Combo · ENGINE
Skyfall of Areion under three Culls — a conquer payoff that pays every Hold instead
Pieces
- Skyfall of Areion ×1
SFD-030 · engine · fury
[Equip] 1 Energy + 1 Fury Power (1 Energy + 1 Fury Power: Attach this to a unit you control.)
My hold effects are also conquer effects, and vice versa.
- Cull ×3
SFD-134 · payoff · chaos
[Equip] 1 Chaos Power (1 Chaos Power: Attach this to a unit you control.)
When I conquer, play a Gold gear token exhausted.
Payoff
Deck
- Legend domains must cover Fury and Chaos — OGN-251 Loose Cannon, OGS-017 Dark Child, SFD-185 Glorious Executioner, UNL-185 Bloodharbor Ripper, VEN-143 Master of Shadows.
Prerequisites
- THE 'AND VICE VERSA' IS THE HALF NOBODY USES, AND IT IS THE BETTER HALF. Every catalogued Skyfall entry (brambleback-trinity-skyfall-conquer, dragonstorm-brambleback-trinity-conquer, skyfall-ahri-conquer) runs it in the hold-to-conquer direction, turning a Hold payoff into a one-off Conquer payoff. Run it the other way and a CONQUER payoff becomes a HOLD payoff — which is the difference between paying once per battlefield you take and paying every single turn you keep it. You cannot conquer a battlefield you already control; you Hold it every Beginning Phase.
- How all four gears sit on one body: 136.2.c appends each Effect Text to the Rules Text of the card it is attached to and 136.2.d makes 'I' mean that card, so the bearer carries Skyfall's rewriting clause AND three copies of 'When I conquer, play a Gold gear token exhausted'. 434.1.b.1 contemplates 'more than one card attached to the Top-Most card' and adds that 'the order of the Attached cards has no bearing on the application of effects'; neither gear prints [Unique].
- Three Gold every Hold, forever, with no activation and no Energy after setup. 187.5 defines the token — '[Reaction][>] Kill this, [exhaust]: [Add] [rainbow]' — and they ready at your next Awaken (315.1.b), so the Power accumulates. SFD-171 Renata Glasc, Industrialist would make them enter ready (R25 = A) but she is mono-Order and 103.1.b.1 bars her from a Fury/Chaos deck.
- IT ALSO STILL PAYS ON THE CONQUER, because 'and vice versa' does not replace the original category — 383.4.c.1 and 383.4.d.1 give the two standard wordings and Skyfall adds membership rather than moving it. So the turn you take the battlefield you get three Gold, and every Hold after it you get three more.
- WHAT DOES NOT SURVIVE THE CONVERSION IS A CONDITION THAT ONLY A COMBAT CAN MEET. UNL-018 Yeti Brawler ('if you assigned 3 or more excess damage') and OGN-034 Tryndamere ('When I conquer after an attack, if you assigned 5 or more excess damage') are both in this rule's partner list and both are dead on a Hold: 383.2.a.1 makes the extra clause part of the Trigger Condition and a Hold assigns no damage at all. Cull has no condition, which is exactly why it is the partner that works.
- The bearer ends at Might +2 (Skyfall) +3 (three Culls) over its printed value, by 137.3, and 137.3.a strips all four the moment it dies. Cost, counted whole: Skyfall 3 Energy to play plus 1 Energy + 1 Fury Power to [Equip]; each Cull 1 Energy plus 1 Chaos Power to [Equip]. 7 Energy, 1 Fury Power and 3 Chaos Power.
Bodies no card supplies
Put a unit at a battlefield you intend to hold, and attach Skyfall of Areion to it (3 Energy, then 1 Energy + 1 Fury Power to [Equip])
Steps
- Put a unit at a battlefield you intend to hold, and attach Skyfall of Areion to it (3 Energy, then 1 Energy + 1 Fury Power to [Equip]).
- Attach all three Cull to the same body (1 Energy each, then 1 Chaos Power each to [Equip]). 136.2.c gives the bearer three copies of 'When I conquer, play a Gold gear token exhausted'.
- Skyfall's clause makes those three conquer effects ALSO hold effects.
- Establish Control. On the Conquer, the three fire as conquer effects: three Gold.
- Every Beginning Phase you Hold that battlefield (315.2.b.2), the same three fire as hold effects: three more Gold, for nothing.
- They ready at your next Awaken (315.1.b) and are 1 rainbow Power each on demand (187.5).
Per iteration
+3 Gold gear tokens per Hold, at no recurring cost
How it ends
engine — a Power bank that fills every turn; the ordinary Hold point is the only point it makes
Sources
Walked here, in this project
- Walk of the unwalked partners of the 66 proven synergy rules, rule skyfall-hold-conquer-bridge 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
AUTHORED 2026-09-06 from issue #160. SFD-134 was an uncatalogued partner of skyfall-hold-conquer-bridge (26 partners, 2 entries), and every catalogued Skyfall entry runs the bridge in the hold-to-conquer direction only. Card text verbatim from data/corpus_flat.txt; 136.2.c, 136.2.d, 137.3, 137.3.a, 187.5, 315.1.b, 315.2.b.2, 383.2.a.1, 383.4.c.1, 383.4.d.1, 434.1.b.1 and 103.1.b.1 opened in the Core Rules file. No unruled reading. The refusal that came with it is in the fifth notable rather than a separate row: a conquer payoff whose condition only a combat can satisfy does not survive the conversion, which kills Yeti Brawler and Tryndamere as partners in this direction.
Walked against Core Rules 2026-07-16