RIFTCOMBO

Combo · ENGINE

Traveling Merchant × three Svellsongur — eight discard-and-draws a move, and the deck it costs

4 cards · chaos + calm · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play Traveling Merchant (2 Energy) and attach Svellsongur A, B and C to it in that order: 2, then 4, then 8 instances of 'When I move, discard 1, then draw 1'.
  2. Main Phase: standard-move it between its base and a battlefield you control (144.1.a, 144.2, 144.4.a).
  3. Eight instances resolve one at a time, each discarding a card and then drawing one. Count the Main Deck as you go.
  4. Spend the trash the same turn — 431.2.b will recycle all of it back into the deck the moment a draw runs the deck out, and 194.1.d gives the opponent a point for it.
  5. Repeat next turn, or stop: with one move a turn a 39-card deck lasts about four turns, with two moves about two and a half.

Per iteration

8 cards from hand to trash and 8 cards drawn per move, at 8 cards of Main Deck

How it ends

engine — the pool's largest repeatable discard outlet, on a two-to-four-turn Burn Out clock

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUTHORED 2026-09-06 from issue #160. OGN-185 was an uncatalogued partner of svellsongur-copy and of three move rules. Card text verbatim from data/corpus_flat.txt; 103.1.b, 103.2, 103.2.a.1, 137.3, 137.3.a, 144.1.a, 144.2, 144.4.a, 194.1.d, 385.1, 385.2, 422.1.b, 431.1.a, 431.2.b, 434.1.c, 476.1, 477.2.c, 479.1, 480.3 and 829.1.b opened in the Core Rules file. Stands on R6 = A and R9; no new reading. Deliberately authored beside svellsongur-apprentice-smith-gear-dig as its mirror: the Smith REVEALS (431.1.c, no Burn Out at any deck size) and the Merchant DRAWS (431.1.a, a hard clock), on the same body count and the same price. Trap check: no attack; no token; nothing recycled as a cost; no [Temporary]; no [Repeat]; a Move is not a Recall (455); the [Equip] costs are counted.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue