RIFTCOMBO

Combo · BURST · 8 points

The Dragonstorm buys the Conquer burst — 30 Energy for 10 points in one scoring event

6 cards · fury + body · verified

Pieces

Payoff

Burst of points in one scoring event

Deck

Prerequisites

Steps

  1. Run the Dragonstorm to the end of a pass (two passes suffice; see the notables). The Henge has been replayed and is ready, and 10N + 11 Energy is banked.
  2. Play the two Red Bramblebacks for 8 Energy + 2 Power. Confront, cast during the pass, makes them enter ready (143.4.a).
  3. Activate the Ancient Henge once: pay 6 Energy, [Add] 6 rainbow (163.2.b makes it Universal, so it pays both the Body Equips and the Fury costs).
  4. Play the three Trinity Forces and the Skyfall of Areion and pay their four Equip costs (818.1.c.2, no exhaust), all onto the SAME Brambleback: 12 Might. This happens after the last Show of Strength, so the Mighty count no longer has to equal the deck.
  5. Standard-Move both Bramblebacks to a battlefield you do not control and have not scored this turn, as one action (144.3, 144.4.a). Prefer an open one.
  6. At the next Cleanup the Showdown opens (344.2), you establish Control (348.2.a) and that is a Conquer (348.2.a.1) — or, against a garrison, win the Combat and take it by 466.5/466.5.d. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): the open-battlefield half of this step is unaffected. Against a garrison the Conquer is worth 10 only at 1 to 3 summed Might: 7 from 4 to 11, 1 from 12 to 15, 0 from 16 (the open-battlefield notable).
  7. Score: 1 for the Conquer, plus each Trinity Force's 'When I hold' turned conquer by Skyfall, each firing 1 + 2 times. 1 + 3 x 3 = 10 points, and 194.2 ends the game in that cleanup. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): 10 on the open battlefield or against a garrison of 1 to 3 summed Might. Against a bigger garrison the count is 7 or less and 194.2 does not end the game from zero (the open-battlefield notable).

Per iteration

not iterative: one deployment for 30 Energy, 10 points, and the game

How it ends

10 points in one Conquer, which is the game (194.2, Victory Score 8 by 194.3) CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): on the open battlefield or against a garrison of 1 to 3 summed Might; 7 or less against a bigger one (the open-battlefield notable).

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUTHORED 2026-09-06 from issue #63, the payoff lens, which measured that the catalogue's richest engine had no win condition: gemdragon-henge-vi-blind-fury banks +10 Energy a pass and converts to Power 1:1 without a cap through SFD-117 Ancient Henge, and its terminatesIn named no card that scores. This is that card list, and at 3 Energy per point it is the cheapest point in the catalogue against 51 for the Renata routes. It is a NEW row rather than a needs on brambleback-trinity-skyfall-conquer for a mechanical reason: generateVariants drops the standalone partial of any combo that declares a needs, so adding one to that entry would delete the legitimate deck that assembles the same six cards over several turns with no infinite engine behind them. Two numbers in #63 were corrected by the walk: the pass count is two, not three (10N + 11 >= 30), and an enemy garrison is not required — the open-battlefield Showdown route of 344.2/348.2.a/348.2.a.1 conquers with no damage step, which is strictly safer for two M4 bodies. Stands on R1 = A with stacking and R2 = A, both ruled; on no unruled reading (unlike the Tryndamere package, which needs R28). Depends on the engine's own ledger, which is why the ordering constraint — gear after the last Show of Strength — is an ingredient and not flavour. REVISED 2026-10-26 (#472, the follow-up PR #471 listed for #464): dated corrections on the open-battlefield notable, steps 6 and 7 and terminatesIn. The count by garrison band, the defender choosing the deaths (465.2.c, 465.2.c.3): 10 on an open battlefield or against a garrison of 1 to 3 summed Might, 7 from 4 to 11, 1 from 12 to 15, 0 from 16. The declared quantities still reach 8 on the open battlefield or a garrison of 1 to 3, so the class stays BURST and the status verified. No unruled reading beyond R1 = A and R2 = A.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue