RIFTCOMBO

Combo · ENGINE

Sprite Queen under Targon's Peak — a Conquer every turn instead of a Hold, and two ready runes carried into the opponent's turn

2 cards · mind · verified

Pieces

Payoff

Repeatable ConquersRepeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play Sprite Queen (E7 + 1 Mind Power). Her 'when you play me' half makes a ready Sprite at your base immediately, so the cycle starts the turn she lands.
  2. Main Phase: Standard Move the Sprite from your base to Targon's Peak, paying 144.2's exhaust. 144.4.a allows base to battlefield.
  3. 190.3.a.1 applies Contested ('Units moving to or being played to a battlefield apply Contested status if that battlefield is not already Contested and that Unit's controller does not already control that battlefield'). With no enemy units there, 344.2 opens a Showdown during the next Cleanup rather than staging a Combat.
  4. The Showdown closes: 348.2.a establishes your Control ('If only one player's Units remain at the Battlefield, and if that player does not already Control the Battlefield, that player establishes Control'), and 348.2.a.1 — 'This results in a Conquer if that player has not yet scored that Battlefield this turn.' You have not: you controlled nothing here at 315.2.b. Score 1 point and fire Targon's Peak.
  5. Targon's Peak readies up to 2 runes at the end of this turn. 167 empties the Rune Pool at that moment but not the runes themselves, and 415.3.a will not ready anything of yours again until your own Awakening — so those two runes are the only mana either player will have at [Reaction] speed on the opponent's turn.
  6. Your next Beginning Phase, 315.2.a: the Sprite's [Temporary] fires — 816.1.b, 'At the start of this permanent's controller's Beginning Phase, before scoring, kill this' — and Sprite Queen's own start-of-Beginning-Phase trigger makes a fresh ready Sprite at your base. 383.3.d lets you order the two; either order works, because the new Sprite is at the base and never touches the battlefield.
  7. The old Sprite leaving the board makes a Cleanup Outstanding (319.6). The Cleanup runs in a Neutral Open State (310.1: no Showdown or Combat, no Chain), so 323.6 applies — 'Players lose control of any controlled Battlefields without their Units occupying them' — and Targon's Peak is uncontrolled again before the Scoring Step.
  8. 315.2.b.2 Holds all battlefields you Control. Targon's Peak is not one of them, so it is unscored and available to be Conquered again. Return to step 2 with the new Sprite; repeat every turn.

Per iteration

one Conquer at Targon's Peak (1 point, the same point a Hold would have paid) plus 2 runes readied into the opponent's turn, per turn, for zero cards and zero Energy

How it ends

engine only — one Conquer per turn for as long as Sprite Queen lives; 470 caps the point at one per battlefield per turn, so the cycle never scores faster than holding and adds only the trigger. The runes are 2 Energy, or 2 Power through 164.2.b, at [Reaction] speed on the opponent's turn

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07, issue #171 (the 558 deckable base codes in no entry; 47 of the 66 battlefields were among them). All card text verbatim from data/corpus_flat.txt, every paragraph opened in data/Riftbound-Core-Rules-2026-07-16.txt. This is the keystone of the battlefield vein: it is the only way in the pool to make a 'when you conquer here' clause fire more than once, and it produces conquer-engine for the payoff battlefields that need it. THE ALTERNATIVE ROUTE WAS WALKED AND IS WORSE: UNL-045 Forgotten Signpost ('[Action][>] Exhaust a unit you control, :rb_exhaust:: Move a different unit you control to the location of the unit you exhausted to pay for this ability') can also vacate the battlefield, but 420.1 makes the exhausted fuel stand somewhere the mover is not, so it needs a walker, a fuel body at the base and the gear — three cards and three exhausts a turn against Sprite Queen's zero. Trap check: no attack is claimed anywhere, so 807.1.d / 383.4.e / 461 cannot bite — 344.2 is the no-combat route and the Sprite is never an Attacker; the Sprite is a token, so 185 / 186.1 / 416.1 are respected and it is never recycled or counted as a card; 143.4 is respected because Sprite Queen prints the token ready; 315.1 (Awaken) precedes 315.2 (Beginning) precedes 316 (Main), which is what puts the [Temporary] kill before the Scoring Step and the walk-in after it; exactly one battlefield is named, so 485.4.a is respected.

Walked against Core Rules 2026-07-16

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