RIFTCOMBO

Combo · ENGINE

Jinx, Rebel × Square Up — the [Repeat] cost is the discard that readies her

2 cards · chaos + fury · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play Jinx, Rebel (5 Energy + 1 Chaos Power) and move her to an occupied enemy battlefield so she gains the Attacker designation (464.2.c.1, 464.2.c.3).
  2. Cast Square Up (4 Energy) choosing Jinx, and pay the [Repeat] cost by discarding a card (820.1.c.1).
  3. The discard resolves as part of playing the spell: Jinx's trigger fires once — she readies and gets +1 Might this turn.
  4. Both executions of Square Up resolve, each granting [Assault 4]; 807.2 sums them to [Assault 8] on her.
  5. She fights the combat at 5 + 1 + 8 = 14 Might (807.1.c applies the 8 only while she is an attacker), and the ready leaves her a Standard Move afterwards.

How it ends

engine — a 14-Might attacker for one card and 4 Energy on the turn, three times a game, on a Jinx, Rebel already in play (E5 + 1 Chaos Power, paid once)

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Card text verbatim from data/corpus_flat.txt; 103.2.b, 144.2, 383.4.e, 461, 464.2.c.1, 464.2.c.3, 465.2.b, 807.1.c, 807.1.d, 807.2, 820.1.b and 820.1.c.1 opened in the Core Rules file. Both cards checked against data/legality.json: legal in both formats. No unruled reading. The fifth notable states what the ready is NOT worth, because Jinx reads like an untap engine and is a Might engine — #61's finding that combat ignores exhaustion is what settles it.

Walked against Core Rules 2026-07-16

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