RIFTCOMBO

Combo · ENGINE

Moonlight Affliction into Wind and Ghosts — banish any unit in the pool, permanently

2 cards · mind + chaos · verified

Pieces

Payoff

Repeatable removal

Deck

Run play

Prerequisites

Steps

  1. Choose the target: any unit at a battlefield whose current Might is 13 or less — which is every printed body in the pool, the 12-Might Master Yi and Baron Nashor included, unless it is wearing a Might Bonus.
  2. Cast Moonlight Affliction (7 Energy) on it. 813.1.b lets a [Reaction] be played wherever an [Action] could be, so this can simply be resolved on your own Main Phase before anything else is played.
  3. Its Might is now 10 lower — negative for most targets, which 143.2.b treats as 0 when a spell references it.
  4. Cast Wind and Ghosts (3 Energy + 1 Chaos Power) choosing the same unit. The '3 Might or less' branch is satisfied, so it is BANISHED rather than bounced.
  5. 108.6.c: nothing in the pool brings it back.

How it ends

engine — permanent removal of any single unit for 10 Energy and 1 Chaos Power, three times a game CORRECTED 2026-10-14 (#369, from the run play docs/plays/2026-10-14-one-apprentice-brings-the-banish-to-turn-4-and-the-bounce-alone-was-the-better-board.md): 10 Energy and 1 Chaos Power is the printed price, T5 going first and only if no Power was paid on T1 to T4. One Eager Apprentice at a battlefield makes it 8 Energy and 1 Power (T4), two make it 6 - see the notable on the price.

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUTHORED 2026-09-06 from issue #160. VEN-106 was an uncatalogued partner of moonlight-affliction-might-gate (16 partners, 2 entries), and #97 recorded that 22 of the pool's Might gates exist with only 5 catalogued. Card text verbatim from data/corpus_flat.txt; 103.2.b, 108.6.c, 143.2.b, 143.2.b.1, 808.1.d.1, 813.1.b and 829.1.b opened in the Core Rules file. No unruled reading. CORRECTION MADE BEFORE SHIPPING: the first draft of this entry said the pool tops out at 10 Might. It does not — data/cards.json gives 12 (UNL-059 Master Yi, Unstoppable; UNL-147 / UNL-238 Baron Nashor), so the margin is 2 rather than 7, and a +4 Might Bonus (137.3, 477.3.e.2.a) puts a 12-Might body out of reach of one copy. Both facts are now in the entry. Trap check: no attack; no token; nothing recycled; no [Temporary]; no [Repeat]; the ORDER of the two spells is stated with 813.1.b rather than left to a response window, which is the 'try a legal ordering before filing a reading' rule. CORRECTED 2026-10-14 (#369), from the run play docs/plays/2026-10-14-one-apprentice-brings-the-banish-to-turn-4-and-the-bounce-alone-was-the-better-board.md: five leads applied - the price notable and terminatesIn now name the Eager Apprentice discount (E8 + 1 Power with one, E6 + 1 Power with two; 356.4.b, 356.4.e), the two other Mind/Chaos discounts that reach these spells, and that earlier Power spending delays the printed pair (164.2.b, 161.2.b, 315.3.b); 'BANISH IS THE ONLY PERMANENT ANSWER' is scoped to Wind and Ghosts' halves, since Possession and Conscription take control for good; a new notable compares the pair to the bounce alone and to a kill (808.1.d); and a new notable names the answers - Sacrifice in response to the Affliction while the target is Mighty (708), a hidden Sudden Storm in response to Wind and Ghosts (143.2.a, 811.1.b), and the empty rune pool after the pair. Citations added: 143.2.a, 161.2.b, 164.2.b, 315.3.b, 356.4.b, 356.4.e, 708, 808.1.d, 811.1.b. STATUS STAYS verified: the mechanism - the -10 opening Wind and Ghosts' banish branch - is what the play walked, and it held; every correction is about price, scope and what answers it. CORRECTED in review (#369): the price notable scopes its 'three' to 356.4.b discounts and names Kai'Sa, Evolutionary as a fourth route to Wind and Ghosts with its conditions (356.1.b.2, 485.3), and states the earlier-Power delay as a threshold (2t - r runes). Citations added: 356.1.b.2, 485.3.

Walked against Core Rules 2026-07-16

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