RIFTCOMBO

Combo · ENGINE

Miss Fortune readies the legend — Defender of Tomorrow readies four gear a turn and the Hextech Discs make three Mechs

4 cards · mind + body · verified

Pieces

Payoff

Repeatable bodies

Deck

Prerequisites

Steps

  1. Board both Hextech Discs and Miss Fortune, and Empower the Defender once (2 Energy + 2 rainbow Power).
  2. Awaken readies both Discs, the legend and Miss Fortune (315.1.b).
  3. Pay each Disc's [Empower], whose whole cost is its own exhaust. Both are Empowered and exhausted.
  4. Defender activation 1 (1 Energy, exhaust): Ready 2 gear — both Discs are ready again. Pay each Disc's 'Disempower this, 1 Energy, exhaust': two 3 Might Mech tokens to your base.
  5. Miss Fortune takes her Standard Move, paying only her own exhaust (144.2). Her trigger readies the LEGEND (107.4.c + 415.1).
  6. Defender activation 2 (1 Energy, exhaust): Ready 2 gear again. Spend those two exhausts on whichever half of the Disc cycle is pending — a Mech now if the Disc is Empowered, an [Empower] that pays off next Awaken if it is not.
  7. Across the alternation this is three Mech tokens a turn for 5 Energy, against two for 3 Energy without her.

Per iteration

three 3 Might Mech tokens per turn for 5 Energy, amortized over a 2/4 alternation

How it ends

engine — #Discs/2 + Defender activations Mechs a turn; readies are the ceiling, and every Mech still costs two exhausts of one Disc (414.1.b, 414.4), so nothing re-feeds

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-ready-lens-candidates.md), issue #56 candidate 2. It is the upgrade of hextech-disc-defender-mech-token, whose false 'only card that readies gear' note and mis-applied floor were corrected in the same pass. The structural fact it stands on is that BOARD and LOCATION are not the same thing: 107.4.b keeps a legend out of every location — which is why Reckoner's Arena and Svellsongur cannot reach it, #47's finding, still standing — but 107.4.c makes it a Game Object and the Legend Zone sits under 107. The Board, so 415.1 reaches it, and the rules say so themselves in the worked example at 355.10.a. Ban check: none of VEN-149, VEN-087, OGN-162 carries a [BANNED marker. Arithmetic checked against its own quantities and walked turn by turn in the walk document: 2/4/2/4, averaging three. Trap check: no attack (she moves); no [Repeat]; no [Temporary]; no recall; no rune recycled for Power; all costs are Main Phase activations so 167 does not bite. Not INFINITE and the reason is printed: each Mech costs two exhausts of the same Disc and the readies per turn are finite. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue