Combo · ENGINE
Three ready-triggers on one Body board — the Awaken pays all three for nothing
Pieces
- Jayce, Hammer in Hand ×1
VEN-088 · payoff · body
When I become ready, choose one to give me this turn — • [Assault 2] (+2 Might while I'm an attacker.) • [Deflect 2] (Opponents must pay 2 Power of any domain to choose me with a spell or ability.) • [Ganking] (I can move from battlefield to battlefield.)
- Pirate's Haven ×1
OGN-143 · payoff · body
When you ready a friendly unit, give it +1 Might this turn.
- Fretful Feline ×1
VEN-071 · payoff · body
When I become ready, give me +2 Might this turn.
- Overt Operation ×2
OGN-153 · engine · body
[Action] (Play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 Might buff.)
Payoff
Deck
- Everything is mono-Body (103.1.b.3), so any legend carrying Body runs the whole board.
- Nothing has to be held and no battlefield of yours is needed.
Prerequisites
- THE ENGINE IS THE AWAKEN PHASE, AND IT COSTS NOTHING. 315.1.b: 'The Turn Player readies all Game Objects they control that are able to be readied.' 415.1.b keeps that to the EXHAUSTED ones, which is every unit that moved or activated last turn. So every one of these three triggers fires on your own Awaken, every turn, with no card spent — the pairing is not 'find a readier', it is 'the game readies for you and nobody was collecting'.
- What one Awaken buys on the declared board: Pirate's Haven gives +1 Might to each unit readied; Jayce picks a keyword for the turn; Fretful Feline takes +2. Jayce stands at M5 + 1 = 6 with [Ganking] or [Deflect 2] or [Assault 2] of your choosing, and Fretful Feline at M5 + 1 + 2 = 8. Every turn, for the one-off E13 + 1 Power the three cards cost.
- 'This turn' is measured from the Awaken, which is 315.1 — the phase BEFORE the Beginning Phase (315.2) and the Main Phase (316) — so the bonus covers the whole of your turn, including the Scoring Step and the combat. That is the same phase order that makes 167 eat Energy banked in Awaken; it does not touch a Might modifier, which is not a resource.
- The second round is what the Overt Operations are for. Each casting readies every buffed friendly unit — so Pirate's Haven fires once per body again, Fretful Feline takes another +2, and Jayce makes a SECOND keyword choice which may differ from the first, giving him two of the three at once. Its 'Then buff all friendly units' re-arms the next casting, so the first one only has to find buffs for itself.
- The +1 and the +2 are plain continuous modifiers, NOT 702 buff counters, so 702.3's one-per-unit cap never applies to them and they stack with the buffs Overt Operation places. (702.3 does have one printed exception in the pool — OGN-078 Lee Sin, Ascetic's 'I can have any number of buffs' — but it is not in this line.)
- This is written as ONE entry rather than three because Jayce, Pirate's Haven and Fretful Feline are three triggers on the SAME event in the SAME domain: a single ready fires all three, so three separate entries would describe one board three times.
- THE ONE CIRCUMSTANCE IN WHICH THIS ENGINE PAYS NOTHING IS PRINTED IN THE PENALTY GUIDELINES (upgrade 2026-09-12, #191 batch 30; Tournament Rules, labelled). **702.15.a.1**, the remedy for forgetting to Awaken: *"ready all game objects that should have been readied. If a game object being readied this way would put a trigger on the chain, it is not put on the chain instead"* - so a player who forgets the Awaken and is corrected gets every unit back READY and all three become-ready payoffs withheld BY NAME. Miss the turn entirely and 702.15.a.2 leaves them exhausted, so the engine is skipped instead. **This is the THIRD independent mechanism that fails to fire the pool`s only three become-ready payoffs**, after 805.6 with 415.1 (an enters-ready grant is not a ready) and the Hold-phase order (315.1.b readies everything before 315.2 fires a Hold).
Steps
- Land the three payoffs over a few turns: Jayce, Hammer in Hand (E4 + 1 Power), Pirate's Haven (E3), Fretful Feline (E6).
- Use them normally — move them, attack, activate. They end your turn exhausted.
- Your Awaken (315.1.b) readies every exhausted Game Object you control. Each ready is a trigger: Pirate's Haven gives that unit +1 Might this turn, Jayce chooses a keyword, Fretful Feline takes +2.
- In the Main Phase, cast Overt Operation (E5 + 2 Power). Spend each buffed unit's buff to ready it — every body that has acted this turn stands up again, and all three triggers fire a second time.
- Overt Operation then buffs all friendly units, which arms the second copy for the following turn.
- Jayce ends the turn with two of his three keywords and Fretful Feline at M10.
How it ends
engine only — a free +1 Might per readied body, a keyword of choice on Jayce and +2 on Fretful Feline EVERY Awaken for no cards, doubled on any turn an Overt Operation is cast. Nothing here scores.
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Issue #161 (GitHub) 2026-09-06
Walked here, in this project
- Hand walk 2026-09-06, issue #161 — the CAUSE/TRIGGER matrix, family slice rows 40-47 (docs/phase0/walks/2026-09-06-finisher-feeders.md §18) 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-finisher-feeders.md §18), issue #161, from the CAUSE/TRIGGER matrix rows 40-42. Card set checked against the current data/combos.json before writing (VEN-088 + OGN-143 + VEN-071 + OGN-153: no exact match; the first three appear in NO catalogued entry at all). Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.3, 167, 315.1, 315.1.b, 315.2, 316, 415.1, 415.1.b, 702.2.a, 702.3, 703. The three trigger cards were deliberately written as ONE entry — they are three triggers on the same event in the same domain, so a single ready fires all three, and three entries would be the near-duplicates the one-entry-per-trigger-card rule exists to prevent. Trap check: no attack of the entry's own and no Attacker designation; no [Repeat]; no [Temporary]; no token; no recall; the Might bonuses are continuous modifiers and not 702 buffs, so 702.3 does not cap them; 167 is named only to say it does NOT reach a Might modifier.
Walked against Core Rules 2026-07-16