RIFTCOMBO

Combo · ENGINE

Unlicensed Armory is Jinx's only permanent outlet — and 381 keeps the shield it buys inside your own turn

2 cards · chaos + fury · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play Unlicensed Armory (2 Energy). It sits at your base as a gear.
  2. On your own turn, in the Main Phase (381), pay its cost: discard 1 and exhaust it.
  3. The discard is one event, so Jinx readies and takes +1 Might this turn.
  4. The Armory's effect chooses a friendly unit; the next time that unit would die this turn you may pay 1 Fury Power to heal, exhaust and recall it instead (455 — to its base).
  5. Move Jinx with the ready she just gained (144.2), and repeat next turn once 415.3.a has readied the gear in your Awakening.

Per iteration

-1 card, +1 Might on Jinx, one Standard Move, one conditional recall (1 Fury Power)

How it ends

engine — one Jinx ready, +1 Might and a same-turn save, every turn, for one card out of hand each time; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUTHORED 2026-09-07, issue #169, second pass over matrix row 6. OGN-023 Unlicensed Armory was in ZERO entries. Card text verbatim from data/corpus_flat.txt; 103.1.b.2, 103.2.b, 144.2, 203.3, 323.6, 381, 415.3.a, 455, 702.3, 808.1.d.1 opened in the Core Rules file. Both cards legal in both formats (data/legality.json). Card set OGN-202 + OGN-023 is not an existing uses[] set. No unruled reading. The entry exists because of 381: the naive read of a gear whose cost is 'discard 1, exhaust' is an outlet available whenever you need it, and the rule says otherwise.

Walked against Core Rules 2026-07-16

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