RIFTCOMBO

Combo · ENGINE

Gearhead doubles the BASE Might Bonus, so the right Equipment is the biggest printed one — and Quick-Draw lands it mid-combat

2 cards · mind + calm · verified

Pieces

Payoff

Combat Might

Deck

Prerequisites

Steps

  1. Play Gearhead for 5 Energy — or 6 Energy + 1 Mind Power to use [Accelerate] and have him enter ready (143.4.a).
  2. Hold Sterak's Gage in hand.
  3. When the fight is open — your own attack, or the opponent's, since [Quick-Draw] carries [Reaction] (813.1.c.1) — play the Gage for 3 Energy + 2 Calm Power. Its own text attaches it to a unit you control as it is played, so choose Gearhead and pay no [Equip] cost.
  4. Gearhead's static doubles the Gage's base Might Bonus of 3: he is Might 9 (137.3, 477.3.d).
  5. Assign combat damage with the raised Might (465.2.c). Nothing here expires — 718.4 keeps the bonus for as long as the Gage stays attached.
  6. Add further Equipment for double their printed bonuses; moving the Gage elsewhere takes all six points with it.

Per iteration

+6 Might on Gearhead from one 3-Energy Equipment, at Reaction speed and with no attach cost, and it does not expire

How it ends

engine only — the Might is bounded by how much Equipment you own, and it moves with the Equipment rather than expiring; Calm and Mind convert none of it into points, so nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #174, the Calm/Mind lane). SFD-068 Gearhead and SFD-056 Sterak's Gage were both in NO entry before this. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.2, 103.1.b.3, 103.2.d.2, 137.3, 143.4.a, 317.2.c, 434.1.g, 465.2.c, 477.3.d, 702.3, 718.4, 813.1.c.1. Uniqueness swept, not assumed: Gearhead is the only card in the pool that doubles a Might Bonus. Ban check: neither card is banned or restricted. Trap check: 'base' Might Bonus means the printed number, so the way to scale is a bigger M+ and not a stack of modifiers, stated first; [Quick-Draw]'s attach is part of playing the card, so the [Equip] cost is not paid and 434.1.g never bites; the bonus travels with the Equipment (718.4) rather than staying on the body; it is neither a Buff nor a 'this turn' effect; no unruled reading.

Walked against Core Rules 2026-07-16

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