RIFTCOMBO

Combo · ENGINE

135.2.b.3 and 820.1.d.2: a [Repeat] duplicates only the RESOLUTION instructions, so an as-you-play additional cost is paid ONCE and its upgrade is read TWICE - The Academy turns Ruthless Strike's one discard into ten damage

4 cards · fury · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Bodies no card supplies

Have UNL-216 The Academy on the board and control it through the opponent's turn

Steps

  1. Have UNL-216 The Academy on the board and control it through the opponent's turn. It grants nothing until you Hold it.
  2. At 315.2.b.2 in your Beginning Phase you Hold The Academy; its trigger gives your NEXT spell this turn [Repeat] equal to that spell's base cost. For VEN-008 Ruthless Strike that is E3 (204.1 reads the printed cost; 204.2 keeps the additional cost out of it).
  3. In your Main Phase play Ruthless Strike. At the Make Relevant Choices step (820.2) choose BOTH targets now - they may be two different units at battlefields (820.2.a).
  4. Pay to finalize: the base E3, the as-you-play additional cost of discarding 1 (204.2.a), and the granted Repeat cost of E3 (820.1.c.1, also an Additional Cost). Six Energy and one card in total.
  5. The spell resolves. 820.1.d.1's model duplicates only the resolution instructions, so the text reads as 'Deal 3 to a unit at a battlefield. If you paid the additional cost, deal 5 to it instead.' twice.
  6. 135.2.b.3 and 820.1.d.2: the as-you-play discard instruction is NOT performed again - it is not a resolution instruction. Nothing un-pays it either, so 'if you paid the additional cost' is true both times.
  7. Ten damage, over one or two bodies at battlefields, for 6 Energy and one card. 143.2.a kills a body whose marked damage reaches its Might, and 466.1.a.1 wipes marked damage at a Combat Cleanup, so this is Main-Phase removal and not a setup for a later attack.
  8. Three copies of Ruthless Strike (103.2.b) and one Academy per game (103.4.c). The Academy grants once per Hold, so this is one doubled spell a turn and nothing here loops.

Per iteration

one additional-cost payment bought twice: 10 damage for 6 Energy and one discarded card, against 5 damage for 3 Energy and one discarded card without the grant

How it ends

engine only - nothing here scores. One granted [Repeat] per Hold of The Academy, 820.1.b gives exactly one extra execution and 820.1.c.3 forbids paying the same Repeat cost twice, so the ceiling is one doubled spell per turn

Sources

Published elsewhere

Walked here, in this project

Walked against Core Rules 2026-07-16

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