RIFTCOMBO

Combo · ENGINE

Imperial Decree makes any damage lethal, so one Energy of Bellows Breath kills three of anything

2 cards · order + mind · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Steps

  1. Play Imperial Decree (5 Energy + 2 Power): for the rest of the turn, any unit that takes damage is killed.
  2. Play Bellows Breath (1 Energy + 1 Mind Power) and pay its [Repeat] (1 Energy + 1 Mind Power).
  3. First execution: deal 1 to up to three units at one location - all three die.
  4. Second execution (820.1.d.1): deal 1 to up to three units at a location of your choice - all three die.
  5. 820.1.c.3 stops there; a third batch is not purchasable at any price.

Per iteration

up to six units killed for 7 Energy and 3 Power, regardless of their Might

How it ends

one board wipe per pair of cards; the Decree's effect lasts the turn, so any further damage this turn also kills

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3. OGN-221 Imperial Decree appeared in no entry before this. The walk's additions over the source are the count and the catch: the Repeat makes it six units and not three (820.1.d.1), 820.1.c.3 caps it there so no amount of Energy buys a third batch, and the Decree says 'ANY unit', so it is a symmetric effect that will kill your own bodies in the same turn's combat. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation; the [Repeat] is paid once, per 820.1.c.3, and the family it kills is not resurrected here; no [Temporary]; no token; no recall. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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