RIFTCOMBO

Combo · ENGINE

Tideturner flips out of Hidden and swaps places with the Mega-Mech — eight Might at a battlefield with no move

2 cards · chaos + mind · verified

Pieces

Payoff

Repeatable Conquers

Deck

Prerequisites

Steps

  1. Hide Tideturner facedown at a battlefield you control (1 Power). Mega-Mech sits in your base, exhausted.
  2. From the next turn on, the hidden Tideturner has [Reaction] and can be played for 0 Energy (811.1.b).
  3. Play it: its play effect chooses the Mega-Mech at your base - another location, which 811.1.d.2's exception permits - and swaps them.
  4. The Mega-Mech is now at the battlefield, still exhausted, and Tideturner is at your base.
  5. Net +6 Might at that battlefield, for 1 Power and no exhaust from either unit.

Per iteration

an 8 Might body relocated to a battlefield for 1 Power, with no Standard Move and no exhaust

How it ends

one swing per Tideturner; three copies, three swings, no recursion

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3. Both OGN-199 Tideturner and OGN-088 Mega-Mech appeared in NO entry before this. The rules point worth having on record is 811.1.d.2's exception clause: a hidden card's targets are normally confined to the battlefield it was hidden at, and a card that explicitly says 'at ANOTHER location' escapes it by the rule's own wording. That is the second time in this issue that reading a clause to its end changed the answer - the first was 190.6.d's second sentence. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation; no [Repeat]; no [Temporary]; no token; a swap is a Move by effect and not a Recall, so 456 never applies; 143.4 is the very thing the line works around. Depends on no unruled reading. PRODUCES CORRECTED 2026-09-06 (docs/phase0/walks/2026-09-06-draw-lens-candidates.md, issue #59's extra task; the mislabel was recorded in section V of docs/phase0/walks/2026-09-06-issue63-payoff-lens.md and left for this walk). It carried 'token-body-engine' from an older display name, 'Repeatable ready bodies', and it makes NO token. What it produces is repeatable Conquers: 'conquer-engine' is the feature whose description was deliberately broadened in #64 to 'Conquers taken over and over, each carrying whatever rider the entry names — a draw, a ready, a relocation', and both riders are named there. For Tideturner the rider is the RELOCATION, the same shape as azir-sovereign-token-gather, whose own terminatesIn reads 'it relocates bodies and conquers'. OGN-088 Mega-Mech is a printed unit card, not a token. 811.1.d.2 REVISITED 2026-09-06 (docs/phase0/walks/2026-09-06-issue89-tournament-corpus.md, issue #89's extra task). This entry's reading was RIGHT and is now backed by the reglamento's own worked example, which names Tideturner. What changed is the two other entries that cited the same clause: lillia-smoke-mirrors-sprite-relay rejected the exception for UNL-083 Smoke and Mirrors and hwei-move-draw-ready-runes read it as applying to both of that card's targets; 811.1.d.2.a settles it per target, and its example names Smoke and Mirrors too. No class and no quantity changed in any of the three.

Walked against Core Rules 2026-07-16

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