RIFTCOMBO

Combo · ENGINE

Shard of Undoing fed by Sprite Fountain — one forced enemy kill per turn, two turns per Fountain

4 cards · order + mind · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Steps

  1. Land Shard of Undoing (6 Energy, no Power). It is gear with no location clause, so 355.2.a puts it at your base and it stays there.
  2. Turn T, Main Phase: play Sprite Fountain (2 Energy + 1 Mind Power). Its play effect makes a ready 3 Might Sprite with [Temporary] at your base.
  3. Turn T+1, Beginning Step (315.2.a.1, after Awaken 315.1.b): both [Temporary] abilities trigger on the same condition (816.1.c) and you order them (383.3.d); 340.1 resolves them one at a time. The Sprite's kill (816.1.b) is a friendly unit death during your Beginning Phase — the Shard triggers and each opponent must kill one of their units, of their own choosing (355.10.e/f).
  4. The Fountain's kill puts its [Deathknell] on the chain before the gear reaches the trash (808.1.a, 808.1.d.2, 808.1.d.3). It repeats the play effect: a second ready 3 Might Sprite with [Temporary]. That Sprite entered after the Beginning Phase started, so 383.2.c.1 spares it this turn.
  5. Turn T+2: the second Sprite's [Temporary] kills it, the Shard's per-turn counter has reset (383.3.e.1), and the opponent kills a second unit. This Fountain is spent — there is no third Sprite.
  6. Play the second Fountain on turn T+2 and the third on T+4 so no two Sprite deaths land in the same Beginning Phase. Six turns of forced removal for 12 Energy and 3 Mind Power total.

Per iteration

one enemy unit killed per turn of yours, chosen by the opponent. Each Sprite Fountain funds exactly two such turns (its play-effect Sprite and its Deathknell Sprite); no Energy, Power, card or draw is spent at trigger time.

How it ends

engine only — one forced enemy kill in each of your Beginning Phases, capped at one per turn by 383.3.e.1. Three Fountains played on a two-turn cadence (T, T+2, T+4) cover six consecutive turns for 12 Energy + 3 Mind Power; played all at once they cover two. Nothing here scores.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-gear-without-equipment-lens.md), the single candidate of issue #107. UNL-174 Shard of Undoing had ZERO occurrences in data/combos.json and data/synergies.json before this walk. The mechanism survives verbatim; its ARITHMETIC WAS REWRITTEN. The issue counted '2 forced removals per Fountain copy, up to 6 turns with 3 copies' without pricing 383.3.e.1, which caps the Shard at ONE performance per turn regardless of how many Sprites die — so the ceiling of 6 is only reachable on a two-turn cadence (T, T+2, T+4) and collapses to 2 if the copies are played together. Two further corrections to the issue: the domain paragraph is 103.1.b.3 (both gear are single-domain), not 103.1.b.4; and the gear Deathknell is 808.1.a + 808.1.d.2 + 808.1.d.3, not 428.1.a.1.b, which says 'a unit' (CLAUDE.md already records this from the #85 walk). 383.3.d is cited but is NOT load-bearing: 340.1 resolves the two [Temporary] triggers one at a time, so either ordering gives one Sprite death and one Deathknell. Three blocks the catalogue had never cited carry the entry: 355.10.e and 355.10.f (the Shard targets nothing and the opponent chooses, so [Deflect] never taxes it), 383.3.e.1 (the per-turn cap), and 808.1.d.3. Depends on no unruled reading. Card text verbatim from data/corpus_flat.txt; every rule quoted from data/Riftbound-Core-Rules-2026-07-16.txt.

Walked against Core Rules 2026-07-16

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