, so 383.4.e and 461 cannot bite; no [Repeat]; no [Temporary]; no token; Ride the Wind is a Move and not a Recall (446.1, 456); the Energy is all Main Phase, so 167 never applies. Depends on R2 (ruled A).
Walked against Core Rules 2026-07-16