RIFTCOMBO

Combo · BURST · 8 points

Nasus, Ascended × Red Brambleback — nine points on one Conquer, in two cards

5 cards · calm + fury · verified

Pieces

Payoff

Score arbitrary pointsBurst of points in one scoring event

Deck

Prerequisites

Steps

  1. Assemble two Nasus and three Red Brambleback and pay each Nasus's [Empower] for 8 Energy (827.1.c.1). 441.2 keeps them Empowered.
  2. Move the five onto a battlefield you do not control and take it (466.5): establishing Control results in a Conquer (466.5.d) and gains a point. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): against an empty battlefield nobody fights (316.8.b.1) and the count is nine. Taking it from a garrison scores nine only at 1 to 3 summed Might: 7 from 4 to 7, 5 from 8 to 11, 3 from 12 to 15, 1 from 16 to 27, 0 from 28 (the formula notable).
  3. 383.4.c.2.a puts each present unit's conquer ability on the chain; Red Brambleback ×3 makes each conquer effect run four times (R1 = A).
  4. Each of the two Nasus gains a point per run: eight ability Gains (194.1.c, R2 = A), which 470 does not cap. Nine points from the one Conquer. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): nine only if all five are present at the Conquer: an empty battlefield, or a garrison of 1 to 3 summed Might (the formula notable).

How it ends

burst of nine points in one Conquer, eight of them ability Gains outside 470's cap

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-05 (docs/phase0/walks/2026-09-05-escalation-empower-flow-candidates.md), issue #34. Stands on R1 = A with stacking and R2 = A, both ruled 2026-09-03; no new reading. 383.4.c.2.c is a guarantee the issue never claimed and it is what makes the Final Point safe. The formula was verified against its own declared quantities before authoring. Trap check: this is the version that DOES pay the attack trap — 383.4.c.2.a needs all five bodies present through the Conquer, which normally means a Combat, though R20's retirement established that a Showdown at the next Cleanup also establishes Control (344.2, 348.2.a.1). No [Repeat]; no [Temporary]; no recall; no rune recycled for Power; the Empower is a Main Phase activation so 167 does not bite. [2026-09-07, #166: reveler-loop-nasus-brambleback-conquer is this line's loop-financed twin (same cards, needs: infinite-energy) — two rows on purpose, so a loop route can reach this window.] REVISED 2026-10-26 (#472, the follow-up PR #471 listed for #464): dated corrections on the formula and Conquer-cost notables and steps 2 and 4. The count by garrison band, the defender choosing the deaths (465.2.c, 465.2.c.3): 9 against an empty battlefield or a garrison of 1 to 3 summed Might, 7 from 4 to 7, 5 from 8 to 11, 3 from 12 to 15, 1 from 16 to 27, 0 from 28. The declared quantities still reach 8 against an empty battlefield or a garrison of 1 to 3, so the class stays BURST and the status verified. No unruled reading beyond R1 = A and R2 = A.

Walked against Core Rules 2026-07-16

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