RIFTCOMBO

Combo · ENGINE

Forge of the Fluft gives your legend a free attach every turn — and 434.1.g is why the Equipment has to leave Aphelios first

3 cards · calm · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Bodies no card supplies

Each turn, exhaust your legend for the Forge's granted ability and attach the Sword to a spare unit — this takes it off Aphelios (434.1.f) and fires nothing

Steps

  1. Bring Forge of the Fluft as one of your three battlefields and walk a body there to establish Control (190.1).
  2. Play Soul Sword (1 Energy) and Aphelios, Exalted (4 Energy + 1 Calm Power); attach the Sword to any unit you control.
  3. Each turn, exhaust your legend for the Forge's granted ability and attach the Sword to a spare unit — this takes it off Aphelios (434.1.f) and fires nothing.
  4. Pay the Sword's own [Equip] cost of one Calm rune and attach it to Aphelios. This time the attach lands on him, so his trigger fires.
  5. Choose 'Ready 2 runes' — two exhausted runes come back, which is two more Energy for the turn.
  6. The legend readies at your next Awakening Phase (315.1.b) and the cycle repeats for one Calm Power a turn, forever.

Per iteration

one Aphelios mode per turn (2 runes readied, or a rune channelled, or a buff) for one Calm Power and no cards

How it ends

engine only — one trigger a turn in the steady state, at most three in a turn by Aphelios's own once-each-turn clause, bounded by the Power you can spend on extra attaches and by the legend's single exhaust; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #168, matrix group 21, attach-equip x SFD-049). SFD-208 Forge of the Fluft was in NO entry before this. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.3, 103.2.d.2, 107.4.c, 161.2.b, 164.2.a, 190.1, 315.1.b, 315.3.b, 434.1.f, 434.1.g, 434.1.h, 485.4.a, 485.5, 818.1, 818.1.b. Distinct from azir-aphelios-attach (Azir's once-a-turn swap, which also moves the unit) and aphelios-jax-quickdraw-attach (Quick-Draw's Reaction-speed play, one attach per Equipment card): this is the first attach source in the catalogue that repeats every turn and costs no card. NEW RULES FACT FOR THE FAMILY: 434.1.g / 434.1.h make a re-attach to the same host a no-op, so every 'when you attach an Equipment to me' payoff needs a second host to shuttle through. Ban check: none of the three is banned or restricted. Trap check: the Forge's grant needs CONTROL of the battlefield (190.1), which is stated as a cost; the legend's exhaust competes with its own ability; the attach is an Activated Ability and fires no play trigger (818.1.b); no [Weaponmaster] discount is claimed; no unruled reading.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue