RIFTCOMBO

Combo · ENGINE

One mass ready serves every Yasuo at once: three third moves, three points, and not one of them is a Score

5 cards · body + chaos · verified

Pieces

Payoff

Score arbitrary points

Deck

Prerequisites

Steps

  1. Earlier turns: play three Yasuo, Windrider (E5 + 1 Chaos Power each). Each enters exhausted (143.4) and is readied in your Awaken (315.1.b).
  2. This turn, Main Phase, Neutral Open State (144.1.a). Standard-Move all three Yasuo from your base to a battlefield you ALREADY control — one game action under 144.3, with 144.3.a's shared destination and 144.3.c's simultaneous exhausts. No Contested is applied (190.3.a.1). MOVE 1 for each of them.
  3. Play On the Hunt for 1 Energy and 2 Power: 'Ready your units'. All three Yasuo are ready again (415.1).
  4. Standard-Move all three back to your base (144.4.b). MOVE 2 for each.
  5. Play the second On the Hunt for 1 Energy and 2 Power. All three ready again.
  6. Standard-Move all three to a battlefield (144.4.a, or battlefield to battlefield with [Ganking] under 144.4.c.1). MOVE 3 for each: 'The third time I move in a turn, you score 1 point' fires three times, and 194.1.c gains you 3 points.

Per iteration

3 points a turn for 2 Energy and 4 Power, with no combat, no Conquer and no Hold — repeatable every turn the three bodies survive

How it ends

engine — three points per turn, so eight is reached on the third turn; it is not a CHAIN because one turn's output is 3, and 383.1.b caps each Yasuo at one point a turn however many times he moves

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #170), from the orphan synergy rule on-the-hunt-ganking-second-move, whose 37-partner list had produced no entry. The rule's own 'why' already says the second move comes from the READY and not from [Ganking]; this entry is that observation taken to its conclusion — a ready that names no unit multiplies by COPIES, which is the one thing the two catalogued Yasuo lines (both per-unit effect movers under an Unforgiven legend) cannot do. The legend line was NOT typed from memory: SFD-204 is Signature with champion tag Sivir, and the only legends in cards.json carrying that tag are SFD-203 and SFD-250 Battle Mistress (Body/Chaos). Card text verbatim from data/corpus_flat.txt. Citations opened and read: 103.1.b.2, 103.2.b, 103.2.d.1, 103.2.d.2, 143.4, 144.1.a, 144.1.b, 144.1.c, 144.3, 144.3.a, 144.3.c, 144.4.a, 144.4.b, 144.4.c.1, 164.2.b, 190.3.a.1, 194.1.a, 194.1.b, 194.1.c, 194.3, 315.1.b, 315.3.b, 323.8, 323.9, 383.1.b, 415.1, 415.1.b, 450, 469, 470, 471.1.a.1, 485.4, 489.3, 810.1.c.3. Ban check: SFD-204 and OGN-205 carry no [BANNED marker. Arithmetic against its own declared quantities: 2 castings give each of 3 Yasuo the 2 extra readies its third move needs; a third casting adds no point (383.1.b). Trap check: no Conquer and no Hold, so 470 / 485.4 / 471.1.b do not bound it (471.1.a.1 says so outright); no token; no [Temporary]; no [Repeat]; the route never contests a battlefield, so 144.1.b and 144.1.c never bite. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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