RIFTCOMBO

Combo · ENGINE

Hextech Formula — an Empower cost of E6 and a Power, paid with one exhaust

4 cards · mind + fury · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Bodies no card supplies

On a turn you conquer at the Veiled Temple, ready the Formula there for a second Empower in the same turn

Steps

  1. Play the Hextech Formula for E2. It enters exhausted by its own text.
  2. Your next Awaken (315.1.b) readies it. Exhaust it: Empower the Rage Amplifier. Your units are now at +2 Might permanently (441.1.a, 441.2), for a printed price of E6 + 1 Fury Power that you never paid.
  3. From the following turn, exhaust the Formula on the Questionable Tome instead. The Tome is Empowered without spending its own exhaust.
  4. Pay E1, Disempower the Tome and exhaust it: draw 1. The Tome ends the turn ready to be Empowered again.
  5. Awaken readies both. Repeat: one card a turn for E1.
  6. On a turn you conquer at the Veiled Temple, ready the Formula there for a second Empower in the same turn.

How it ends

engine only — a one-off Empower worth E6 + 1 Power, then one card a turn for E1, doubled on the turns you conquer at the Veiled Temple. Nothing here scores.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-orphan-synergy-rules.md §13), issue #153, from the two orphan rules hextech-formula-empower-gear and veiled-temple-readies-gear. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.2, 103.4.c, 190.1, 190.6.d, 315.1.b, 441.1, 441.1.a, 441.1.b, 441.1.c, 441.2, 485.4.a, 485.5, 486.5, 487.5, 716. 827.1.c.3 is deliberately NOT cited: it governs discounts on an Empower COST, and nothing in this line pays one. The keyword-lens rule from CLAUDE.md was applied — the Empower family was opened with grep -i on 'empower', not on the bracketed form, which is what #34 found necessary. Trap check: no attack; no [Repeat]; no [Temporary]; no token; no recall; the gear enters exhausted by its own text rather than by 143.4, which applies to units only; nothing added in Awaken is carried past 167, since the E1 for the draw is spent in the Main Phase; the battlefield is declared a 1-in-3 draw with an uncontrolled start.

Walked against Core Rules 2026-07-16

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